A month ago I opened Deepfield up for playtesting. More than 450 people signed up. Three left feedback. The whole point of rebuilding Deepfield was to avoid the mistake I made the first time: spending years building something before finding out whether anyone actually wanted it. This time I got to playable quickly, put it in front of people, and waited for an answer. The answer was... unclear.…
Which is useful, but I’m currently trying to get first-run data from actual sessions. If you’ve requested access, even a 15-minute run is valuable. I’m specifically looking for whether you can work out the first loop: mine → move → manufacture → fight → resupply. Use F8 in-game or the feedback button, even if the feedback is just ‘I got stuck here and quit.’ That’s exactly the kind of thing I n…
This update makes Deepfield’s logistics systems more reliable, more consistent, and much easier to follow. The big change is a full rebuild of utility shuttles: cargo, personnel, and builders now share a single persistent work system with proper docking queues, cross-sector jobs, and far better recovery when things go wrong. I've also added a new Fleet Work panel, improved display support (incl…
The game has been rebuilt around a very different direction: a space RTS about exploration, physical logistics, industrial fleets and expensive warfare. The Steam Playtest is reopening soon. Join the Discord server for more info.
A big thank you to everyone who participated in our most recent playtest. We have received a lot of great feedback, more than we can action in the next major update. To help us focus on development we will be shutting down the public playtest servers and disabling the Steam playtest feature. At this point in time we don't know when the next major update or playtest will be. When we figure it al…
In-game event · published 6 May 2021, 01:39:21 UTC
PvP Focused Arena Mod (0.1.1)
In the interest of testing some PvP action, we have just released our first attempt at an Arena mod for Deepfield. You can hop into the Arena via the "Join" menu; just like the standard playtest servers, there is an Arena server for each of the 3 major regions (AU, EU, USA). Changes from the standard game: - Single sector (no jump mechanic) - Sector size increased to 384x384 (up from 128x128) -…
In-game event · published 29 Mar 2021, 04:09:18 UTC
0.4.0 - Tutorial & Facelift
Tutorial Deepfield has some pretty unique core concepts and mechanics; it's about time we explain some of these things to you. If you're dropping into a universe for the first time, you will be presented with a short tutorial which will teach you the basics of Deepfield. We have tried to keep things interesting by introducing a little lore at the same time. We really want to know how you found…
In-game event · published 15 Feb 2021, 07:34:22 UTC
0.3.2 - Onboarding & Starting Location Selection
Onboarding We have added a short onboarding process to the start of a new game; you will choose your race, name your faction, pick your faction colours and be able to select a starting location. Selecting your start location should make it easier to play with your friends! Other Improvements · Slowed down middle mouse scrolling. · Removed exclamation mark tile from universe screen. · Surrender…
News0.3.1 - New Neutrals & A Better Universe———In-game event
In-game event · published 5 Feb 2021, 06:47:05 UTC
0.3.1 - New Neutrals & A Better Universe
New Neutrals It's about time! The old neutral units were just a copy of the units that were available to the player, this didn't make for a very exciting universe to play in. We have removed the old neutral units and replaced them with 4 brand new units which all have unique behaviours. A Better Universe The old universe was a bit empty. We have tweaked the universe generation code to include m…