Ancient Abyss
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
141Jan 2021
Playing now
0+0 vs. yesterday
All-time peak
141Jan 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update #54 Add sound effects for buttons in Rabbit Holes · Bugle's wave is occluded by some scene objects · No sound effects when player enters pig boss room · Picking up melting foods makes them too long to melt next time · Fix the alignment of archer boss' three-arrow shots | — | |
| In-game event | Update #53 Add sfx for frozen grass melting · Fix the skull count for boss hp · 'Gunpowder': only increase damage range for enemies · 'Rend': sfx is too large on some enemies · Food with special buff also add hp · Sometimes player's footstep sound is wrong · Don't replay oil barrel's explosion when player enters previous room | — | |
| In-game event | Update #52 Close bottom door of Pig Boss room when player runs in · Prevent player getting in colliders by Dodge Attack · Hand of Fate: only show sfx for new weapons · Endless Coral Knoll: prevent player standing on gullies around Skill Pillars · Fix the delay of the attacking sound of great swords · Put player at previous location when returning from Rabbit Holes | — | |
| In-game event | Update #51 Prevent player moving too fast · Optimize performance when player recovers stamina · Make room's door wider · Positions of food won't change in shop · Fix the size change of items dropped by player · Number of random buffs of food · Some poison bombs thrown by enemies have no explosion sound · Player's 3rd great sword attack plays sound a bit early | — | |
| In-game event | Update #50 New glow effect for food with buff · Prevent overlapping of units spawned by bugle pig · Items dropped by player stuck in scene · Boss items are occluded by their effects · Ever Supply: a few items cost 2 bars of stamina | — | |
| In-game event | Update #49 New Passive Skills · Strong Throw:Powerfully throw items at enemies to stun them and knock them back. · Spare Pack:You have two more item slots. · Fire Charm:Increase fire's igniting range. Others · When frozen in Dual Wielding mode, false accumulation attack animation can be triggered. · Fix sound effect when player gets burned. · Cooking effect is behind food. · Dodge Attack can get through b… | 7741876 | |
| In-game event | Update #48 Items · Horn: new visual effect · Pillar: breaks as soon as it hitting enemies Passive Skills · Explosive Escape: the bomb can melt frozen puddle · Ever Supply: show item count as stamina · Whirlwind: make sure it always trigger 'Super Parry' Fix player can't dodge bullets | — | |
| In-game event | Update #47 'Whirlwind': stops when attack button is released · ‘Spiritual Barrier': create at most one shield · Shield can block Archer Boss' arrows · Prevent enemies drop in water too easily · Minimap position is accurate when player's size is changed | — | |
| In-game event | Update #46 New Passive Skills · Roulette: Randomly duplicate one of your items. · Herbalist: Poison slowly increases health points. · Battle Ready: While at below 20% health, restore 2 health bars upon entering a battle area that becomes closed off. · Standing Stone: You will not be knock down on ground. · Extra Award: Extra damage generates extra coins. · Barbarian: Eating raw meat increases your weapon… | — | |
| In-game event | Update #45 Robot enemy moves accurately with each footstep · Fix deadlock in roulette mini game · Bugle item stuns enemies longer · Player exits room through narrow openings on border · Can't pickup Bonus items of passive skills | 7539117 | |
| In-game event | Update #44 Easier to trigger skill 'Blessing of Ice' & 'Earthly Protection' · Fix display error of items dropped by skill 'Black Box' · New sound effects for player's getting poisoned or burnt · New sound for falling from cliff · New sound for player kicking pillars · New sound for enemy's poison bomb | — | |
| In-game event | Update #43 New passive skill: Blind Box, The amount of every item you have +3 · The container for refreshments can be pushed or kicked like normal barrels · Tweak BGM switching for the boss in 'Endless Coral Knoll' | — | |
| In-game event | Update #42 Sometimes more than one BGM is playing · Pause looping sound effects when entering pause UI · When learning passive skills, set 'Yes' as default option in dialog · Player won't take periodic damage when frozen · Bullets don't damage their shooter · Passive skill 'Offensive Tactics' should reduce player's max HP · When choosing new save file, clear player's passive skills · Poisoned puddles will… | 7382840 | |
| In-game event | Update #41 Attack towards mouse cursor (need to adjust in settings) · Add new double-sword enemy that throws poison bombs · Fix water puddle's reflection effect · Archer aims slowly · Swift Defence can accumulate shield | 7337367 | |
| In-game event | Update #40 Player's movement won't be blocked by small obstacles · The glowing light effect under weapon/item can be occluded by scene objects · Remove the delay of stamina consumsion after player's Whirlwind attack · Reduce the speed of archer enemy's aiming · Player sometimes keeps swimming when out ot water | — | |
| In-game event | Update #39 Weapon shop UI displays details of currently owned · Fix the effect position of 'Hammer of Horror' · Frozen shrubs emit shards when broken Sound: · Fire blocks in Rabbit Holes · Archer enemy's movement · Walking on poison puddles · Falling from cliff · Notification of Two Hand Swords / Hammers accumulation ready | — | |
| In-game event | Update #38 This week we focus mainly on the new desert level. Sound effects are added for new units. Others · Weapon buff to increase hp max · Fog & tree leaves in initial camp · Yellow shotgun enemy's attack sound · Archer enemy's effects · Double-sword enemy's poison | — | |
| In-game event | Update #37 UI · Add corner mark for weapons · Fix hp/stamina count in pause UI · Support D-Pad in passive skill dialog Sound Effect · Cut shrub · Create and destroy shields · Spawn barrels · Explosion of 'Hammer of Horror' · Passive skill 'Shockwave' · Passive skill 'Hand of Fate' · Cancel exchange of passive skills Archer boss sound effects · Add sound for charge attack · Fix glitch before 3-arrow attack… | — | |
| In-game event | Update #36 New Passive Skills · Convert 1 bars of health to 2 bars of stamina · You have only 1 bar of health, but can revive twice · Immune to poison UI · Dislpay HP lock & infinite stamina · Optimize weapon buff text layout in pause UI Bugs · Add frozen state for fish enemy in Morass of Sloth · Icons of disabled passive skills turn gray · Explosion of arrow deals no damage · Some objects' colliders are… | — | |
| In-game event | Update 2021/07/16 New Passive Skills · Battle Supply: Receive a random item after completing a sealed battle area. · Refreshment: Receive food after completing a sealed battle area. · Blessing of Ice: When taking damage exceeding one health bar, immediately freeze all nearby enemies for 5 seconds. · Earthly Protection: When taking damage exceeding one health bar, a huge pillar falls from sky to punish your foe.… | — | |
| In-game event | Update 2021/07/09 Passive Skill · Add 'Calcium Tablet': grow into a giant · Add 'Mini Tablet': become an elf · Fix 'Recuperation': there can be non-full health bars · 'Judgment': choose mid weapon damage as threshold · 'Cockroach': delay 0.5 sec after receiving damage Weapon Buff · Add auto aim for launchers · Add new buff to halve frozen/stun duration Others · Display weapon's grade in enhance UI · Stop screen… | — | |
| In-game event | Update 2021/07/02 Passive Skill · Pillar turns into dark after player acquires 7 skills · Adds a confirm dialog to Normal Pillar Weapon Buff for Bows · Reloading speed +50% · Move speed +20% when reloading · Last bullet deals 50% extra damage · There's a chance of 15% to shoot double rocket Others · Adds Changelog in main menu · Fixes min damage display for Bow's UI · Reduces screen shaking for pig's big stone ·… | — | |
| Game update | Update 2021/06/30 Bug · Unable to pass the tutorial cliff if player has only 2 bars of stamina | — | |
| In-game event | Update 2021/06/25 New Weapon Buff Bow · Hitting enemies has a 40% chance to explode. · Within 4 seconds after critical hit, arrow damage +10% · Automatically move backwards when aiming. Gloves · You have a 40% chance to use items without reducing their count. · Each continuous punch on enemies +5% damage, for a maximum of 40% · Hitting 6 punches within 10 sec spawns a substitute for 6 sec. Boots · Attack immedia… | — | |
| In-game event | Update 2021/06/18 New Weapon Buff · Decrease damage received · Immune poison / fire · Safe to fall in water · Increase stamina recovery speed · Increase moving speed when stamina is low · Increase weapon attack after receiving damage · Decrease stamina consumption of great sword's whirlwind · Add bleed damage for great sword's whirlwind · Short sword repels bullet / stone · Add stun damage to Hammer's Ground Sla… | — | |
| In-game event | Update 2021/06/11 Armor · Add UI to show armor's info · Armor is more transparent Weapon Enhancement · Fewer upgrades for weapons with lower grade · Add random buff to the 2nd and 3rd upgrades · Update UI layout for weapon enhancement Others · Food's immune buff is working · Fix passive skill: Miser · Update food shop's discount UI | — | |
| In-game event | Update 2021/06/04 Welcome to the new Tinder Valley Break shrubs by dodging over them Others · Shorter rush distance · Sometimes minimap lines are missing · Replace glyphs for Xbox controller · Frozen archer enemies don't aim at player · Fix wrong percentage shown on weapon UI | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.