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Meeple StationNewsFactions and Ship Update!
Major update

Factions and Ship Update!

Meeple Station · published 21 Nov 2019, 13:32 UTC

All newsPlayers around this dateRead on Steam

We're back with another large patch. This time around we've added in factions and reigned in the entire trading system. We've added some new ship models to construct and even made them color customisable.

This patch is quite large and you'll be able to see a long list of changes on the title screen. We've addressed dozens of large bugs and possibly a hundred or more smaller ones, added some new items and balanced some gameplay. But on top of that we've been gearing up for some more lore and story based content to liven things up.

You'll notice a few new stations floating around your solar system, these are faction stations. They'll grow, accumulate resources, renown and population. As you grow, so will they.

Previously trade ships would just magically appear out of nowhere with bountiful cargo. However, now traders will be coming from specific factions and supply and demand will have a real effect on the market. An interesting feature with trading now is that if you continually supply one faction with more resources you'll see them growing faster and producing higher end products. On the other side, if you continually buy them out of stock and only sell one item, they'll increase their demand for other resources and lower their demand of what you keep selling.

This is just the first aspect of how factions will be working. In the next patch we will be introducing a comms antenna and a means to dialog with factions. We're also aiming to revamp pirates and add in a lot more unique events in the near future!

But that's not all! We're working now on adding in new solar systems and expanding the function of ships. Some of the planned features include sending out scouting vessels, mining convoys, raiding parties and possibly trade ships of your own. You can build the ships, might as well use em!

Want a hot pink trade vessel? Be our guest!

But we're also aiming to add more unique events and dialogs. Pirates making demands, strange anomalies, disgruntled faction traders, whatever our imaginations can come up with. But most importantly a means to deliver our final and main campaign that we've been holding off on.

Lastly, quite a few people have been asking why this patch has taken roughly two months to come out? Why the delay? Well if you take a little look at the last item on the change log you'll see one of the developers (myself) had a baby! Basically the last 6 weeks have had more challenges than debugging code! believe me!

But thank you all for patiently waiting for this patch! You'll be seeing more patches more frequently from here on. As always, feel free to stop by our discord and chat with us, we're very active on our community server! :)

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