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CaptiveNewsTHANK YOU NOTE
Community

THANK YOU NOTE

Captive · published 30 Sep 2018, 22:20 UTC

All newsPlayers around this dateRead on Steam

Hello people, this post is going to be a long one, and i wish to cover a lot of stuff, so be warned.

Today is a very important day in the history of Dead Inside Studio, for several reasons. First off, our debut game Captive, which has right now over 85% positive reviews on Steam and that's awesome, just passed the $1000 sales mark, and that means we'll have our first trading cards ever and a bonus on the paycheck (that's always welcome), so it definetly feels like this is going somewhere! Also, we just signed a contract with IndieGala, and now our games are going to be featured on their bundles and sales (keep your eye on those), that's a huge step that at first seemed unbelievable.

Spoilers: there will be a bundle on the 10th of October and also a Halloween sale by the end of the month.

So, what am i currently working on? I plan on still doing a couple of content updates for Captive, with new artwork, alternate endings, and all that stuff we all know and love. On the schedule there should be a new game release by the end of the year, i'm just not sure which one will it be yet, but currently Samael and BioCop are the ones closer to a playable build. There's also many other projects, of diverse game genres, on development, and that makes me very excited.

I'd like to thank each and every one of you for the support, as much as it feels like a lonely road sometimes, it wouldn't be possible without you guys.

Special thanks to all of the artists who have been a part of the projects with their amazing works: the pixel art and animations by Glauber and Lucas, the illustrations made by Uriel and Zennieth, the beautiful music pieces by Thales, Roxxi and Michael, aswell as all the people who made the plugins and tilesets i use on my games, and my friends who are constantly supporting me to go on. As much as i'm a jack of all trades and try to work my way out on all those areas, the projects just wouldn't be as good without the pros.

You're all part of the team!

I'll keep trying to do the best games i can, bringing ideas to life, making people feel something, and just overall entertaining you!

You can keep track of all the projects and updates on Facebook at @deadinsidestudio, on Instagram at @thedeadinsidestudio, and at our website www.deadinsidestudio.com.

Thanks a lot!

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In-game event20 Nov 2020Captive's Final VersionCaptive's Final Version is now live and playable, with minor bug fixes concerning one of the endings, and the removal of one of the achievements. If you had 100% on the achievements before the removal, don't worry, you still have it. All the bugs that couldn't be properly fixed were addressed at the pinned post "Known Bugs & Solutions", at the community hub's discussions tab. It's been quite a…Community16 Jun 2020Samael in the Steam Games Festival 2020I'm very glad to announce that a demo for Samael's Prologue will be available during the Steam Game Festival, and i'll also be attending to an AMA session at 6PM on Saturday, June 20th, to talk to you guys about everything related to my work. Stay tuned, and looking forward to meeting you and checking your feedback on the game.Community7 Oct 2019Samael's Storepage UpdateHey everyone, i'm here to announce that the storepage for Samael, which is the indirect sequel to Captive, has just been updated, including a first minutes video. Please go check it out, i'm sure you'll find it very interesting, and wishlist the game if it gets your interest. As always, thank you for your support.