Strategic Command WWII: World at War
Playing now
71+16 vs. yesterday
28%of peak
All-time peak
254Dec 2018
Playing now
71+16 vs. yesterday
All-time peak
254Dec 2018
| Published | Title | Build |
|---|---|---|
| SC WWII: WaW - Update v1.21.01 Hi everyone, we've just released a new update for the game, here is the changelog: v1.21.01 GAME ENGINE - Fixed an AP reduction error when a unit is surprised during movement (Dudeman) - Fixed an Artillery return fire error (gamerdude). - Fixed a UNIT script error that would not deploy naval units when a country joins/enters the war (Lothos). - Fixed a naval unit swapping error (havoc1371). 193… | 20340332 | |
| SC WWII: WaW - Update v1.21.00 Hi everyone, we've just released a new update for the game, with a lot of balancing tweaks and bug fixes, here is the changelog: v1.21.00 GAME ENGINE - Fixed an available resolutions display error in the SETTINGS screen. - Fixed a sleep tool CTD when combined with selecting next/previous units (John C). - Fixed a unit supply value error for when supply sources are > 12. - Fixed a naval zone of… | — | |
| Strategic Command WW II: World at War - update v1.19.00 A new update is available for Strategic Command WWII: World at War. Here is the full changelog : GAME ENGINE - Fixed a disappearing AI unit under rare circumstances (Lothos). - Fixed an introduced transport issue that did not allow land units to transport when adjacent a 'frozen' port that was not convered in ice. - Fixed a MOBILIZATION_4_EVENT error that did not properly structure a DECISION l… | — | |
| Strategic Command WWII: World at War - v1.17.00 A new update is available for Strategic Command WWII: World at War. Here is the full changelog : GAME ENGINE - Fixed an upgrade tool error that would sometimes allow you to upgrade resources beyond available MPPs (Jkap). - Fixed a unit movement error that did not fully update territorial control. All Campaigns - Coastal Guns' Naval Defense value increased from zero to one (Mithrilotter). | — | |
| Strategic Command WWII: World at War - v1.16.00 A new update is available for Strategic Command WWII: World at War. Here is the full changelog : GAME ENGINE - Fixed an issue with HQ attachments and the associated HQ ratings and experiences that could be lost under rare circumstances (Chernobyl). - Fixed a FREE UNIT error that led to unattackable units if they formed on surrendered and occupied territory and assigned to a Major that was not y… | — | |
| Strategic Command WWII: World at War v1.15.00 A new patch is available for Strategic Command WWII: World at War. Here is the full changelog : GAME ENGINE - Fixed a FoW unit reveal error when a hidden enemy unit is adjacent to a Land + Sea hex (BPINisBACK). - Fixed an end of turn port control determination error for when adjacent enemy units are present, now it correctly only checks for adjacent enemy resources (boudi). - Fixed a strike ran… | — | |
| Strategic Command WWII: World at War - v1.14.00 A new patch is now available for Strategic Command WWII: World at War. Check out the full changelog: v1.14.00 Changes GAME ENGINE - Fixed an issue where PBEM++ Tournament scores were not preserved when saving progress mid turn. Scores would then only re-appear after ending the turn (Ajunta Pall). - Fixed a UNIT production queue placement issue for the AI that would sometimes place an HQ adjacen… | — | |
| Strategic Command WWII: World at War - v1.13.00 A new patch is now available for Strategic Command WWII: World at War. Check out the full changelog: GAME ENGINE Changes GAME ENGINE - Fixed an issue where active convoy calculations were performed prior to resource strength calculations, which could incorrectly result in some convoys showing as invalid, due to a weakened port, prior to the final resource strength updates (Mithilotter). - Fixed… | — | |
| Strategic Command WWII: World at War - v1.11.01 A new patch is now available for Strategic Command WWII: World at War. Check out the full changelog: GAME ENGINE Changes Fixed a display error when navigating through the strategic menu options, e.g. War Map, Purchase Units etc, on displays with < 960 vertical pixels. - Fixed a unit indicator sprite issue that would stometimes stop flashing when performing a brief quick scroll via a mouse move… | — | |
| Strategic Command WWII: World at War - v1.11.00 update A new update for Strategic Command WWII: World at War is now available. Check out the full changelog. GAME ENGINE CHANGES - Fixed a controlled unit movement error that led to a CTD when attempting to end the move along several hidden enemy units (EQFL_Sapare). - Fixed an error that did not properly allow Kamikaze attacks to damage adjacent enemy units. Normally a Kamikaze attack has a 25% chanc… | — | |
| Strategic Command WWII: World at War - v1.10.00 Update A new update for Strategic Command WWII: World at War is now available. GAME ENGINE CHANGES • Fixed a Purchase Unit screen error that did not list the correct country unit information when coming back from the Production screen and having switched countries. • Fixed a Purchase Unit error that did not allow you to place Italian units in Sicily (Will952). • Fixed a Carrier interception error that… | — | |
| New update - v1.09.00 We've release a new official patch for Strategic Command WWII: World at War. Check out the changelog for v1.09.00 GAME ENGINE CHANGES - Fixed a NEW UNITS screen error that kept the OK button appearing as disabled even though it is enabled and clickable (sschnar1). - Fixed an error where Armoured trains did not automatically provoke counter artillery fire that were in defensive range (Will952).… | — | |
| Strategic Command WWII: World at War - v1.08.00 A new patch for Strategic Command WWII: World at War is now available and it brings a long list of improvements to the game. GAME ENGINE CHANGES - Fixed a Maritime Bomber error that did not take into account its ASW when attacking a sub (Mithrilotter). - Fixed a FoW error that would cause subs to disappear from the screen when they were in Silent mode and within a shroud lifted area after a fri… | — | |
| Version 1.07.00 now available GAME ENGINE CHANGES · Fixed an end of turn MPP summary error that did not correctly list all summary items such as convoy and decision event additions/deductions (Sparky0565). · Fixed a Transport error that did not allow you to unload if in a friendly port but without any remaining action points (Dalwin). · Fixed a combat morale recalculation error that in some cases incorrectly increased a def… | — | |
| Community Pack is availablemajor Hi everybody, Strategic Command WWII: World at War has received a tremendous update. Update 1.05.00 brings tons of improvements, from scenarios changes to the game engine and more! Click here to see the full CHANGELOG But that's not the only news! In fact, Five great Mods have been integrated within the base game, for free. These mods change the look of the counters, add new historical scenario… | — | |
| Strategic Command WWII: World at War updated to version 1.01 Hi everybody! Strategic Command WWII: World at War has been updated to version 1.01.00! Check the changelog below Changelog v1.01.00: Game Engine Changes/Fixes • Fixed an error that allowed escorts to fly from bad weather hexes. • Fixed an error that allowed land units to amphibiously embark from any position as this should have been limited to Special Forces only. • Fixed several AI GUARD scri… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Oct 2025 | Wed | 14:03 | SC WWII: WaW - Update v1.21.01 | 20340332 | public | 1 | — |
| 6 Mar 2020 | Fri | 11:13 | No patch notes · unannounced build | 4605006 | legacy | 1 | — |