Magic Realm: Online
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
10Jul 2019
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
10Jul 2019
| Published | Title | Build |
|---|---|---|
| Quick fix and New mode Hello all, After few of your feedbacks we figured out that maybe, but maybe our game is to hard for you regular mortals. :D So we decided to make it easier for you, now you can play a STANDARD mode to enjoy the game or a MASTER mode to prove that you are a Master protector of the realms! Also, we have made some changes in enemy health and XP values to make gameplay smoother! Happy playing, MR:O… | — | |
| Early Access Update 1.1 Update 1.1 New hero Our watcher is from a futuristic planet. She is the first female hero in the game. Basic magic - it is a chargeable laser which damage depends on how much it is charged. Energy Wall- sets the wall that damage enemies by passing through it. Turret- You can place the turrets on the map and watch it blast foes War Machine- An unstoppable maschine armed with the laser and homing… | — | |
| Early Access Update 1 Hey guys, the first early access update is out and the biggest changes here are the wizard aim assist and headshot system. We've wanted to make the wizard easier to play as it isn't really fun to constantly miss. Fireballs now slightly home towards enemies if the fireball would miss the enemy by a small amount. You still need to be precise however so don't go too wild on those fireballs. The he… | — | |
| End of Alpha Guys, we just wanted to let you know that this weekend will be the last one for alpha testing. After hard work and a few delays, we finally have a lot of things done, so we decided to release the Early access version in late December. For now we can tell you that you can expect 3 watchers and 3 maps in EA version, an upgrade system, a lot of new enemies and improvements. Also we will have few g… | — | |
| Alpha update 2 Hey everyone, we're happy to announce that alpha update 2 is now live! The overall goal of this update was to make the game more intuitive to play, more balanced and more enjoyable by removing the annoying stuff (objects blocking line of sight to enemies, making spellcasting more forgiving etc.) and emphasizing the fun stuff. We polished all of our core mechanics and added most of the requested… | — | |
| Alpha update 1 Just a quick bugfix update while we're working on other things: - fixed new waves starting early if an enemy walks through the door | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 23 Sep 2020 | Wed | 11:46 | No patch notes · unannounced build | 5583943 | public | 2 | — |