Dwarf Fortress
Playing now
1,174−105 vs. yesterday
4.2%of peak
All-time peak
28,288Dec 2022
Playing now
1,174−105 vs. yesterday
All-time peak
28,288Dec 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Dinos are coming June 25th! 🦖 Dwarf Fortress Dev Update We're back and excited to announce that the Dino Update will be arriving June 25th! Featuring: · 100 dinos and extinct creatures, including baby and dinomen versions · Dinos can be used for war, as a pet or as food · 5 new settings to adjust how dinos appear in your world · Animal people graphical update with held equipment and some bodywear · ...and more! There will be a wide variety of creatu… | — | |
| Game update | Patch 53.14 Patch Notes 53.14: · This small patch fixes a crash to do with the changes to announcements from last time. | 23288139 | |
| In-game event | Diplomacy Improvements + 20th Anniversary 🙌 Dwarf Fortress Patch 53.13 Hey Urists, We’ve got another patch/community news hybrid post today! There’s lots on the go right now as we prepare for a packed summer of news and updates. The artists are finishing up dinos and continuing with the art for the Myth and Magic update. You can expect to see the dinosaur update next and we'll be sharing a release date very soon. Tarn is also in full Wizard-mode but in the meantim… | 23198194 | |
| Major update | Myth & Magic news + Quality of life update 🧙♂️ Dwarf Fortress Patch 53.12 Hey everyone, We’ve got a jam-packed update today with a big quality of life patch along with a new Tarn Time video with news about Magic (the update), Magic (the cards) and another surprise! You’ll just have to watch and find out…. Patch Notes for 53.12 General updates · Added display of accepted petition building projects (guildhalls and temples). · Added standing orders to automatically acce… | 22755101 | |
| In-game event | Food fixes, AMA, community spotlight and more! 🍖 Dwarf Fortress Patch 53.11 Hey Urists, Alexandra here with with today’s patch and a bunch of community news! We've got an AMA on r/dwarffortress, some support for creating your own Dwarf Fortress gatherings and some cool stuff from the community. But first, patch 53.11 from Tarn: Patch Notes 53.11 Here's another routine patch. Notably, good food should make dwarves happier and they should seek out better food. I've been… | 22159752 | |
| In-game event | Aquatic portraits, Naked dwarf fix and more 🐠 Dwarf Fortress Patch 53.10 This is a tiny small release to fix the freeze issue and the naked dwarves. Release notes for 53.10: This patch fixes a freeze and a display error in some creature lists. We also added the final aquatic portraits. General updates - Stopped game from freezing during some item storage checks related to burrows. Graphics updates - Added 28 aquatic portraits to finish the set. - Made dwarves clothe… | 21456617 | |
| In-game event | Portrait Update + other fixes 🐶 Dwarf Fortress Patch 53.09 We heard your feedback about the portraits and updated a bunch of them that were feeling inconsistent with the tone of the game. I'm still getting a hang of making art direction decisions and wasn't as careful as I should have been. So Guido/Neoriceisgood and I talked more about the portrait art and I gave him more time to rework them. Although we always welcome feedback, it was disappointing t… | 21389406 | |
| Game update | Hotfix: Patch 53.08 Here's a little patch to clean up some issues that sprang up (broken deconstruction speeds, broken work detail scrollbar.) I've also tried to adjust the new material-based dwarf dig speeds to be faster overall - there had to be give somewhere, so legendary miners now aren't as relatively speedy (they are still twice as fast as a novice.) Native metals were also taking way too long to mine. And… | 21258892 | |
| Major update | Dwarf Fortress Patch 53.07 🏹 What’s next for Sieges? + New animal portraits Hey Urists, This is our last Dwarf Fortress update for the year and we have patch 53.07, a list of the upcoming major features and a winter Tarn Time video. Release notes for 53.07: Here's another patch for the Siege Update. Dwarves will now have happy thoughts to bolster them after sieges, while invader movement has been made a bit more dynamic. There are lots of new animal portraits. Hundreds… | 21206235 | |
| In-game event | Siege Fixes and New Song 🎶 Dwarf Fortress Patch 53.06 Release notes for 53.06: Continuing to add improvements to the Siege Update. Some sources of siege freezes/lag are gone, and the invaders should be a bit smarter with more active rams. Some new graphics tweaks, and a new song, "Nabidas"! The problem with inter-party fighting in adventure mode on ambush is fixed. Siege updates · Fixed slowdown associated with invaders trying to break through cer… | 20911970 | |
| Game update | Hotfix: Patch 53.05 Release notes for 53.05: General updates · Fixed crash with animal domestication status sorting. · Fixed happiness sorting. | 20843269 | |
| In-game event | Scary Ogres, Siege Fixes + Fangamer Update 🗡 Dwarf Fortress Patch 53.04 Hey Urists, Here's a bigger patch for siege mode and a handful of general fixes. We've also had two hotfixes go live for immediate siege mode fixes, which you can read about here for patch 53.02 and 53.03. We've also got some news about a Fangamer sale and the highly requested restock of the pint glasses. Release notes for 53.04: Continuing to improve the Siege Update. You can now view and set… | 20832794 | |
| Game update | Hotfix: Patch 53.03 Release notes for 53.03: Here are some more fixes for the Siege Update. · Fixed crash when loading certain historical figures from the disk. · Fixed an occasional crash when doing multi-stage construction. · Fixed issue where battering ram operators could get stuck in ground when the ram turns. · Stopped brewing jobs from searching for improper items. · Stopped babies born in fort from worshipp… | 20738635 | |
| Game update | Hotfix: Patch 53.02 Release notes for 53.02: Here's some cleanup for the Siege Update to fix a few issues. General updates · Hospital patients and babies don't shut off the brains of people carrying them, again. · Made siege engine operators leave their engines when not commanded to be there. · Added practice fire mode for siege engines. · Fixed a crash if world population is uncapped. · Corrected minor issues wit… | 20666285 | |
| Major update | The Siege Update is Out Now! 🏹 Attention Urists! The Siege Update is available now! This update completely revamps the way enemies invade your fort, empowering them to dig, build bridges, and overcome old standby defences like water or lava. Invaders will be smarter and have new weapons, but dwarves will also have new defensive tools as well. And to celebrate, the game is currently 20% off until November 10th! Release notes… | 20639630 | |
| In-game event | Siege Update Release Date 🏹 Hey Urists! It’s Alexandra here with exciting news about Siege update. You won’t have to wait very long because it will be releasing onto the main branch November 3rd! Watch the release date trailer showcasing some of the new features coming: What’s Coming in the Siege Update? New enemy weapons: Battering rams, trolls can now carry giant pickaxes and blocks for building New enemy behaviours: En… | — | |
| In-game event | Siege Gameplay, Crash fixes, Mod jam and Merch ⚔ Dwarf Fortress Update 52.05 Hey Urists, It’s Alexandra here and we’ve got a packed update this week with patch 52.05, siege update footage, merch announcements and an exciting community event. The team is busily finishing the last few features before the siege update is ready to go live. Patch 52.05 brings a bunch of crashing and stability fixes. Release notes for 52.05 General updates · Fixed crash caused by interrogatin… | 20140824 | |
| In-game event | Army fix ⚔ Dwarf Fortress Update 52.04 Hey Urists, It's Alexandra here with patch 52.04 to fix issues with armies/squads travelling. We're sorry this was such a pain to deal with in-game, it was a nasty bug. There's also some other fixes in there. The team's focus for September is continuing with the siege update. We will have more news and details to share soon. New Single Release Dabu and Simon Swerwer just released the new single… | 19774765 | |
| In-game event | Dyes, Lua fixes and more! Dwarf Fortress Update 52.03 Hey Urists, It’s Alexandra here with update 52.03 which brings new colour and options for dying and some general fixes and improvements. From Tarn: Here is a release to continue to stabilize the lua update. There are several regular fixes as well, listed below in the patch notes. Also, we have some dye improvements for you! You can now mix dyes to produce a variety of colors, and you can tint w… | 19513671 | |
| Game update | Hotfix: Patch 52.02 Release Notes for 52.02: · Fixed hang on Linux when updating an installed mod the first time. · Removed the temporary geology variables placement layer/freq/parent from lua to prevent crashes. · Fixed crash when opening the mod menu after deleting the %appdata% folder. · Fixed a logic issue where any duplicated raws detected will cause further types of duplicated raws to no longer print. · Init… | 19341538 | |
| In-game event | More powerful modding is here 👾 Dwarf Fortress Update 52.01 Hey Urists, Modders rejoice, the Lua update is now available! Putnam has been steadily making improvements and it’s been running smoothly enough that we’re ready to put it on the main branch. This is an essential update that will pave the way for more advanced systems like procedural magic. It also gives the community the chance to dig deeper into the code and make even cooler mods. Thanks to e… | 19298796 | |
| Game update | Hotfix: Patch 51.13 Release notes for 51.13 General updates · Fixed a timing error introduced by ammo loading that caused many actions to be performed in slow motion, leading to all of the dwarves dying over a long period as drinking could not catch up with thirst. · Adventurer can wait when under attack while nocking or loading. | 19018388 | |
| In-game event | Ranged Weapon Fix and Forgotten Beasts 🏹Dwarf Fortress Update 51.12 Hello! Here's a new update, focusing on ranged weapons and colorful beasts. We've reworked ranged weapons and archer behavior in preparation for the siege update. Ranged weapons can now be nocked/loaded, which takes the bulk of the time, and this can be done before firing ('n' in adventure mode.) This allows archers to be a bit safer, since they won't be paralyzed for a long while after firing… | 19008114 | |
| In-game event | Dwarf Fortress Update 51.11: Quality of Ice Updates Hey everyone! Alexandra here with a bit of community news and patch 51.11. In the patch, we fixed some lost information when people leave and when they arrive. We also turned off the broken underground invasions until we fix them with the siege update and a bunch of ice related bugs that have been around for years. There’s also some new graphics going in for divine/artifact weapon tiles and the… | 18178956 | |
| Game update | Hotfix: Patch 51.10 Patch 51.10 · Fixed up some issues with the pathing overflow changes. · Readded the only-selected-do-this / everybody-does-this toggle when the first or last dwarf is added/removed from a work detail. | 17970169 | |
| In-game event | Update 51.09: Forbidden Coffins now unusable Hey Urists! We are back from GDC with an update for Fortress and Adventure Mode. Next we'll be starting work on sieges, while also keeping a pace of regular fixes and improvements. Tarn Time Spring 2025 Edition In case you missed it, we also have a seasonal update video from Tarn. He goes over the last few months of updates as well as lua, the upcoming siege and site building updates. Watch on… | 17951437 | |
| Game update | Hotfix: Patch 51.08 Patch 51.08 Adventure Mode · Fixed an input issue when discovery popups appeared | 17707661 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.