CARRION
Playing now
99−17 vs. yesterday
2.7%of peak
All-time peak
3,730Playing now
99−17 vs. yesterday
All-time peak
3,730Jul 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Small yet important save file patch Our hemorrhoid mastermind has spilled yet another genetic mutation. Version: 1.0.5-RELEASE-609-ge57d4e92 Patch notes/changelog: · Fixed: multiple cycles of saving and loading the game without leaving the current level can lead to performance/stability issues | — | |
| Game update | Shotgun & rendering fixes The hivemind has procured a new patch for our devout followers! Version: 1.0.5-RELEASE-609-g93cf0b43 Patch notes/changelog: · Fixed: superficial "saving..." message before the menu is loaded · Fixed: power boxes no longer being interactable after their cover gets blown off with a shotgun from a significant distance · Fixed: parts of mech armor remaining suspended in the air after being blown of… | — | |
| Game update | Animation & tooltip fixes How do you do, fellow humans? Another day, another minor DNA sequence mutation. Version: 1.0.5-RELEASE-602-g54e439d7 Patch notes/changelog: · Human animations tweaks & fixes · Frontier tooltips fixes | — | |
| Game update | Minor clarity tweaks Hello, amorphous flesh beings! We're rolling out a new update that should address certain clarity issues some of you might've encountered after the latest tweaks. Version: 1.0.5-RELEASE-592-gf8b9af8e Patch notes/changelog: · Fix: Frontier: increased visibility of the Military Junkyard pipe · Fix: Military Junkyard: floating screen fix | — | |
| Game update | Quality-of-life Update Hello, Apex Predators! A new update is out! The patch focuses on quality-of-life improvements and some level design tweaks and fixes. We have some further enhancements in mind though, so stay tuned for future updates! Version: 1.0.5-RELEASE-589-g7236f57f Patch notes/changelog: General: · New Controller Setting: Smoothing - smoothes out the motion of the crosshairs/prehensile tentacle while aimi… | — | |
| Major update | It's the Greatest Time of the Year! As anyone can plainly see, the beast is a huge proponent of the holidays. Yes, consuming the flesh of those that seek to imprison you is still #1, but spending time with beast family and a white elephant gift swap is a close #2. Eh, let's call it 1a and 1b, just to stay on its good side. To appease our gracious host and keep our free will, we've finally married its two favorite things together… | — | |
| Game update | Minor Workshop Updates Some of you might have noticed that we have published several updates in a row over the last few days. They are mostly related to the Workshop, as we still occasionally stumble upon some minor issues and missing features that need to get fixed or implemented. Full changelog: · Added: new Lua wrappers to expose sound and music API; · Added: missing property setters in some types exposed to Lua;… | — | |
| Game update | The First Post-Release Update Hello, Amorphous Beings! The first post-release update is coming out today! The patch focuses on the most critical issues you've reported so far since day one, such as game-breaking softlocks, crashes, and so on. Additionally, there are some quality-of-life improvements made with custom level creation in mind. Not quite the Workshop integration we're after yet, but there's more to come soon! Ve… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.