Harvest Seasons - Harvest Bundle
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Some Quality of Life An update to hopefully add some quality to your lives. Hope your spring breaks were good! · Now you can see how much time is left on a dungeon crawl from inside the Dungeon menu. · Achievement list now in-game. · Now you can see how many blueprints you have for a building from the construction menu. Thanks for playing! HOTFIX FRIDAY · Pushed a fix that will hopefully fix the crash-at-launch iss… | — | |
| Some Fixes and Balance Tweaks Here's the update details: Also: · Request pop-ups appear no matter what, instead of disappearing when you can't afford a request. · Please note that some of the balance changes won't take effect until the next time you prestige. For those with full-screen issues, hopefully the hotkey commands will be the way to at least get you back to a windowed version. Thanks for playing! | — | |
| A Little Bit of Everything Update! A little content, quality of life, balance, and bug fixes! Content · 3 New buildings. (Large Park for Culture, Small Apartments for Population, and Death Castle for Battle). · 100 new Mayor Levels (up to 600 levels now). Quality of Life · Fullscreen option in the options menu (requires the game to be restarted to take effect). · Save and Quit button in the options menu. · Volume levels in the o… | — | |
| A Fix Update Hey Mayors, We were hoping to get some content AND bug fixes into our first real update, but then we both got horribly sick with the flu (and are still clawing our way out of it today). But instead of making you wait, here's an update with a whole bunch of fixes! (Please note that the "apology gems" are only collectible this week until we get the next update out. You need to open your News, cli… | — | |
| LAUNCH!!! And we're launched! It's been a lot of hard work and it's terrifying to release the game to new people, but launch day has come. We appreciate everyone who's been waiting for this, and everyone who plays the game! This means a lot to us. So what's new? Everything! We're fans of incremental and clicker games but wanted to make something more exploratory, and a game that doesn't explain everythin… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||