Negative World
Playing now
0Sampling since 08:12 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 08:12 UTC
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Negative World Log #37: The Postmortem | — | |
| Community | Negative World Log #36: The Cutting Room | — | |
| Community | Negative World Log #35: Polish and Achievements | — | |
| Community | Negative World Log #34: Bugs, polish, less sleep | — | |
| Community | Negative World Log #33: At the home stretch | — | |
| Community | Negative World Log #31: Making Movies and SFX | — | |
| Community | Negative World Log #30: Polish, Unlock, and Polish This weeks weekly video update. | — | |
| Community |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| Negative World Log #24: Content Crunch On the road to content completion. |
| — |
| Community | Negative World Log #21: Ride the Lightning Negative World Log #21: Ride the Lightning Feel free to comment and give feedback. Too long didn't watch -Lightning Hazards are Functional -World 4 is half way concepted -World 2 is done (level design wise) -World 3 is needs to be rearranged a bit | — |
| Community | New lightning hazard update. Lightning is mostly going to be the main show of attraction when it comes the world 4 (the final world). I plan on adding camera shake and some more variations to how the lightning works. If you have any feedback please let me know. Lightning Gif | — |