RE:OZMA
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
01 Oct 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
01 Oct 2026
| Published | Title | Build |
|---|---|---|
| Early Access Day +1_About Early Entry Barriers Hello, adventures! It's been a day since Early Access launched, and we're looking at feedback. First, thank the players for their feedback (even for 10 minutes) To sum up day one situation in one line, "Players are mostly clogged up from the beginning of the game." We wanted to give you a good experience with our game, but on the other hand, we are very sorry for the inconvenience and limitatio… | — | |
| Dev Diary #6 - Dev progress of space simulation Hello, everyone. It's the beginning of August. Time flies like a wing. :) 1.We're challenging every day. We released last week about RE:OZMA's new genre expansion and our team continue to develop it. RE:OZMA is a “Mash-up genre game” that combines 2D sandbox with, strategy, space simulation, shooting, roguelike, RPG, and platformer genres. Today we're going to share pixel art and programming ne… | — | |
| Dev Diary #5 - Expansion of RE:OZMA Hello everyone. Today, we're talking about next milestone and outline of RE: OZMA. 1. What is RE: OZMA? Sandbox? The beginning of the first development of RE: OZMA began with "being an alien, looking for a new extraterrestrial life in the space, evolving and growing and finding the meaning of its existence". We've tried to develop new attempts to combine/mix different game genres in order to de… | — | |
| Dev Diary #4 - RE:OZMA Housing system Hello everyone RE:OZMA's 4th developer diary is here! These days we've been busy! Work is progressing towards our Pre- Alpha milestone. This time we're showing off the 'Housing system' of “RE:OZMA” that the player has available in RE:OZMA. The core of RE:OZMA’s housing system is ‘diversity’. Check out the Screenshots & video below : 1.Housing system - House, Blacksmith’s shop, Laboratory We are… | — | |
| Dev Diary #3-RE:OZMA Multiplayer It's been a while since our last ‘RE:OZMA’ development diary! This time around, we're introducing ‘RE:OZMA’ multiplayer. * Development of Map Storage Compression Algorithm for Seamless Multiplayer Implementation RE:OZMA is a sandbox and multiplayer game. Due to the nature of the genre, the map will be modified real-time and at random, so that all the connected users would update the information… | — | |
| Dev Diary #2-RE:OZMA Development Updates Time has already passed! We’re running the end of May! As an indie developing studio, 'Time is like fastening arrows' is passing very fast! We are going to update the development news before May! Let's start! 1.Random terrain generation being developed -A race against time of map generation & Random terrain generation being developed RE:OZMA game map size is huge, random terrain. Therefore, our… | — | |
| RE:OZMA Dev Diary #1_Customizing planet & New monsters Hello everyone, We are very pleased to open our first game "RE: OZMA" Steam Store 2weeks ago. This week we are going to update RE: OZMA's development progress here at the Steam Community. 1. Multiplayer RE:OZMA provides single and IP play on fundamentally multi-play environment to maximize the ‘fun from playing together’. It provides world chat system where players can randomly meet in RE:OZMA… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 31 Jan 2020 | Fri | 09:32 | No patch notes · unannounced build | 4627247 | public | 1 | — |