Block Heads: Instakill
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 1.41 Movement change no longer instantaneous (no more A -> D -> A -> D). · Reworked Kill Feed. · Jumps jump higher and fall slower. | — | |
| Game update | Update 1.4 BOTS! Bots can now be enabled, and will filter in and out to accommodate for real players, on any maps! Even custom! · Arms are no longer hit boxes. · Improved laser visuals. · You can now change how many players the server accepts (2-99). · Reworked scoreboard. | — | |
| Game update | Update 1.32 Established new build process - which will hopefully speed up update times. Added option to draw outline of characters. ??????????????? I honestly forgot what I updated besides those two things. | — | |
| Game update | Update 1.31 You can disable the first person body. Arms no longer count as hit boxes. Fixed error when canceling a join attempt that would cause the screen to go blank. Fixed shooting for the final time hopefully. | — | |
| Game update | Update 1.3 Fixed mouse input again. Made shooting prettier. Dead players no longer resapwn if they lost until the enxt round. Added join and leave game messages. | — | |
| Game update | Update 1.2 Fixed shots drifting to the bottom left at long distances. Added Raw Mouse Input option. Fixed Custom Map Upload. Two achievements used to be unattainable. FFA win score is now 16 instead of 20. TDM win score is now 32 instead of 40. | — | |
| Game update | Update 1.1 Added FOV slider Added manual inputs to all sliders Optimized Main Menu to increase frame rate | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.