Circle Empires: Apex Monsters
Playing now
—First samples arriving
—of peak
All-time peak
—Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Update: Some QoL changes! Hello everyone! It has been a while! We've made a few QoL improvements for your empire-conquering pleasure. Cloud saves are here, so if you play Circle Empires from multiple machines, you're now able to carry over your progress. Changes · Added cloud save for save-games and unlocked things. · Treasury maximum size lowered to reduce lag in Treasury view. · Fixed a memory leak that affects very l… | — | |
| Update 1.2.7 - Easier starting circles, balancing & fixes! We kick off 2019 with more balance adjustments & fixes based on community feedback and videos. A special thanks to everyone who has shared their experience of Circle Empires with us! This is what really keeps us going. Happy new year to all! Balance changes · Adjusted the way circles grow in difficulty. The circles right next to your starting circle area are easier to capture, especially on hig… | — | |
| Update 1.2.4 - A lot of new content, changes, upgrades and fixes! Hello circle conquistadores! We have just pushed out a humongous update that some of you might know from the beta branch. It contains a lot of new content, changes, upgrades and fixes. Without further ado, here's the mighty list: Apex Monsters DLC only · Added 2 rare biome variations with special armies. · Elder Pumpkin Wizard: decreased damage from 50 to 30. This also helps to reduce the numbe… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||