BONEWORKS
Playing now
12−7 vs. yesterday
0.3%of peak
All-time peak
3,820Dec 2019
Playing now
12−7 vs. yesterday
All-time peak
3,820Dec 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Update 1.5 is coming June 18th 1.5 Zombie Warehouse is coming June 18th , one week from today! · Zombie mode where the enemies will climb, drop, go through windows, and zipline to get to you! · Defend your position with the Boardgun. · Tighter player mechanics as we've continued to improve the Boneworks core! | — | |
| Major update | BONEWORKS Update 1.4 - [REDACTED] BoneWick - Expertly rendered by Tabloid & Laik. Overview Welcome to life, today we've got an update straight from quarantine. For the past month we have been adjusting to work-from-home life while plugging away at Boneworks update 1.4, the Update. To get started: new players will find the level module in the museum by the reclamation bin, players who have claimed the museum sandbox already will… | — | |
| Community | Update 1.4 is coming April 9th With the new update just 6 days away, we take a look at the chambers place in the projects development. Enjoy the Chamber yourself alongside Tuscany and a handgun course when 1.4 drops April 9th. | — | |
| In-game event | BONEWORKS SAVE-SPOTS UPDATE Deja vu... Expertly rendered by TechnoPrizm. Overview Welcome to the first major update of 2020! We've been working hard to simultaneously add new content, improve the existing experience of the campaign, and strengthen the core tech for you to enjoy in this and future SLZ titles! Today we bring you: · New Content · Save spots · Brawl mode · Improved climbing stability · Improved hand responsiv… | — | |
| In-game event | Post Launch Update Screenshot by Jolly Joey's inspired eye. Overview Thank you to everyone for making the launch of Boneworks the biggest in VR's young history! Over 100k people played in the first week! The entire SLZ team has been overwhelmed by the reaction, we're so happy that you all share our enthusiasm for this passion project. Over the past 2+ years of development we learned physics, trig, linear algebra,… | — | |
| Community | Controller Interactions Today we have an example of the same Boneworks interaction performed with the Index controllers, Touch controllers, and Vive wands. The game is fully playable with any SteamVR compatible VR headset and tracked controllers. Index Controllers: Touch Controllers: Vive Wands: In a future update we will showcase additional input parity between controllers. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.