Hatch
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
3Sept 2019
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
3Sept 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Price Drop! $2.99 USD Hey everyone, It took a while for Steam to approve the prices, but they are now consistently equivalent to $2.99 USD, translated to all currencies!!! PS I will continue to monitor the controller support article for likes. If you're waiting for controller support to purchase, please like that article! Thanks, | — | |
| Community | Who Wants Controller Support? Hey everyone, Please like this post if you are waiting for controller support to buy the game. For transparency, I want to determine if I should continue to implement this feature vs start a new project, since it might be a large effort for little gain. Hope you don't mind - I am a solo developer after all. (and if I don't implement it for Hatch, I promise my next game will have controller supp… | — | |
| Major update | Progress Is Now Saved After Quitting! Hey Everyone, I've added a much-requested feature: SAVING! Hatch now saves automatically at checkpoints, and respawns you when starting the game anew and pressing "Enter". You can clear your saves at the start menu by pressing "c". Hopefully this will help everyone reach the top over time :) Enjoy! | — | |
| Major update | Major Climbing Mechanics Update! Hey everyone, This update addresses the following issues raised by the community: - slow climbing / cannot climb a steep wall unless you hop up - if get caught in the sun, no fast way down - can easily shoot yourself off the sides of a narrow wall due to poor running mechanics - that feeling that it's not your fault that you can't make a jump The changes are still not perfect, but should adequa… | — | |
| Game update | Minor updates based on feedback The following have been completed! 1) Add warning that progress won't be saved when quitting 2) More checkpoints at the start, since more mistakes will happen Stay tuned for more :) | — | |
| Community | Thank You Steam Players! Thanks to everyone who played Hatch, and thanks to those that provided feedback. I'll take everything into account and provide some minor updates - followed by potentially major ones. Below is a list of my planned updates in order of priority. Minor updates: 1) Add warning that progress won't be saved when quitting 2) More checkpoints at the start, since more mistakes will happen Major updates:… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.