Hold Out · published
Along with today's patch notes we have been doing background work to set up for joining games that are already in progress and also set up for a reworked singleplayer mode. If you find any bugs be sure to let us know. These should be coming by the end of the weekend.
-Moved to a more performant version of our zombies that has almost no visual difference. Zombies should have ~50% less impact on the GPU.
-Fixed glitch with doors on Mansion caused by most recent patch.
-Made edits to how sounds overlap to reduce glitchy audio in hectic situations.
-Fixed glitch that would sometimes cause outlines to always be visible regardless of distance.
-Fixed invisible walls around corn fields from blocking the laser.
-Fixed invisible walls around the different maps from causing crazy zombie ragdolls.
-Slightly reduced difficulty of holding out on Farm.
-Reduced the sudden snapping on Zombie hit reactions when getting shot from multiple sides.
-Removed the reduced damage when shooting limbs like zombie's hands. All damage is now calculated as either a headshot or not a headshot.
-Slightly reduced gun sway lag.
-Increased the amount of zombies in Lone Wolf.