Flotsam
Playing now
159−20 vs. yesterday
5.0%of peak
All-time peak
3,210Dec 2025
Playing now
159−20 vs. yesterday
All-time peak
3,210Dec 2025
| Published | Title | Build |
|---|---|---|
| 1.0.1f7 1.0.1f7 Fixes · Fixed issue where some hauling tasks would not be started during the tutorial. · Fixed issue where drifters could get stuck hauling from storages that contained more resources than their capacity allowed. · Fixed issue where loading a save during the "Ship Happens" quest would flag the first objective as incomplete. · Fixed issue where the Bio-Waster had no weight. · Fixed issue… | 23636569 | |
| Hotfix 1.0.1f6 1.0.1f6 Fixes · Fixed an issue introduced in 1.0.1f5 where the Tutorial could start without a Townheart. | 23382450 | |
| 1.0.1f5 Hey Drifters, 1.0.1f5 is now live! This update adds support support for Townheart Selection , letting you choose which Townheart to start the game with. For now, there's only one additional Townheart available: the Classic Townheart , which is the original Townheart from our Early Access launch! It is available to everyone who bought the game during Early Access. Thank you again for your suppor… | 23288019 | |
| 1.0.1f4 (Experimental) Hey Drifters, 1.0.1f4 is now live on the Experimental branch, tackling several issues with Quests and Pathfinding. We'll let it simmer there for a bit to ensure the main branch stays stable. If you're experiencing issues listed in the changelog, please give the 1.0.1f4 and let us know if they have been resolved. Lastly, we're aware the Architect Mode still has a few unresolved issues. We're cur… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 Aug 2026 | Wed | 14:19 | No patch notes · unannounced build | 24692378 | beta | 1 | — |
| 30 Jun 2026 | Tue | 13:26 | No patch notes · unannounced build | 23984281 | experimental | 1 | — |
| 9 Jun 2026 | Tue | 07:40 | 1.0.1f7 | 23636569 | public | 1 | — |
| Hotfix 1.0.1f3 1.0.1f3 Fixes · Fixed issue introduced in 1.0.1f2 where Bottle Fish could no longer be hauled, causing drifters to get stuck fishing or hauling them. | 21830959 |
| Hotfix 1.0.1f2 Hey Drifters, Small little hotfix mainly addressing the issue where buildings were potentionally not removed after deconstruction. 1.0.1f2 Fixes · Fixed issue where buildables were not removed after deconstruction once all items have been hauled away. · Fixed issue where resource filters did not restore correctly when filters are toggled off by default. · Fixed issue where the game would break… | 21816897 |
| Hotfix 1.0.1f1 Hey Drifters, A quick hotfix for an issue introduced in 1.0.1, where Walkways could not be stored in Architect Mode. 1.0.1f1 Fixes · Fixed issue introduced in 1.0.1 where walkway segments couldn't be stored in Architect Mode, causing it to break. | 21716012 |
| Hotfix 1.0.0f14 1.0.0f14 Fixes · Fixed issue where storing a bridge using Architect Mode would turn it into a Wooden Walkway. · Did some behind-the-scenes work to help prevent quest objectives from auto-completing without being completed. · Fixed issue where the progress bar in the Fishing Panel would not update correctly. · Fixed a UI issue where the Buildable Panel would be in an incorrect state while upgrad… | 21531748 |
| Hotfix 1.0.0f13 1.0.0f13 Fixes · Fixed issue where drifters would potentially not do resource related tasks when when the Townheart's liquid storage was full. · Added Sea Wall recipe to 'A Concrete Solution' quest to prevent players from getting stuck if 'A Concrete Request' was auto-completed and skipped due to another issue. · Fixed issue where storing a Walkway Pontoon in Architect Mode (rather than a Walkw… | 21484919 |
| Hotfix 1.0.0f12 1.0.0f12 Fixes · Fixed issue where cancelling movement while dialogue appeared on the map could temporarily lock you on the map until you moved again. · Fixed issue where returning to a landmark after a rescued specialist had died could prevent both rescuing them again and re-spawning their signal. · Fixed a soft-lock where the Radio Technician dying before researching Radio Communication could… | 21265044 |
| Hotfix 1.0.0f11 1.0.0f11 Fixes · Made prioritization more accurate. Drifters now properly haul resources away from deconstruction sites, crops, and similar tasks. This also fixes the issue where drifters could idle due to storage item filters, and improves performance in large towns with many crops. · Fixed issue where the DPAD 'up' no longer opened the Decoration Panel after loading a save while using Gamepad… | 21232275 |
| Hotfix 1.0.0f10 1.0.0f10 Fixes · Fixed issue where save files could not be loaded due to missing walkway pontoons caused by using Architect Mode in 1.0.0f8. Broken walkways now spawn a pontoon when loaded in this state. · Fixed issue where drifters could get stuck when standing on the position of an Energy Pole while another drifter deconstructed it. · Fixed issue where drifters could get stuck or fail to find… | 21194529 |
| Hotfix 1.0.0f9 1.0.0f9 Fixes · Fixed issue where decorations placed on Wood and Tiled Plazas would not get their materials hauled to them. · Fixed issue where storing an energy pole using Architect Mode, then saving/loading and placing it back, prevented exiting Architect Mode. | 21181840 |
| Hotfix 1.0.0f8 1.0.0f8 EDIT: 1.0.0f8 Introduced a critical bug that occurs when placing Energy Poles. I've reverted back to 1.0.0f7 until this issue is resolved. Please close down the game and revert back to 1.0.0f7 Our apologies EDIT 2: 1.0.0f8_02 Is now live and should resolve all listed issues. Thanks for your patience! 1.0.0f8 Fixes · Fixed several issues related to deconstructing decorations. This also f… | 21177601 |
| Hotfix 1.0.0f7 Hey everyone! Apologies for accidentally breaking walkway selection in hotfix 1.0.0f6. We're committed to getting these hotfixes out to you as quickly as possible, but that does mean the occasional unintended side effect. Thanks for bearing with us, we really appreciate your patience! 1.0.0f7 Fixes · Fixed issue where quests saved during dialogue were incorrectly marked as completed. · Fixed is… | 21148426 |
| Hotfix 1.0.0f6 1.0.0f6 Fixes · Fixed issue where events could close the Dialogue Panel, blocking progress in specific narrative quests. This was most noticeable (without spoilers) when interacting with a certain “large” button. · Fixed issue where some quests failed to start when the player was too far back (west) for new tiles to spawn. These quests now automatically retry to start. Misc · Added VSync option… | 21130082 |
| Hotfix 1.0.0f5 1.0.0f5 Tiny little extra hotfix Achievements · Fixed issue where 'Jack of All Trades', 'Seasoned' and 'A Year' did not trigger correctly. | 21105630 |
| Hotfix 1.0.0f4 1.0.0f4 · Fixed major issue where the game would potentially freeze when starting a new game/tutorial in Chinese/Japanese/Korean languages due to a text scaling bug. · (translated) 修复了一个严重问题:由于文本缩放错误,游戏在以中文、日文或韩文语言开始新游戏/教程时可能会发生卡死。 · (translated) 修復了一個嚴重問題:由於文字縮放錯誤,遊戲在以中文、日文或韓文語言開始新遊戲/教學時可能會發生卡死。 · (translated) テキストのスケーリング不具合により、ゲームを中国語・日本語・韓国語で新規ゲーム/チュートリアルを開始するとフリーズする可能性がある重大な問題を修正しました。 · (tr… | 21102864 |
| Hotfix 1.0.0f3 1.0.0f3 Fixes · Fixed issue where storing the new 'Advanced Radio Station' in Architect Mode prevented it from being placed again, blocking the ability to leave Architect Mode after a whole restructure. We apologize for the inconvenience this caused and appreciate your patience. · Fixed a crash that could occur if a drifter salvaged more items than their boat could hold. | 21092678 |
| Hotfix 1.0.0f2 1.0.0f2 Hey everyone! Glad to say the hotfix for the recipes not properly unlocking is here! Extremely sorry for the inconvenience this has caused. Any affected saves will now also be fixed and ready to continue. Fixes · Fixed issue where recipes were not properly unlocked by quests if the game was saved and loaded during the objective dialogue. A new fallback system has been added to prevent t… | 21089128 |
| Hotfix 1.0.0f1 1.0.0f1 Hey everyone! Here's hotfix for some critical issues! We’re also currently tracking down a rare issue causing quest recipes to not unlock properly. Fixes · Fixed issue where saving/loading during the tutorial could prevent the next scenario from triggering. This blocked Quests, and critically: the Radio Technician from appearing. Resulting in no narrative progression or specialists. Aff… | 21085425 |
| 🌊 Flotsam 1.0 launches with its biggest update ever! Your floating town is ready for its biggest adventure yet! After years in Early Access, Flotsam has officially reached Version 1.0 , bringing a fully playable main story, new specialists, new regions, building upgrades, and a wide range of improvements across the entire game. Here’s an in-depth look at what’s new: Main Narrative Questline (Finish the Game!) For the first time ever, you can play… | 21045085 |