SpaceChem
Playing now
7Sampling since 07:11 UTC
0.8%of peak
All-time peak
866Jun 2014
Playing now
7Sampling since 07:11 UTC
All-time peak
866Jun 2014
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | UPDATE: 64-bit Mac Support (v1016) Today's update brings SpaceChem into the future with an upgrade from SDL 1.2 to SDL 2.0 and 64-bit builds for macOS so that the game now runs on macOS Catalina. It looks like it also contains a few fixes for obscure crashes and scroll wheel support for some of the game's UI. | — | |
| Game update | UPDATE: More bug fixes (v1015) Today's update is all bug fixes, brought over from the game's unofficial "community edition": · Fixed a Windows-only display bug when using a high-DPI monitor. · Fixed an exploit where you could disconnect a pipe from its reactor. · Fixed a crash when loading invalid ResearchNet puzzles with negative counts. · Fixed a crash when displaying text with an ellipsis but not enough space to fit it. ·… | — | |
| Game update | UPDATE: Bug fixes (v1014) Today's update includes the following: · Fixed a crash when starting a pipeline with too many reactors. · Removed impossible scores from the histograms for the "Swapite" journal puzzle. · Bumped the version number from 1013 to 1014. When things settle down with these changes I'll upload a build to non-Steam stores as well. | — | |
| Game update | UPDATE: Miscellaneous bug fixes Today's update includes the following changes: · Fixed a bug in production inputs with variations of the same molecule. · Fixed a bug with reactors being slightly too roomy at the right and bottom. · Fixed a bug with the Reset option and "ancient" reactors. · Fixed a bug that would spawn an empty level completion screen. |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | UPDATE: SpaceChem community update (v1013) Can you believe it's been over eight years since SpaceChem first launched? Today we're releasing a community-driven update featuring a host of bug fixes, improvements, and new journal puzzles. Special thanks to 12345ieee and Csaboka, who did most of the actual work for this update. · Added a bunch of new user-created puzzles to ResearchNet. · Added a right-click menu to the inside of reactors w… | — |
| Game update | UPDATE: Fixing a crash on Mac when importing custom puzzles Today's update fixes a crash on Mac when importing custom puzzles. No other platforms should be affected. | — |
| Game update | UPDATE: SpaceChem is back on Mac! After a few years of SpaceChem not being officially supported on Mac, we've finally gotten around to getting it working again! It ought to work out of the box for everyone now, and not require Mono to be installed separately or anything like that. If you experience anything weird please send me an email ([email protected]). | — |
| Community | Infinifactory has left Early Access! If you liked SpaceChem there's a good chance you'll love Infinifactory, the latest design-based puzzle game from Zachtronics! · LIKE SPACECHEM… IN 3D! Design and run factories in a first-person, fully 3D environment. · HISTOGRAMS ARE BACK! Optimize your solutions, and then optimize them more when you see how much better your friends did. · VISIT EXOTIC ALIEN LOCALES! Explore a story-driven camp… | — |