Captive
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
111 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
111 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Samael's store page is now live! Hey everyone, i'm very glad to say that Samael's store page is now live on Steam. As some of you may know, this is the second game of my main storyline of horror games, taking place a day after Captive. The game is still subject to many changes during it's development, which is very early right now, but you can check the synopsis and the main features planned for the game on it's store page, ad… | — | |
| Community | Captive's 1st Anniversary Hello everyone, i'm really proud to say that today is Captive's first anniversary, it's been a whole year since the game's first release, and the road hasn't been easy, but your support, positive feedback, and general appreciation of my work is what keeps me going. If you haven't played Captive yet, however, you can buy it now with 50% off! Thank you all for everything, and expect more updates… | — | |
| Community | About Captive, other projects, and the future So, it's new year, and i wanted to talk a little about the future of Dead Inside Studio, and about what i've accomplished so far. As some of you might know, Captive was initially made as an entry for a game jam, in which you had to make a game from scratch in one month, and that's when the first playable build of the game was developed. Before that i was working on another horror game called Gh… | — | |
| Community | Captive's 1 Year of Development Anniversary Yes, today is Captive's 1 year of development anniversary. It's been a ride, this game was initially suposed to be an entry at the 2017 IGMC, which is a very important game jam, but i grew very attached to the game, and felt like publishing it myself. I have also been delaying other projects for the sake of updating Captive until i feel like it's really finished, because i really love this game… | — | |
| Community | Captive OST now on YouTube! Now you can listen to Captive's soundtrack on YouTube at our channel! | — | |
| Community | THANK YOU NOTE Hello people, this post is going to be a long one, and i wish to cover a lot of stuff, so be warned. Today is a very important day in the history of Dead Inside Studio, for several reasons. First off, our debut game Captive, which has right now over 85% positive reviews on Steam and that's awesome, just passed the $1000 sales mark, and that means we'll have our first trading cards ever and a bo… | — | |
| Community | Weeklong Deal for -60% Captive is now on sale at the Weeklong Deal for -60% price! If you didn't buy the game yet, now it's the time, and if you already did, well, why not give it to a friend? Don't miss that chance. | — | |
| Community | Base Price Adjustment Hello everyone. As the game is no longer a "new title", the base price was adjusted to $1,99! If you didn't buy the game yet, now it's your chance to grab it! | — | |
| Community | Dead Inside Studio Youtube Channel Hey everyone! We have a Youtube channel now, that we'll use to post trailers and gameplay footage of the games, so be sure to subscribe. Also there's a really special thing on it's way for friday the 13th, keep updated! | — | |
| Community | Performance Issues Since the game was released, it was clear that performance issues were the game's biggest flaws, and we are constantly working on fixing those issues. In the meantime, here are some steps you can follow to run the game more smoothly: -Make sure your computer has the minimum settings required in order to play the game, specially the GPU compatible graphics card -Update your Java and DirectX to t… | — | |
| Community | Reviews and Feedback First of all, i'd like to thank all of you who took the time to write reviews and send us your feedback, all of the issues pointed out by you will be solved in time, and every compliment is very much appreciated. That being said, i'm glad to announce that the game will receive content updates, by your demand. Expect easter eggs, alternate endings, story exposition, and brand new artworks in the… | — | |
| Community | Game Startup / Bugs and Glitches Some people are having trouble launching the game, if that's the case, just restart the application, or simply press F5 to reset the game. If you are experiencing any bugs or glitches in the game, please send us your feedback, and we'll work to fix it as soon as possible. | — | |
| Community | Release Announcement Hello, everyone. We are very proud to announce Dead Inside Studio's first full game release on Steam: Captive Captive is a short horror game made in RPG Maker MV, inspired by the "escape the room" games that were very popular in the early 2000s, and, for that reason, we've set a small price for it. It's a short game for a small price, keeping that in mind, we hope you all enjoy it and have fun.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.