Dev Diary #6 - Dev progress of space simulation

RE:OZMA · published


Hello, everyone. It's the beginning of August.
Time flies like a wing. :)

1.We're challenging every day.


We released last week about RE:OZMA's new genre expansion and our team continue to develop it. RE:OZMA is a “Mash-up genre game” that combines 2D sandbox with, strategy, space simulation, shooting, roguelike, RPG, and platformer genres.

Today we're going to share pixel art and programming news related to space simulation. Let's start!

2. About "Antimatter" in RE:OZMA space


When the players explore space, they encounter tens of thousands of scattered antimatter. The amount of antimatter depends on the location of the space. This antimatter is taken as a base material for everything that is produced in the space, such as gas, units, buildings, and so on.

And players can install defense facilities and gas stations to defend their planet.

And the player will be able to produce units for attacking, conquering, and defending other planets.

More details can be found in the full development video.
https://youtu.be/y7k7kpM0aIA

3. Pixel art of unit and troop deployment & combat development progress

1)Pixel art of RE:OZMA's new units

In space, players can combine food, gas, and antimatter to create various units. We will create a variety of units to give them variety in battle.



2)Progress in development of unit deployment & combat

Units are used in various combat strategies.
Players will be able to build structures to defend their planets with various materials from the sandbox and attack them. Our developer creates the terrain temporarily, and players can create any kind of creatures to defend.

If you want the full version, you can see through RE:OZMA YOUTUBE!
https://youtu.be/Em6kV10L2bg

Thank you for reading the long post. We will come with news of the new development of RE:OZMA.

Kelly.

Dev Diary #6 - Dev progress of space simulation · RE:OZMA patch notes · SteamPeaks