Volcanoids
Playing now
15−3 vs. yesterday
0.5%of peak
All-time peak
2,750Mar 2023
Playing now
15−3 vs. yesterday
All-time peak
2,750Mar 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | New Island Preview - Patch 2.0.117.0 This hotfix primarily focuses on resolving critical lighting issues, gameplay bugs, and the biggest performance bottlenecks. Alongside these fixes, we've adjusted the underground lighting and introduced a new heavy-duty flashlight to help you navigate. Soon we will be rolling out the first phase of gameplay changes for Orchard Port. While the area is still not quite where we want it to be, it’s… | 23917045 | |
| Community | Dev Update: Hotfix #5, Summer Plans & Beyond Hey Everyone, It's been three weeks since we launched The New Island preview , and you're probably wondering what's coming next. We’ve been reading your comments, reviews, and forum posts, and we are adjusting our plans based on your feedback. Here is what the near future looks like for Volcanoids . Next Week: Hotfix #5 & Steam Sale We'll be releasing Hotfix #5 next week alongside a Steam sale.… | — | |
| Game update | New Island Preview - Patch 2.0.64.0 Fixes · fixed non-interactive doors in the sewers · fixed missing water collider beneath the sewers · fixed multiple repeating voice lines · fixed Rosegate Port questline · fixed crane camera not switching properly Visual improvements · fixed broken lighting on terrain textures · fixed black lighting issues inside the drillship · fixed black lighting issues in Rosegate Port and Hydromechanicum… | 23512405 | |
| Game update | New Island Preview - Patch 2.0.44.0 Fixes · fixed missing ladder in lower parts of the sewers · fixed issue with expeditions caused by saving and loading · fixed missing water on new island map (map screen) · increased damage of the elite cog in expedition #5 · fixed collider issue with smelter in Rosegate port · destroying the smelter in Rosegate port respawn it without spawning trash | 23486324 | |
| Game update | New Island Preview - Patch 2.0.41.0 Fixes · fixed lava damage zone dealing damage after respawn · fixed 9 missing expeditions · removed wooden gate in the Hydromechanicum pipe entry · fixed missing cliffs and terrain near the Hydromechanicum pipe entry · fixed overly bright reflections in the pipes below the Hydromechanicum · fixed Hydromechanicum water level issues related to saving and loading · fixed a bug where the Hydromecha… | 23480400 | |
| Game update | New Island Preview - Patch 2.0.37.0 Fixes · fixed a black screen when starting the game · fixed interaction with orders · fixed repeating voice lines when talking to the Captain through "the radio" · removed blue objects near the Hydromechanicum turbine · the Smelter in Rosegate Port can no longer be repaired before moving it to its final location · fixed placeholder bridge in Rosegate Port · fixed the Coupling Ring recipe to use… | 23468329 | |
| In-game event | New Island Preview - live now Today is the day! We are excited to release the first preview of the brand-new island. It has been 18 months since our last major update, and a lot has happened behind the scenes. To be transparent: we overestimated our initial abilities, hit severe burnout, went through leadership changes, and had to change our plans. It was a rough road. Finally, we are here and thrilled to get this preview i… | — | |
| Community | New Island Preview Coming NEXT WEEK! Hey everyone, The last two months passed incredibly quickly (at least for us), there's one more week to go! On May 28th we're launching the New Island Preview . Quick summary of what's coming The New Island preview includes · Orchard Port - The entry location with submarine, lighthouse, sewers and caves · Hydromechanicum - A heavily damaged hydroelectric plant and small dam · Rosegate Port - A… | — | |
| Community | Dev Update: Rosegate Port & New Island Progress Hey everyone, It’s been three weeks since our last update. First, we’d like to thank you for the incredible amount of positive feedback and comments. We truly weren't expecting that level of support. Right now, the team is focused on adding detail to the houses and streets. We're placing props, decals and making the place feel like it was abandoned in a rush. We're also replacing remaining plac… | — | |
| Community | An Honest Update on Volcanoids Hey everyone, We owe you a real explanation. Since our last update in December 2024, you have been waiting for the new island. Over the last few months, you’ve mostly heard silence from our end. We know that the combination of long delays and a lack of communication has led many of you to feel like Volcanoids was abandoned. That’s on us. We went through significant team changes that disrupted o… | — | |
| Community | Development Progress #3 Hey everyone, here's another recap of the stuff the team has done in the past few weeks! As always, thank you for your trust and patience and without further a do, let's dive in: Quest system rework The new map lends itself well to give the quest system a bit of a rework. The main goal is to make it less hand-holdy and minimize the amount of reading you'll have to do. And one of the biggest too… | — | |
| Community | How Each Location Is Made Thought it would be interesting for y'all to see what goes into creating each location from start to finish for the new island. So here it goes! 1. LORE AND REFERENCES First the lore is created with a bunch of references to use as inspiration for the different locations so they feel realistic, have the atmosphere we want, and fit into the lore as a whole. 2. RAW SKETCH Then a rough sketch is pu… | — | |
| Community | Development Progress #2 Hi guys, as most of you mentioned, you want to keep seeing the development updates no matter how work in progress they are. So here's another batch for ya! This is not everything we've been working on, just a few snippets. For example, the area 1 boss and its environment is coming together really well but we don't want to spoil it. 1. Steamroller Sidecar The sidecar is now fully functional. You… | — | |
| Community | Development Update Don't have one cool thing to show this time, so this post will be a mix and match of everything that's been going on for the past few weeks! STEAMROLLER TURRET UPGRADE You've seen the turret in a lot of the steamroller content but never active. It is now fully implemented so it finally shreds COGs for you! STEAMROLLER SIDECAR UPGRADE Even more exciting then the turret is imo the sidecar upgrade… | — | |
| Community | Wrenchlow Appreciate all the support on the previous location preview! Got another one this week for y'all and I think it might be my favorite one yet. Check it out: Before the catastrophe, Wrenchlow was a humble working-class town named after miner James Wrenchlow, whose statue stood at its center above a secret rebel base, the Lead Lanterns. The group operated under the nose of their overseer, Doc. Vic… | — | |
| Community | Darksaddle + Steamroller Feedback Got a look at another location for you this week. But first off, thank you for all the love on the Steamroller post , really glad you like it! As far as some of the suggested features go: Upgrades are already in process. So are hands on the wheel in FP mode as far as I know. And will make sure to include the motion blur disable option in settings. So thanks again for all the feedback and enjoy… | — | |
| Community | Steamroller Improvements First off, thank you all so much for all the kind words under the last post , means the world! Second, the Steamroller got a bunch of cool updates so let's take a look: Motion Blurrrrrr Gave the speed boost a bit more oomph with some motion blur and zoom out effect. Here's a comparison: Roadkills Bullying COGs has never been easier with roadkills now working. Depending on your speed, you will e… | — | |
| Community | Ravensdale Mansion + QnA Ravensdale Mansion Once a remote cliffside retreat for Doc. Victor Ravensdale—founder of Ironwealth Industries and overseer of operations on Adranos Island—Ravensdale Mansion served both as a residence and a secure hub for sensitive research tied to nearby facilities like Darksaddle, Rosegate Port, and the Imperial Rose. Aware of the island’s volcanic instability and covert underground activiti… | — | |
| Community | Rosegate Port Coming at you this week with another port location! Which is (was) the home port of the one and only Imperial Rose Enjoy! ROSEGATE PORT Origin The home harbor of The Imperial Rose was Ironwealth’s crown jewel—a thriving port city perched on a cliff, purpose-built to support the massive cruise liner. Outfitted with its own train station, hotels, cafés, and restaurants, the port handled constant… | — | |
| Community | Smogmere Back to our regularly scheduled program of landmark sneak peeks. I present to you... SMOGMERE Lore Origin The sulfur mine is one of the island’s oldest sites, evolving from a basic tunnel system into a high-tech operation. Fueled by an active volcano, the sulfur supply seemed endless, prompting Ironwealth to build a nearby military outpost for protection called the Stormwatch Bastion . As touri… | — | |
| Community | The (Steam)roller that keeps on rolling Been posting a few sneak peeks here and there on our socials about the Steamroller. And it seems only right to create a little compilation for you folks here too! Because aside from working hard on the new island, the team made some pretty pretty cool progress on the Steamroller as well! Such as... Making it way more fun to drive Adding a speed boost (engine melting inspired by this legend ): A… | — | |
| Community | Orchard Port Flythrough Since you guys seemed to really like the Orchard Port screenshots last time. We decided to shoot a quick flythrough. With some more progress on the other buildings around the port area. Enjoy and watch out for the next location post coming soon! Called "Smogmere" P.S. If you want to see some new progress on the Steamroller check out our Twitter/Discord | — | |
| Community | The Orchard Port The port location is once again going to be the starting point on the new island. And even though most of it is still placeholder... I wanted to show you a few comparisons. So you can clearly see the level of detail and complexity we are going for on the new island compared to the current one. Really trying to tell the story of the island through the environment design. Let us know what you thi… | — | |
| Community | Stormwatch Bastion: Now Operational Saw a bunch of these comments under the last Steam post : And since actions speak louder than words, check out this cannon action (sound on)! Basically, as you guys suggested, once you clear the area from enemies, you will now be able to partly repair the cannon and shoot with it around the area its located in. Here's what the whole sequence looks from the inside, and the cannon animation on it… | — | |
| Community | The Stormwatch Bastion Hey everyone! Hope 2025 has been treating you well so far! Since y'all seemed to enjoy the last location sneak peek at The Imperial Rose Here's another one! The Stormwatch Bastion Lore The Stormwatch Bastion was a crucial yet secretive defensive stronghold on the southern edge of Adranos Island. Built by the Iron Wealth to counteract the region's weak defenses, its primary role was to safeguard… | — | |
| Game update | Machine Hunt: COLDFIX 2 Changes · improved Steam Deck support · set default render settings and hud scale · added Steam Deck input glyphs Fixes · fixed issues with on-screen keyboard · fixed controller issue when travelling underground · fixed colliders on new Cog structures · fixed client not seeing tesla beam on tesla turret drones · fixed hacking tool animation · fixed wrench repair animation · fixed hunt side miss… | — | |
| Community | ROLLING into 2025 Hey everyone! Will keep it short and sweet this time. Thank you all so much for all your support and patience in 2024. See you in 2025, the year of the new island hopefully! And as a small gift to y'all. I brought a gameplay look at the Steam Roller !!! Since some of you started to worry that we had forgotten about it... We haven't, it will just come with the new island. DISCLAIMER: It might lo… | — | |
| Game update | Machine Hunt Update: Coldfix Improvements · minor performance improvements · reduced VRAM usage a little Balance changes · increased respawn time for Tanks and Spiders in Area 3 by 30s · reduced threat growth by 30% in Area 3 Fixes · fixed crash on game exit · fixed player Drillship disappearing after loading a save file · fixed Cog Drillship spawned inside the player Drillship when underground · fixed issue with too many… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.