Ruinarch
Last seen
4Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
1,027Aug 2020
Last seen
4Sampled 16 minutes ago · not a live figure
All-time peak
1,027Aug 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0 Hotfix Hello everyone! We would like to apologize for the subpar 1.0 release. We definitely needed a bit more time to test the enormous amount of little tweaks we added in this update. We've spent the last few days squashing major bugs and we'll be doing more fixes over the coming days. We notice and acknowledge the significant number of negative reviews. Honestly, a lot of these are valid complaints.… | — | |
| Major update | V1.0 is now out! Thank you everyone for supporting Ruinarch during its Early Access phase! We're now at the point where there won't be any major revamp or additions to the game's core structure so we feel it's the perfect time to call this our 1.0. There's still plenty of space to introduce more content though, so while we intend to focus on developing our next game soon, we still intend to push some updates fo… | — | |
| Community | Ruinarch unleashes version 1.0 on April 24th! We're happy to announce that Ruinarch version 1.0 will be available on April 24th on Steam after nearly 3 years in Steam Early Access! We're adding partial mod support, more faction ideologies, more monsters, performance improvement and some improved QoL changes. We're thankful for all players who took a chance in us and purchased the game while it was in Early Access. We'll continue supporting… | — | |
| In-game event | Update 16: Penultimate Hello everyone! This is our final update prior to our 1.0 launch in late April. I wanted to have a better thematic title to put for this update but can't come up with any since the update has a little bit of everything: some performance improvements, new power, QoL, balance tweaks, etc. I just want to emphasize that this is the final update before 1.0 but we still intend to provide more updates… | — | |
| In-game event | Update 15: Achievements Hello everyone! This update was supposed to be our 1.0 release. However, a few factors forced us to move our launch date to April. The main issue is the Base Builder Sale which goes on for this entire week. As this coincides with our target launch week, our publisher recommended to reschedule as it's detrimental in terms of visibility to launch during a sale. Since we're already a part of the B… | — | |
| Game update | Critical Language Bug Hotfix A localization-related issue prevented villages from building some structure blueprints for some non-English players. This hotfix should fix the problem. We apologize for the error. | — | |
| Major update | Update 14: Balance Hello everyone. Our last update of the year is here. There is a lot of variables that could cause one's game to vary widely from another so it's definitely tough to have a game balance that would be consistent for everyone. When we tweak internal values, our aim is to make a smoother game progression for most players - but there will still be game sessions that could go vastly in favor or again… | — | |
| Game update | Ruinarch is now available in other languages! Hello everyone! Firstly, we want to remind everyone that the game is now already available in the following languages: - Simplified Chinese - German - French - Japanese - Latin American Spanish - Polish - Turkish Also, we have a small surprise update today with various small tweaks and fixes. Tweaks - Slightly tweaked all archetype's starting loadout to improve the game's initial pacing - Monst… | — | |
| In-game event | Update 13: Base Building Hello everyone! Features added today are supposed to be part of our V1.0 launch. As it has been postponed to January, we decided to release parts of it today and another part of it on December. We've started a tiny portion of gameplay balance tweaks here but more of it will be added on the December update and the V1.0 launch. Base Building We made various tweaks to base building: - Players can… | — | |
| Community | V1.0 Release Update Hello everyone! While a lot of our time was spent on unexpected issues related to localization, we were also able to spend some time to tweak UI and introduce some visual updates over the past few weeks. We'll continue spending the next few weeks on UI and usability improvements to make the overall experience smoother for players. This may take more time than we initially anticipated and won't… | — | |
| In-game event | Update 12: Victory Hi everyone! Apologies that this was delayed from our initial end of July target. With this update, the game's full structure is complete, paving the way to final gameplay balance and tweaks, and then hopefully more content after we launch 1.0 (albeit at a slower pace). One major issue remaining is the rudimentary state of base building, which will be a focus of the last pre-1.0 update. The gam… | — | |
| Game update | Update 11 Hotfix 1 Hello. We've applied a few fixed to critical issues recently reported: · Witches that increase chaotic energy cost can be killed to reduce costs again, but upon saving and loading after killing them, the costs go back to being increased. · Anytime a werewolf transforms, they lose all their equipment even after reverting back to original form. · Issues when loading due to some errors in load ord… | — | |
| Major update | Update 11: Grudges Hi everyone! Our newest update is here! While the update title is called Grudges, perhaps the biggest change here is the revamp of the Portal Upgrade tree. This is an important step that makes us much closer to being ready to exit Early Access this year. Our next update will now switch focus to changing the game's Victory Condition and further progression tweaks. We're also ready to begin local… | — | |
| Community | Update 11 Status Report Hello everyone. As we mentioned last time, we took a break from Ruinarch for the entire month of February. Aside from rest, we also spent some time working on a new game to get our creativity flowing. We'll give a short preview of that at the end of this post. We are all now back again developing new content for Ruinarch for all of March and April and will do testing, tweaks and balancing on Ma… | — | |
| Game update | Update 10 Hotfix We have a small update today to fix a critical performance issue and tweak down some of the new features. This should reduce frustrating situations. Tweaks - Reduced the drop rate of Structure Scrolls from Treasure Chests. - Devout characters will turn into Cleric or Witch at a slower rate. - It will now usually take multiple Preach actions before a Villager will turn into a Cleric or a Witch.… | — | |
| In-game event | Update 10 - Random Events Note that existing Save Files will no longer be compatible with the new update. Hello everyone! Our first update of 2022 is here. In this update, we've introduced several random events and introduced new challenges by adding the new Wiccans and Divine Church factions as well as various new Villager Traits that can make some game sessions more spicy. Our next update will be a bit further than us… | — | |
| Community | Looking Ahead 2022 Hello everyone! We are currently working on our next update that we hope to have ready by the end of January of next year. Among the features that will be added are: - Divine and Nature Cults - A new monster - (Rare Landmark) Hallowed Grounds - (Rare Landmark) Legendary Forge - (Rare Event) Villager Beast Pens - (Rare Event) Villager Arrow and Lightning Towers - (Rare Event) Wyvern Tamers - (Ra… | — | |
| Game update | Load Game Issue Fix Hi everyone! We've received reports regarding some Save Games getting stuck when loading and have uploaded a Hotfix for it. This is a rare situation that may sometimes trigger when a character reports a crime that has already happened many days ago. Existing Save Games that encountered this issue should now work properly. Sometimes, we fail to anticipate some rare circumstances in the simulatio… | — | |
| Game update | Small Bug Fixes Hello everyone. We have a small update to address a few bugs reported recently: - Snatch Party sometimes goes for a previous Snatch Party target. - Hunt Quest endless dropped quest loop. - Some unconscious characters may end up with 0 HP. - Vampire planning fullness recovery repeatedly even if vampire cannot reach anyone. | — | |
| Game update | Update 9 Hotfix Hello all. We introduced a few minor fixes for today: Tweaks - Agoraphobic characters will no longer produce Chaos Orbs from its effects while they are recuperating in a hospice bed. - Vampire Lord is now a melee combatant. - Vampire or Lycan Shamans should not create phylactery if they like being one. - Vampires should no longer create Lunch Packs. - Village Guardians summoned by the Shaman wi… | — | |
| In-game event | Update 9 is here! Hello everyone. This update includes a bunch of small changes and additions to many aspects of the game. A good portion of the changes here came from suggestions from our Discord channel. We also spent a lot of time fixing small bugs and tweaking game issues. Next update will focus on introducing more random events and Faction ideologies so that each playthrough will be even more different. Res… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.