Hold Out
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
04 Oct 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
04 Oct 2026
| Published | Title | Build |
|---|---|---|
| Shutting Downmajor The studio behind Hold Out is shutting down along with the store page. We would like to thank everyone for the support. The game didn't meet our goals but we learned a lot along the way. The game will continue to work as normal. Thank you, Hold Out Team | — | |
| Patch 0.21 As previously announced, our next big update is going to be focused on polishing the game. We decided that we want to release this update in a set of smaller updates instead of one big one. Today's update reduces the game size by 2 gigabytes. In the future, are goal is to reduce the games size by another 5 gigs. In addition, we fixed several bugs and collision issues with the Arcade game mode a… | 4317364 | |
| Patch 0.15 Hey everyone, we are going to be putting out slightly slower patches from now on as we start working on bigger chunks of content. In the works right now is an arcade style mode that should be very familiar to a lot of people and you will hear more about it soon. -Added the ability to join games in progress. When reconnecting to a game, you will receive your prior guns. Unless reconnecting, new… | — | |
| Thursday Patch 0.14 We are aware of a few bugs related to random disconnects and audio glitches with guns. We are working on getting them resolved! Reworked singleplayer. You are a soldier dropped in alone to retrieve bio-medical material that hold the secrets to the zombie apocalypse. (Removed the objective to carry crates) We are going to be adding more to this, please let us know what you think! Reduced aim lag… | — | |
| Patch 0.13A Fixed some bugs with the front doors on Mansion that caused them to open repeatedly. Fixed some bugs with barricades that caused zombies not to be able to move through them after they were gone. | — | |
| Friday Patch 0.13 Along with today's patch notes we have been doing background work to set up for joining games that are already in progress and also set up for a reworked singleplayer mode. If you find any bugs be sure to let us know. These should be coming by the end of the weekend. -Moved to a more performant version of our zombies that has almost no visual difference. Zombies should have ~50% less impact on… | — | |
| Patch 0.12A Fixed names not showing in lobby. | — | |
| Thursday Patch 0.12 Hey everyone, sorry for the slow patch today, we have been hard at work! We have been receiving awesome feedback and suggestions from the community and we are putting it to good. We have plans to rework the singleplayer gameplay and that will hopefully be done in the next few days, small chance of early next week. We hope you like the changes made to the guns and movement! -Added server browser… | — | |
| Patch 0.11 Hey everyone, we understand the frustrations some people are having with the game and we want you to know we are working hard to improve the game. Please leave us all the feedback you can so we can improve what the community feels is lacking. We will be adding a server browser in either tomorrow's or the day after's update along with the ability to join games in progress. -Fixed a bug that was… | — | |
| Hotfix 0.1E Fixed a bug from the last patch that randomly broke the navigation on Mansion. | — | |
| Hotfix 0.1D Fixed issue when playing Jail with 4 people that caused the fourth person to never connect. Fixed collision issues with zombies getting stuck on Mansion. Fixed being able to barricade without any barricades. Fixed spawning bugs that happened during hold out. We understand the issues with the patches taking a little while to install. This is due to a combination of engine and size of the game. I… | — | |
| Hotfix 0.1C Added ADS to the input remapping list. Fixed bug that caused mouse buttons not registering when trying to remap inputs. | — | |
| Hotfix 01.B Fixed a bug that was causing lobbies to go into a timeout state much sooner than intended. This will fix the issue with finding public games. (supposed to happen after 30 minutes) | — | |
| Hotfix 0.1A Fixed a bug where clients couldn't see chat messages in lobby. Fixed a bug where sometimes the game would soft-lock after using in game chat. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 23 Oct 2019 | Wed | 22:06 | Patch 0.21 | 4317364 | public | 1 | — |