Playtest Update

Deepfield · build 24811083 · published

On SteamNotes only · this build shipped before we watched the app

This update makes Deepfield’s logistics systems more reliable, more consistent, and much easier to follow.

The big change is a full rebuild of utility shuttles: cargo, personnel, and builders now share a single persistent work system with proper docking queues, cross-sector jobs, and far better recovery when things go wrong.

I've also added a new Fleet Work panel, improved display support (including ultrawide and fullscreen fixes), persistent asteroid scanning, and a large number of fixes across construction, refitting, and crew transport.

Fleet Work

A new Fleet Work panel shows all active fleet jobs in one place.

It includes:

  • supply, construction, repair, refit, and personnel work

  • progress, location, and assigned shuttle

  • blockers and task priority

  • pause/resume/cancel controls

Only real, executable work is shown, and it remains visible across sectors.

Utility shuttles

Shuttles now use a shared persistent logistics system.

  • they keep their tasks through interruptions

  • don’t abandon work when new jobs appear

  • use proper docking queues instead of blocking ports

  • immediately pick up new work after finishing a job

Cargo logistics

Cargo handling is now more stable and predictable.

  • multiple shuttles can safely contribute to the same demand

  • no more mid-transfer consumption issues

  • partial loads are handled correctly

  • fighter bays can be resupplied automatically

  • persisted cargo restores correctly on load

Construction & refitting

Builders and refits are now more robust:

  • jobs no longer stall entire queues

  • builders continue automatically when requirements are met

  • refits can run work in parallel where possible

  • cancelled refits properly restore ship state

  • multiple stuck-state bugs have been fixed

Personnel transport

Crew transfers now follow the same persistent system as other logistics.

  • multi-source crew pickups supported

  • interrupted transfers preserve crew correctly

  • cancelled transfers return personnel safely

  • shuttles continue working after deliveries

HQ deliveries now use a real carrier that performs the same shuttle-based process as the player.

Display & ultrawide

Display handling has been rewritten:

  • proper windowed, borderless, and fullscreen modes

  • ultrawide and high-DPI support

  • refresh rate selection

  • safer fallback for invalid settings

  • improved resolution selector UI

Scanning

Asteroid survey data now persists correctly:

  • scan progress survives reloads

  • fully scanned asteroids stay complete

  • mass is treated as discovered data

  • duplicate scan events no longer conflict

UI & persistence fixes

  • build queue updates no longer desync

  • jump fuel display is stable across updates

  • reduced UI flicker in several panels

  • destination controls remain stable after state changes

Under the hood

Fleet operations now run on persistent Hive state rather than sector-local simulation.

Shuttle work continues independently of what the player is currently viewing, and jobs are derived from real positions rather than simulation boundaries.

Most of this is invisible; but it should now behave correctly far more often.