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BONEWORKSNewsBONEWORKS Update 1.4 - [REDACTED]
Major update

BONEWORKS Update 1.4 - [REDACTED]

BONEWORKS · published 9 Apr 2020, 20:02 UTC

All newsPlayers around this dateRead on Steam


BoneWick - Expertly rendered by Tabloid & Laik.

Overview


Welcome to life, today we've got an update straight from quarantine. For the past month we have been adjusting to work-from-home life while plugging away at Boneworks update 1.4, the Update. To get started: new players will find the level module in the museum by the reclamation bin, players who have claimed the museum sandbox already will have it already plugged in in the main menu.

  • Greatly Improved Hand Physics (Punching, Climbing, Swinging)
  • New Sandbox Environments
  • New Minigame - Time Trial course
  • New Spawnable Gachapons
  • New Firearm - p350 Handgun
  • Adjustments, Bug Fixes, Performance increases

Physics Improvements


Significant improvements have been made to the hand's physical forces solve. By more efficiently using the allocated forces for accelerating and breaking we've improved stability (good) without simply making the player stronger (cheating). Stopping distance is now solved in 2D instead of one, one parallel to gravity and the other perpendicular. Also, the systems sensors have been improved to better know if you're lifting your body weight improving climbing greatly. Attention was given to wrist torque implementing a system that simulates stabilizing muscle groups providing tighter handling of items and more satisfying punching/melee.

New Sandbox Scenes

  1. NEW SANDBOX - Chamber - Originally Test Chamber 04, this was an early experimental physics testing environment for BONEWORKS prototyping. You may be familiar with this environment from videos early on in development.
  2. NEW SANDBOX - HandgunBox - This new environment was built to showcase the new handgun balance features. You can find a CQB time trial course hidden in the depths of this dank MythOS chemical basement.
  3. NEW SANDBOX - Tuscany - Return to Tuscany Italy! A nostalgia trip for early VR enthusiasts, this environment pays tribute to the very first Oculus DK1 VR environment. Relax and enjoy the air, or spawn in sandbox objects and create chaos.

Handgun Time Trial


Put your tactical skills to the test with a close quarter combat time trial, hidden inside the new HandgunBox Sandbox environment. This timed course takes you through a close quarters training warehouse stocked with omnimen in every corner. Choose your handgun load out and chase your best or previous time.

REMEMBER - the clock runs in real time and slowmo will not slow down the clock.

New Handgun - p350 Handgun


We have slowly been introducing slight handgun balance changes over the past several updates. Today we are introducing a new handgun to fill in the middle ground. The edder handgun has lower damage but higher capacity mags, and the 1911 has higher damage with lower capacity mags, the p350 sits right in the middle with a balanced ammo capacity and damage output.

These changes come as an effort to begin spreading out flexibility and balance adjustments in our expanding range of firearms.

Music - Three new songs


Three all new original music tracks have been written for this update including "Little Tuscany", "Creeping", and "Tactical Trial". These tracks will be added for download to the OST on Steam soon, along with the high quality audio version of the entire soundtrack.

Patch Notes - Update 1.4


-UPDATE NOTES-

  • IMPROVED: Physics - Hands
  • IMPROVED: Physics - Climbing Physics
  • IMPROVED: Physics - Melee Combat / Punching
  • ADDED: WEAPON - p350 (Handgun)
  • ADDED: LEVEL - REDACTED CHAMBER
  • ADDED: LEVEL - TUSCANY
  • ADDED: LEVEL - HANDGUN RANGE
  • ADDED: Spawnable - Giant dice set
  • ADDED: Spawnable - Pallet jack
  • ADDED: Spawnable - Omniway
  • ADDED: Spawnable - Foam castle blocks
  • ADDED: Music - Little Tuscany
  • ADDED: Music - Tactical Trial
  • ADDED: Music - Creeping
  • ADDED: Machine - Jukebox for Sandbox
  • ADDED: Time Trial test (Handgun Range)
  • ADDED: Sandbox enemy spawn holograms
  • FIXED: Physics - Projectile influence
  • FIXED: Physics - Magazine angular velocity
  • FIXED: Encounter - Runoff zombie encounter
  • FIXED: Art - Nimbus art
  • FIXED: Art - Various minor errors
  • FIXED: Bug - Gachapon not staying in inventory
  • FIXED: Bug - Haptic bug (Oculus)
  • FIXED: Bug - Physics step bug (Oculus)
  • FIXED: Bug - Gravity plate can no longer grab the hand that's holding it
  • ADJUSTED: Performance - Tower Improvements
  • ADJUSTED: Performance - Core Player code optimized for slight boost
  • ADJUSTED: Physics - Full hand physics pass
  • ADJUSTED: Physics - Wrist (Oculus)
  • ADJUSTED: UX - Level Unlock system
  • ADJUSTED: Art - Various Level Lightbakes
  • ADJUSTED: Puzzles - Various Level Climb puzzles
  • ADJUSTED: Puzzles - Various Level Encounters
  • ADJUSTED: Art -
  • ADJUSTED: Art - Various preparations for


We hope you guys have fun with this update and we would love to see your coolest clips posted of the Handgun Time Trial.

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