Ruinarch
Playing now
0−2 vs. yesterday
0.0%of peak
All-time peak
1,027Aug 2020
Playing now
0−2 vs. yesterday
All-time peak
1,027Aug 2020
| Published | Title | Build |
|---|---|---|
| 1.1 Updatemajor Hello everyone! It's been about a month since launch. It wasn't a very smooth ride to say the least but we've taken the feedback seriously. We hope the changes added on this new update is a great step towards a more positive player experience. Victory Conditions Based on recent feedback, the current overall progression and Victory Condition is not enjoyable for some players, particularly those… | — | |
| Beyond 1.0 Hello! There seems to be a misunderstanding regarding our switch from Early Access to 1.0. This doesn't mean an end to the development but merely a state where most features are in stable condition and updates will be at a slightly slower pace. This has caused a significant amount of negative reviews so we wanted to make sure we address the situation in a more timely manner. We were supposed to… | — | |
| 1.0 Hotfix Hello everyone! We would like to apologize for the subpar 1.0 release. We definitely needed a bit more time to test the enormous amount of little tweaks we added in this update. We've spent the last few days squashing major bugs and we'll be doing more fixes over the coming days. We notice and acknowledge the significant number of negative reviews. Honestly, a lot of these are valid complaints.… | — | |
| V1.0 is now out!major Thank you everyone for supporting Ruinarch during its Early Access phase! We're now at the point where there won't be any major revamp or additions to the game's core structure so we feel it's the perfect time to call this our 1.0. There's still plenty of space to introduce more content though, so while we intend to focus on developing our next game soon, we still intend to push some updates fo… | — | |
| Critical Language Bug Hotfix A localization-related issue prevented villages from building some structure blueprints for some non-English players. This hotfix should fix the problem. We apologize for the error. | — | |
| Update 14: Balancemajor Hello everyone. Our last update of the year is here. There is a lot of variables that could cause one's game to vary widely from another so it's definitely tough to have a game balance that would be consistent for everyone. When we tweak internal values, our aim is to make a smoother game progression for most players - but there will still be game sessions that could go vastly in favor or again… | — | |
| Ruinarch is now available in other languages! Hello everyone! Firstly, we want to remind everyone that the game is now already available in the following languages: - Simplified Chinese - German - French - Japanese - Latin American Spanish - Polish - Turkish Also, we have a small surprise update today with various small tweaks and fixes. Tweaks - Slightly tweaked all archetype's starting loadout to improve the game's initial pacing - Monst… | — | |
| Update 11 Hotfix 1 Hello. We've applied a few fixed to critical issues recently reported: · Witches that increase chaotic energy cost can be killed to reduce costs again, but upon saving and loading after killing them, the costs go back to being increased. · Anytime a werewolf transforms, they lose all their equipment even after reverting back to original form. · Issues when loading due to some errors in load ord… | — | |
| Update 11: Grudgesmajor Hi everyone! Our newest update is here! While the update title is called Grudges, perhaps the biggest change here is the revamp of the Portal Upgrade tree. This is an important step that makes us much closer to being ready to exit Early Access this year. Our next update will now switch focus to changing the game's Victory Condition and further progression tweaks. We're also ready to begin local… | — | |
| Update 10 Hotfix We have a small update today to fix a critical performance issue and tweak down some of the new features. This should reduce frustrating situations. Tweaks - Reduced the drop rate of Structure Scrolls from Treasure Chests. - Devout characters will turn into Cleric or Witch at a slower rate. - It will now usually take multiple Preach actions before a Villager will turn into a Cleric or a Witch.… | — | |
| Load Game Issue Fix Hi everyone! We've received reports regarding some Save Games getting stuck when loading and have uploaded a Hotfix for it. This is a rare situation that may sometimes trigger when a character reports a crime that has already happened many days ago. Existing Save Games that encountered this issue should now work properly. Sometimes, we fail to anticipate some rare circumstances in the simulatio… | — | |
| Small Bug Fixes Hello everyone. We have a small update to address a few bugs reported recently: - Snatch Party sometimes goes for a previous Snatch Party target. - Hunt Quest endless dropped quest loop. - Some unconscious characters may end up with 0 HP. - Vampire planning fullness recovery repeatedly even if vampire cannot reach anyone. | — | |
| Update 9 Hotfix Hello all. We introduced a few minor fixes for today: Tweaks - Agoraphobic characters will no longer produce Chaos Orbs from its effects while they are recuperating in a hospice bed. - Vampire Lord is now a melee combatant. - Vampire or Lycan Shamans should not create phylactery if they like being one. - Vampires should no longer create Lunch Packs. - Village Guardians summoned by the Shaman wi… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 20 May 2024 | Mon | 08:40 | No patch notes · unannounced build | 14425697 | public | 3 | — |