Mini-Dead
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
416 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
416 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 4.0.0.1 Time to vague post my patch notes. · Dialogue no longer happens when starting that particular fight. · The Hand no longer improves your cooking forever. · Achievements no longer automatically unlock when reenabling achievements after defeating bosses. · One Hit mode can now unlock "progress." | — | |
| Steam news | TAROT IS OUT NOW MINI-DEAD: TAROT IS OUT NOW It took a long time but that's only on a human scale. In the scale of the universe it took no time at all. The base game will update automatically. The menu will show version 4.0.0.0 Here's a hint: Join the Discord It's buzzing right now as everyone discovers the secrets of the game. If you need help on how to progress you can ask the lovely folks here | — | |
| Community | INACCESSIBILITY You Asked For This As soon as I spoke about Accessibility in Mini-Dead: Tarot, users on the Discord immediately ask for options that did the opposite. They wanted settings that made the game harder. Okay. Yeah. Sure. I want that too. So here you go. Once you've completed Tarot you will unlock the Remembrances in the options menu. Remembrances Enabling a remembrance will spawn additional attacks… | — | |
| Community | Let's talk ACCESSIBILITY in hard games An Actual Easy Mode? For those of you that have played my other game, Dead, will know that Easy Mode is big fat lie, but should there be an actual easy mode for Dead and Mini-Dead? The topic of whether or not Dark Souls should have an easy mode is very divisive. My answer is yes, so let's go over what the options are and why. Optional settings for those who require them. Completing Mini-Dead wi… | — | |
| Announcement | "Hello!" HELLO! It took a long time and I could spend another six years tinkering but at some point you just have to say it's good enough. You've all waited far too long but the wait is finally coming to an end on June 20th. Until then, I'll be posting more updates and snippets and thingies leading up to the big day so don't bloody go anywhere! See you then! Join the Discord where I hang out. It's chill… | — | |
| Community | Announcement Tomorrow | — | |
| Community | Tarot Development - Roadmap #3 It's been a while. TL;DR 2025 release Look, I've got good news! No bad news either, just good. I know I haven't been as communicative as I should but long story short, Tarot is closer to release. I'm wrapping up the sound design of Tarot now and it's been enlightening. The Mini-Dead base game has about 20 or so audio files. That includes sounds for posses, UI and music. Tarot has over 175 audio… | — | |
| Community | Mini-Dead Tarot: Development Road Map #2 GETTING THERE Good news. Even though the last update was nearly a year ago, I am happy to update you all on what's been going on and where we are now. If you're not on the Milo Games discord server, I hang out there every hour and post updates quite frequently. A big milestone was completed this evening: Transitions and cut scenes. Up to now, going from boss to menu was just a simple transition… | — | |
| Community | Mini-Dead: Tarot - Big news and development roadmap Hi everyone, Alec here. This is the biggest part of the development is complete! The game play is 100% finished and no more creative decisions need to be made and I’m finally happy with how the bosses play. Making a game that feels fun takes a lot of work and getting to the point where, at minimum, everything is playable is a big achievement! What's next? · Balancing - Beta testing, feedback an… | — | |
| Community | Soundtrack Preview - Abandoned Child A preview of the OST for the upcoming Mini-Dead: Tarot with music from the lovely Mudeth. Mudeth's Twitter: Mudeth's Bandcamp: Join the discord for the latest updates: | — | |
| Community | Mini-Dead: Tarot - March Progress Report Hi everyone, It's been a long time and I don't update you frequently enough. I'm very active over on the Milo Games discord server which you can join with the link below: Release Date It's looking very likely it'll be this year. I can't give a month yet, but progress is steady enough that it should be sometime in 2022. My personal life is very busy so working on the game is not a regular thing.… | — | |
| Game update | Mini-Dead is fast again + DLC Progress Mini-Dead is now fast Mini-Dead is now on v2.0.0.6. This solves an issue which must have existed for months now in which the game actually runs at half the speed. This has now been fixed, so I recommend trying the game again at the true intended difficulty. Other changes include: · Changing the behaviour of buttons to trigger on mouse press, rather than mouse release. This should make menus fee… | — | |
| Community | Mini-Dead: Tarot status Hello! Alec here. ːdeadhuskyː Let's talk about Mini-Dead: Tarot and it's progress. Not Dead Firstly, it's alive and still in development. Summer 2020 was the original goal and, you may have noticed, that didn't happen. Last year was eventful and it wasn't easy for me to work on the game. I have real life things to do that eat up my time, plus developing a game that's fun is hard. Release date I… | — | |
| Community | Tarot Soundtrack Preview! Really happy to share this with you. Mini-Dead: Tarot has some amazing music and here's just one track from a surprisingly long list of tracks. Big thanks to mudeth for taking on this job. He's doing amazing work and really bringing the game to life. Give him some love! Mudeth's Twitter: Mudeth's Bandcamp: | — | |
| Community | Mini-Dead: Tarot Announcement Trailer Mini-Dead: Tarot is an expansion for Mini-Dead introducing more bosses, more original music, more achievements and more secrets. Incredibly excited to finally show something tangible for this next instalment. Check out the storepage below and add it to your wish list so you don't miss out. I'll be talking about it more openly and frequently now. | — | |
| Community | Announcement Trailer is Coming Lately, I've been working on the trailer for what is currently known as "Mini-Dead DLC." This trailer will reveal the bosses you'll be fighting and the official name of DLC. It will also mark the cross over-point to a project I can start talking about more openly, including what progress I'm making specifically. Keep an eye out! DLC will be out in 2020. I couldn't tell you which month but, 2020. | — | |
| Community | Mini-Dead DLC: Progress and official statements Alec here. ːdeadhuskyː I spend a lot of my time on the Milo Games discord channel and not enough here on the Steam community so here is the official stance on the DLC. You can join the discord here: DLC is happening! I don't know when it will be released but I will reveal more information when the game is further along. I think it will be sometime this year, if not early next year. What's in th… | — | |
| Community | Discord Server INVITE LINK: We have a Discord Server now! I'll be posting all progress on future projects (including Mini-Dead DLC.) This will be the place if you want see secret things, beta test our games or talk about dumb stuff. If you want secrets this is the place. | — | |
| Community | Halloween Sale - Mini-Dead was always free so there is no increase in value Bad at Marketing It's true! Here at Milo Games we are not good at marketing. Mini-Dead is free and has always been free so when the Steam sale comes around it is completely unaffected. Therefore, if you download and play Mini-Dead right now you are, in a small way, losing value. That said, it's bloody fun so give it a go. :deadhusky: Quick Note on DLC Hey, so, I said I was going to have the DLC… | — | |
| Community | More Bosses + Future Plans Hey Firstly, 27k downloads?! I haven't had 27k of anything let alone downloads! :deadember: A lot of the criticism from Mini-Dead is that it's too short and that people want more bosses. I only ever wanted to add bosses if I could actually think of something good and meaningful. I've had a think and a jot down and I've read your comments and I think I got something figured out for what I want t… | — | |
| Community | Opinion Wanted: What would be cool to fight? Ignoring actual move sets or the limitations of the game. What sort of thing would you think would be really cool to fight? Images, words, phrases, artists, books. Anything. What you got? What boss design would make you go "oh sh*t here we go!" when it bursts onto the screen? Hypothetically of course. :deadember: | — | |
| Community | ONE-BILLION PERCENT OFF MINI-DEAD! Yes, it's the Steam Summer Sale and Mini-Dead has been reduced from FREE to REALLY, REALLY FREE for the Sale! No other game has had a sale of 1,000,000,000% off the original price! This is history in the making. I'm essentially paying you at this point. Enjoy the savings. Or don't. I ain't the boss of you. | — | |
| Community | Thank You! - Support the Dev Consideration I've been blown away by the reaction Mini-Dead has had. I didn't this amount of people to play it, let alone enjoy it! I've had some very kind messages and watched some great vids. This is always an awkward thing to mention but if you like Mini-Dead and wish to support me then consider grabbing DEAD. More bosses, deeper mechanics and tons of replayability. Or even a cheeky follow on Twitter: Th… | — | |
| Community | Mini-Dead is OUT NOW! And has new features: · Steam Achievements · Lock the cursor to the window which fixes an issue found on the Itch.io version · Switch between 144fps and 60fps for slower machines | — | |
| Community | WAIT ONE EXTRA DAY! Due to Steam things the minimum date I can release Mini-Dead is the May 4th instead of May 3rd. I will be constantly refreshing the release page until the option is available. We're nearly there! :deadember: | — | |
| Community | Mini-Dead is coming May 3rd! It will be free and unlike the itch.io version will have Steam Achievements and a tiny bit more polish! Mini-Dead is the younger brother of DEAD, a game all about boss fights and perhaps ending the universe if you're not careful. Check it out below! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.