GameGuru - Enhanced Weapons Pack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| August update released! The latest update for GameGuru Classic is now out, and we can report more fixes since the March 2025 update. Here is a list of the fixes and improvements: Correction to GetEntityCollBox(e) reference in global.lua New Lua Command - PlayableArea(minx,maxx,minz,maxz) Adds missing Lua commands to global.lua New Lua Command - GetLimbPosAng Improved Collectable Keys 3rd Person Weapon Fire Disabled Wh… | — | |
| March update released! The latest update for GameGuru Classic is now out and we can report that five issues were extant since December 2024 and all are now marked as complete. Some simply required confirming as fixed, and others required a little bit of intervention. A few years ago we committed to keeping GameGuru Classic updates going for as long as there was a community wanting them and we can report there is stil… | 17664006 | |
| December update released! The latest update for GameGuru Classic is now out, and we can report that no engine fixes have been required since the last update in September. However, we did find a script improvement that fixed three reported issues! The fixes all centre around what happens when you damage an entity with breakable logic applied. The script that drives this logic went a lot further than simply breaking thing… | — | |
| September update released! The latest update for GameGuru Classic is out now and this time we actually had some bugs to fix! Seven in total from the last 3 months, whittled down to 5, of which 3 fixed and 2 outstanding as more data is collected to be able to reproduce the issues. The first fix was to correct the camera angle glitching when the FreezePlayer and UnFreezePlayer commands are used, and now the camera stays st… | 15639661 | |
| June update released! The latest update for GameGuru Classic is now out and, for the second time since we launched many years ago, no engine fixes have been required since the last update in March. We committed two years ago to support GameGuru Classic with fixes for as long as there was a community around it and this is still the case. We hope you continue to enjoy making games with this increasingly classic game m… | — | |
| March update released! The latest update for GameGuru Classic is now out, and for the first time since we launched many years ago, there have been no engine fixes required since the December update. If you spot any new issues please let us know on our issues board. That said, we did get plenty of contributions from community members Teabone and Preben via GitHub repository pull requests that fix performance and add t… | 13703529 | |
| December update released! The latest update for GameGuru Classic is now out, including all bug fixes reported since the September update. If you spot any new issues please let us know on our issues board. Here are all of the items we fixed in this update: · You can now once again paint grass in the F9 in-level editing mode · Confirmed the LUT settings in the TAB TAB test level work fine · Fixed a crash relating to the u… | — | |
| September update released! The latest update for GameGuru Classic is now out, including bug fixes reported since the June update. If you spot any new issues please let us know on our issues board. Here are all of the items we fixed in this update: · Now the Show(e) and Hide(e) commands ignore light markers, use ShowLight and HideLight instead · Prevents the player from intersecting obstacles if using SPACE to swim upward… | 12091829 | |
| June Update Released! The latest update is now out, including bug fixes reported since the March update. If you spot any new issues please let us know on our issues board. Here are a few of the items we fixed in this update: · Imported models now no longer miss multi-texture names in the data structure · Temporary import files are now deleted so import geometry not repeated · Updated DBO converter to latest build de… | 11405419 | |
| CineGuru Update V1.6 - 07/05/23 The player is now frozen whenever cameras are active and Added a new command, "activate" to actor script to allow actors to activate whatever entity is named in their IfUsed field. | 11252971 | |
| March Fixes Released! The latest March fixes update is now out, including both bug fixes and new feature additions thanks to community contributions from Preben, Teabone, and Cybernescence. A massive thanks from everyone here at TheGameCreators. If you spot any new issues please let us know on our issues board. · When using Third Person Perspective, characters no longer slide about when moving · Fixed Medieval Weapo… | 10454792 | |
| December Update Released! We've just released our latest update for GameGuru Classic and once more we crushed the issues list, this time to absolute zero! As with all software, there will always be a few bugs lurking in the darkness, so if you do discover one, please let us know on our issues board. Here is a detailed list of all the bugs we fixed in this update: · Fixed issue of building hulks exported from Building Ed… | 10066277 | |
| October FIxes Update Released! We've just released our latest update for GameGuru Classic and this one is heavy on bug fixing! These days the bugs are few and far between but we take them all seriously - and as always, if you do find any more bugs lurking in the shadows, please let us know on our issues board. When a new bug report comes in we assign and tag the issue for you and, if we need additional information, we will a… | 9691022 | |
| September Update Released! We've just released our latest update and in addition to bug fixes we have some cool new features for you. A huge thanks to Cybernesence and Preben for their awesome additions to the GameGuru Classic repository! The LUA command set has been extended to include controls for the saturation and sepia effects, a new command to highlight entities with color and added a new ammo_highlight script to d… | 9516749 | |
| The updated build you have been waiting for!! We've just released the build of all builds - giving GameGuru Classic a real boost! Yes there's bug fixes but more importantly we have upgraded the game engine to run as a 64-bit binary and included some cool new features to boot. All this could not have been done without the amazing support of two community coders- Preben and Cybernescence. This new 64-bit version of GameGuru Classic will allo… | 9289280 | |
| June Bug Fixes released! We've just released our second quarterly update for 2022 and continue our pledge of keeping GameGuru Classic bug-free. In addition to the usual suspects, we are treating you to some optimization work for this update. The LUA Parsing is now faster, as too is the particle updater system. A new folder called "cachebank" is used to cache things that take a long time to convert and save, meaning the… | 9000636 | |
| March Fixes Released! All issues from the issues board are sorted for this March Fixes update, including a new feature that enables you to control the relative volume of player footfalls. Just check out the Player Start Marker properties and look for Footfall Volume. Improvements have also been made to multiplayer workshop uploading for much smaller upload packet sizes for quicker sharing of games. | 8344781 | |
| December Fixes Update Released! We've just released our final quarterly update for 2021 and continue our pledge of keeping GameGuru Classic bug-free. We once again assaulted the issues board on GitHub, took every report made since the last fixes update, and hacked away at them for you. In addition to providing answers in the issues board, here is a run-down of the ones we slew: · Setting "allowfragmentation = 2" in SETUP.INI… | 7867173 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||