Meeple Station
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
46 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
46 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Meeple Patch 1.0.6 It's been awhile since I've had time to come back to Meeple Station but thankfully the last month permitted enough to knuckle down on some of the most prolific reports we've had. I believe we've finally fixed our lazy doctor bug where Doctors refused to heal injured Meeple. We've also added a recall option to mining ships so you can force them to stop mining and return much sooner. Not to menti… | — | |
| Game update | Meeple 1.0.6 • added some more optomisation for pathfinding • added clearer 'paused' state to UI overlay • stopped doctors from breaking their hippocratic oath • added the biomass compressor furniture • added biomass compression technology • changed hazmeeps to continue biomass production even if water supply is full • waste processing into biomass uses half waste and operates quicker • can now produce wood… | 6321071 | |
| Esports | Demo Festival! Justice.exe and Obsidian Prince are our new Gameclaw games! Hey there everyone! I wanted to get in touch with you all to let you know that our games are in the demo festival! Justice.exe Justice.exe is a dialogue-heavy dystopian legal drama in which you defend sentient AI in court. Discover key story elements in dialogue, build your case by studying arguments, and engage the opposing counsel in wits, charisma and skullduggery. Small choices might alter… | — | |
| Major update | Chinese Patch! Today we're patching our first language to Meeple Station. ~Chinese! Previously all language support has been done entirely by volunteers. Anyone who wants to contribute their language to Meeple Station can do so, simply visit us on Discord and we'll show you how easy it is. However, thanks to Whisper Publishing we now have a complete translation of Meeple Station in Chinese. Our first complete… | — | |
| In-game event | 1.0.4 PATCH.- Teleporters Hey Meeps! We're back from our break and have addressed quite a few of the bug reports that have come in over the past month. We're now moving the experimental branch onto the main branch to include fixes for everyone who hasn't been participating in the experimental version. The more prominent ones include: • added Teleporters • fixed a weird bug that made meeple ghost around • can now skip cu… | — | |
| Steam news | Meeple Station Has Launched Out Of Early Access! The big day is finally here! We’ve battled space bugs, asteroids and even COVID-19 , to bring you version 1.0 of Meeple Station , which is now available! For players who already own our first title Regions of Ruin , you’ll get a 25% discount off of Meeple Station for the next two weeks ! We hope both titles can bring you plenty of joy and distractions while so many of you are stuck at home due… | — | |
| Announcement | New Release Date - 10th April It’s a rough time right now for many people across the world. We unfortunately have to report that among those affected by all this madness is our friend, partner, and producer, Alex, along with his family who reside in the current temporary hell-scape that is Spain right now and who have very unfortunately all been confirmed positive for coronavirus since we announced Meeple Station’s 1.0 rele… | — | |
| Announcement | The Push To Meeple Station 1.0 We know that we’ve been very hush-hush for a few months now, but it’s been for a good reason that we can now reveal to you all. Steve and Mike have been secreted away in their hidey-holes, furiously laboring away on the full campaign mode for Meeple Station! That’s right! We’ve been sitting on this for quite some time now, but we’re jiggling with anticipation to finally be releasing our complet… | — | |
| Game update | New Year Bug Fixer upper! We're back from the holiday break with a small catch bug fixing patch! Thanks to everyone who gave us time to report any issues. This week we're just fixing the bugs that came out of the woodwork over the past month. Next we will have some new features coming in! And here are the main ones! • fixed trade ships from not showing up • transit trade ships now save and load properly • fixed default… | — | |
| In-game event | Pre-Christmas Patch! First up we've completely revised the Research Menu with a fresh coat of paint. You'll now find roughly 30 new techs to research and a much simpler UI to navigate it. As part of the research you'll notice a new tech for comms relays. This enables you to communicate with your neighbouring factions. This includes pirates! (And if you can get on their good side they will even begin trading with yo… | — | |
| Major update | Factions and Ship Update! We're back with another large patch. This time around we've added in factions and reigned in the entire trading system. We've added some new ship models to construct and even made them color customisable. This patch is quite large and you'll be able to see a long list of changes on the title screen. We've addressed dozens of large bugs and possibly a hundred or more smaller ones, added some new… | — | |
| Community | Hydroponics, vents and Medicine! This week we've introduced a set of hydroponic bays, changed how airflow and ventilation works and also added medicine production. First thing you'll notice is that oxygen wont be working quite the same as it was before. Life support now creates and stores oxygen in tanks then vents disperse oxygen into different areas in your station. That means a new utility system for ventilation, oxygen tan… | — | |
| Community | Medic bays! This week we've worked on and fixed some existing issues with doctors. We've introduced medical beds and you can now setup medical wards to house your injured meeple, making it easier for your doctors to treat patients (instead of chasing them around the station) You'll also notice meeple who are injured will seek out medical beds. But so long as you don't have a homicidal guard on the loose, h… | — | |
| Community | Light Patch Friday! Hey everyone! Thanks for all the bug reports and saying Hi on our discord community! This week we're just rolling in some light content and bug fixes in preparation for our next major patch. So whats coming up next in our big patch? We'll tell you later.. ;) | — | |
| Community | New Crew Configuration! This week we've added a feature to be able to customise your starting crew when creating a new station. You can now balance advantageous traits or disadvantageous ones in order to add or sacrifice skills and attributes elsewhere. Customising your Meeple has been a highly requested feature and we're glad to bring it into the game. It adds a lot of depth and a good amount of experimentation with… | — | |
| Community | Huge UI Overhaul Our long awaited UI overhaul patch is here! This one took a bit longer to wrap up, however we're glad we did. Things are beginning to feel a lot cleaner than they were before. But this isn't JUST a UI update, we've been taking a lot of feedback and re-designing a lot of older menus and panels to make the game more ergonomic and intuitive in general, to improve the overall quality and ease of pl… | — | |
| Community | O-Mega Patch! Our biggest patch yet! This patch brings in some enormous changes, I'm not even sure where to begin! We've been working hard to bring some of the core aspects too some of our major features. O-Mega Patch!? Whats all this nonsense about! This patch we've introduced a completely new map system, reformatted save files (but haven't broken them *phew*), added ship construction and a bunch of little bits and pieces you may… | — | |
| Community | Meeple Station giveaway on IMGUR right now! Hey there everyone! Would you like a free copy of Meeple Station? We are having a giveaway right here! Hop in and help spread the word! | — | |
| Community | Bug fix and content patch We've added some new bits of content this week, but heavily focused on cleaning up as many bugs as we can, especially after all of the recent large changes. This week you may notice a new odour feature - if you're not diligent enough in keeping a hygienic bathroom, that is - (Odours may not be as deadly as the GIF implies) We also have a few changes to the research tree. But most of the bug fix… | — | |
| Game update | Monday Hotfix patch! After Friday's large patch we're trying to stay on top of bug reports. Keep them coming! Here is a quick summary of today's patch notes: • fixed Chef descriptions • adjusted various tutorial tips • re-added plant bins so botanists can collect vegetables • fixed thorium 232 and diamonds from not being able to be refined • changed thorium reactor recipe and production rate • fixed food dispensers… | — | |
| Community | Resource Overhaul is here! Our enormous overhaul to the resource system is finally here! And with it, an entourage of new furniture and features. (You can checkout a taste of the patch notes at the bottom of this announcement). So whats all this about?! Well if you weren't aware, our weekly patching ritual was post-poned for three weeks so we could get into the guts of the game and make a much-needed and highly requested… | — | |
| Community | Pre-Patch Update Our major patch will be coming in 7 more days! We've wrangled a lot of extra changes in with this huge patch, and we'll need to completely re-make the tutorial to compensate. We should also warn previous saves will no longer work after 0.6.04. We're awfully sorry about this, but this patch will not only add loads of content, but also changes the way you will need to setup your station. So even… | — | |
| Community | Upcoming Resource Overhaul Hey folks! We have some huge changes to resources and various vital systems to the game. As you can see from this screenshot, we're adding in water and waste lines to the station. As well as various new modules, and tweaks to existing items. For example, life support and fish tanks will now require water. We're also adding in kitchens, chefs, and more comprehensive refining. But that's not all,… | — | |
| Community | New Utilities Overhaul! We've finally caught up over Easter to bring you another huge rework! This time utilities (cables, pipes, etc) have been removed and replaced with a whole new overlay to more easily setup and organise all of your networks. Take a look! (Don't worry, your save files will still work, we've made sure of that :) We've also fixed quite a few pesky bugs and introduced cut away sprites for bulkhead do… | — | |
| Community | After Easter Patch! We're all taking the easter weekend with our families. That means our friday patch will be pushed back a few days. However, if you're keen to see the new changes, here's a sneak peek! :D We have a large overhaul to utilities, power, fuel lines, etc, giving you far more freedom to rig things up around the station. Thanks for being patient! | — | |
| Community | Airlock bug Fixed Hey guys! I was able to get a hold of Stephen in the early morning and he fixed the bugs you've mentioned ASAP. Thanks for being patient and trusting us! Enjoy the game! | — | |
| Community | We are aware of the airlock bug and working on it! Hey everyone! Just a quick note to let you all know we are aware of the AIRLOCK bug that's pestering some of you, as well as the bug report button not working. We're working on it and will have it patched up as soon as possible, keep in mind it's saturday (sunday for the Developer Stephen who lives in Australia) so I don't have an exact ETA but "SOON", I'll try and ping him as soon as he wakes… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.