Obscurity: Unknown Threat
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Steam Next Fest - Special Thanks for Support and Cup Champion! A Special Thanks To Our Community Now that Steam Next Fest is over, we wanted to say thank you to everyone that gave the demo a try, wishlisted the game, joined the Obscurity: Unknown Threat community or even just stopped by to check out the store page. It was a great experience and has provided us with plenty of data to analyse, which will help us moving forward as we progress towards an Early… | — | |
| Steam news | Steam Next Fest Demo Welcome To The Obscurity: Unknown Threat Next Fest Demo Thank you for stopping by during the June Steam Next Fest ! The Obscurity: Unknown Threat demo was recently released and we have been hard at work getting it ready for Steam Next Fest. There is plenty of content for players to try out and we also have a special in-game event running called the Next Fest Cup! Other demo features include: ·… | — | |
| Steam news | Next Fest Cup Demo Challenge! Next Fest Cup Steam Next Fest officially begins on June 15th at 10am Pacific and we have added a special in-demo event we like to refer to as Next Fest Cup ! Next Fest Cup consists of 3 tailored Obscurity missions for players to play through to try and get good times and scores. If you are confident with the scores you are getting we would love to see them and recommend sharing a screenshot of… | — | |
| In-game event | Demo Out Now! Demo Out Now! We have been working hard to get a playable demo out to you all as we ramp up towards our Early Access release hopefully in Q4 2026. The demo currently has: · 3 maps available plus access to the Gun Range with a limited weapon selection · A selection of single player missions to play and perfect (please share your times, we would love to see them) · Cooperative Onslaught mode · On… | — | |
| Steam news | Playtest #37 - Survive the Onslaught! After a great playtest during the new year period, we are back again with a more focussed playtest. We went heavily in on the framework for our single player content and have also introduced a new mode called Onslaught which is both a single player and coop mode. Finally, we have also introduced the ability to run the game in offline mode and game pause. Players will notice that content wise th… | — | |
| Steam news | Playtest #36 - Back With A Vengeance! Happy Holidays once more! It has been a long time since the last playtest, but progress has still been happening. We decided to spread the joy this season by dropping the playtest right away and leaving it running until the new year arrives (no set end date just yet). After some long discussions we have shifted our focus towards providing engaging single player and coop content as we move towar… | — | |
| Steam news | Playtest #35 - Bot Power Battles! Happy Holidays! Some large reworks have occurred this time around that we hope you enjoy. This update we've tried to focus on the elimination game mode and bot support, so if you're only going to try one thing make sure it's a test of Human: Elimination with your bot teammates! We also have a loadout system rework enabling full customisation during a match. A total recoil system overhaul to gun… | — | |
| Steam news | Playtest #34 - The Horde Awakens! Halloween has arrived! After the launch of our new bots last month, we had to add a zombie mode for everyone to enjoy. It's time to face the horde! We have added a coop menu to launch a private session using Steam invites, otherwise players can launch and vote to play the mode as per the normal host process. Working on this mode allowed us to continue improving the bot logic, make some good opt… | — | |
| Steam news | Playtest #33 - Bots Have Arrived! As requested by the community, the bots have arrived! Jump into a lobby solo or with friends on either Containment map to play some rounds populated with the newly implemented bots. We finally have bots worthy of showing. This feature has been one of the most requested things by the community and they are now ready to be released. We plan to improve them a lot, but they can still hold their gro… | — | |
| Community | Playtest #32 - Extended By 4 Days! After a bug infested playtest period, the dedicated servers should now be working and the hitches caused by using melee should hopefully be gone. There have also been a heap of performance improvements thrown in along the way and the pump shotgun chamber time has been significantly increased. With all the issues taken into account we have decided to give everyone an extra 4 days to try out the… | — | |
| Steam news | Playtest #32 - An Unreal Update! We have finally taken the plunge and updated the game engine from Unreal Engine 4.27.2 to Unreal Engine 5.4.1. This change took a bit to implement, so there isn't as many significant gameplay changes this time around. Players may not notice too much difference, but the upgrade has given us the tools to address many of the performance issues players have been having. We have already made some si… | — | |
| Steam news | Playtest #31 - If It Bleeds, We Can Kill It! After receiving a generous amount of feedback last playtest, we went through and did what we could address it. It's time to rally the troops and stay focused to hunt down those pesky Obscurity! After some evolutionary miracle, soldiers can now choose their dominant hand and use either left or right hand to slap (or shoot) their enemies down - even if one of their hands are incapacitated. We als… | — | |
| Steam news | Playtest #30 - Bowling Anyone? Carry your friends to victory! Now that we are on a two month playtest cycle, we had some time to implement a few of the bigger changes we've had cooking. So grab some friends, literally, and carry them across the line! Alright, enough carrying on. We have added the ability to pick up wounded or dead soldiers and throw them about the place as well. This was a big change, but it has opened a lot… | — | |
| Steam news | Playtest #29 - A Jolly Time! Happy Holidays! We decided to combine the December and January playtests together for a two week long playtest over the holiday period. Dedicated servers will be available for the whole duration of this playtest. Get some friends together and come try out the latest update! This time around we have the beginnings of the weapon levelling and attachment unlock system in place, giving players a di… | — | |
| Steam news | Playtest #28 - Spooktacular Vision! Spooktacular Vision! Dedicated servers are back in action and will be running 24/7 for the duration of this playtest. Bring your Pumpkin headgear and some friends and check out the latest update! This month we have decided to unlock a few more attachments per class for those that want to tweak their weapon setups. We have also thrown in a few new advanced sights to try out, along with a Hallowe… | — | |
| Steam news | Playtest #27 - Deep Impact Deep Impact! P2P is available all week long. Get some friends together and come try out the latest update! This month we aimed to implement something that has been suggested a few times within the community - Bullet Penetration. So, choose your favourite gun and get shooting those surfaces for some collateral damage. We have also greatly improved light blunt damage to hopefully bring it into li… | — | |
| Steam news | Playtest #26 - Closing The Gap! Closing the gap! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting September 1st at 12PM AET. This month had a large focus on melee improvements. The biggest change is a new melee aim assist that will track towards the nearest major limb of an enemy when the melee key is held down. Combined with the ability to use a melee weapon or bayonet while sprinting, this means that… | — | |
| Steam news | OCE Scheduled Event We have scheduled a gameplay session on the OCE dedicated server for August 4th at 8PM AET. Everyone is welcome to come and join in the fun. All you need to do is Request Access on the store page, download the game and show up at the specified time to participate in this event and any further playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as… | — | |
| Steam news | Playtest #25 - The Perfect Combo! The Perfect Combo! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting August 4th at 12PM AET. There was a lot of background work this month in preparation for future updates, but there's still some decent things to take note of. Importantly, we have expanded on the displayed weapon stats to help you create the ideal setup. Attachments will now update stats and spray charts… | — | |
| Steam news | Playtest #24 - Into The Darkness! It's getting darker! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting July 7th at 12PM AET. A larger update this month. We have a heap of changes to help players illuminate their surroundings when darkness hits, including a big change to how Obscurity players interact with soldiers at night. Bipods also got some love and players can now traverse the map even better with a… | — | |
| Steam news | Playtest #23 - The Perfect Loadout! All the fashion! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting June 2nd at 12PM AET. Another month has seen a rework to the loadout editing system in preparation for a revised progression and ranking system that we hope will be more rewarding for players. There are a few changes that players may notice, but the two biggest ones are: · Custom loadouts have been replaced… | — | |
| Steam news | Playtest #22 - The Battle Heats Up! Firebug stance has arrived! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting May 5th at 12PM AEDT. It's been 2 months since our last playtest in March and a lot has been achieved. The Outback map has seen a major update and had another optimisation pass performed on it. There are a heap of menu and voting system changes. Players can now swap to spectator and pings should… | — | |
| Steam news | Playtest #21 - Healing Rework Break a leg! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting March 3rd at 12PM AEDT. This month brings a rework to the health system to make it more intuitive and fun. Players will be tripping over themselves to try it out... literally. The research loadout is the Flaming Ninja, packed with a the highly requested incendiary rocket launcher. Special thanks to everybody wh… | — | |
| Steam news | Playtest #20 - It's Trippy! It's Trippy! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting February 3rd at 12PM AEDT. Tripwires, side objectives and feedback fixes make up the majority up this update. We have also reduced the glow of the Obscurity in first person considerably so it is no longer a solar flare when running about in Tank stance. This month's research loadout is Strung. Special thanks al… | — | |
| Steam news | Playtest #19 - Happy New Year! Happy new year! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting January 6th at 12PM AEDT. A smaller update this month, but an update nonetheless. We have some fixes for Military Base map, some improvements to the flesh layer on all the character models and some more gory things. We also have this month's research loadout - Swamp Monster! From January 6th at 12PM AEDT unt… | — | |
| Steam news | Playtest #18 - A Jolly Good Time It's time to get festive! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting December 2nd at 12PM AEDT. This playtest greatly improves the experience during high latency, making player movement synchronisation much more consistent and enjoyable. We have also implemented a solution to make shadows a viable gameplay option for hiding. Brightness and contrast boosting can no l… | — | |
| Steam news | Playtest #17 - Rundown Don't be scared to join in the fun! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting November 4th at 12PM AEDT. A lot of work went into an overhaul to the UI system to allow players to customise their HUD as much as possible. Along with this comes a revamped health diagram, improved ragdolls, a heap of premade loadout updates and more. Feel free to check out the highlight… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.