Ostriv
Playing now
168−67 vs. yesterday
14%of peak
All-time peak
1,237Mar 2023
Playing now
168−67 vs. yesterday
All-time peak
1,237Mar 2023
| Published | Title | Build |
|---|---|---|
| Alpha 5 patch 9 hotfix 57 Fixed: · "Looking for job" numbers were inconsistent · Rare crash related to fulling mill · Visual artifacts on fences with multisampling disabled · A few cases of wrongfully blocked path in coastal buildings · Sub-optimal pigs slaughtering in some cases · Wrong apartment numbering in wealth overlay · A crash related to cancelled demolishing buildings with chimneys · Wrong nutrient amounts on s… | 23236224 | |
| Alpha 5 patch 9 hotfix 56 Fixed: · Pavement around buildings disapeared in the last update | 23192884 | |
| Alpha 5 patch 9 hotfix 52 Added/changed: · Water supply will now happen even if both "by hand" options are disabled · Barbers will now wear a nice little accessory when they visit patients Fixed: · Minor UI corrections · Crash on placing fences in some cases · Crash on start in some cases · Crash related to trade transport animals · Crash on autosave in some cases | 22364343 | |
| Alpha 5 patch 9 hotfix 50 Fixed: · Wrong text color in migration status · Orchard trees were not chopped when needed | 22152589 | |
| Alpha 5 patch 9 hotfix 49 Added/changed: · Optimized info overlays rendering · Added status "Resources are on the way" for construction Fixed: · Workers overlay didn't show teachers · Minor UI corrections · Crash on load in some cases · Mysterious symbols on number inputs · Construction workers were a bit too chaotic · Fallow field could be still plown from last year in spring · Cartwrights could steal horses from saltw… | 22148305 | |
| Alpha 5 patch 9 hotfix 48 Added/changed: · Minor performance optimizations Fixed: · Unexpected March in winter when loading a save (could lead to dead livestock) | 22091447 | |
| Alpha 5 patch 9 hotfix 47 This update introduces resource categories in the statistics window. It will get more precise once Alpha 6 will bring the new unit system, but even now it should help identify supply and demand trends and make some prudent decisions. Added/changed: · Some minor optimizations · Added text flow around image in help pages · Can now use command line argument like "ostriv.exe -map level01" to start… | 22074156 | |
| Alpha 5 patch 9 hotfix 46 Added/changed: · Cowshed and sheep farm can now hire up to 5 workers (was 4) · Cart parkings now show icons in properties to indicate if a cart is being used or reserved for use · Another little bit of optimizations Fixed: · Livestock building workers didn't prioritize water delivery when needed | 21920188 | |
| Alpha 5 patch 9 hotfix 45 Added/changed: · Several minor optimizations Fixed: · FPS drops when hovering coastal building over water · Draft animals temporarily forgot to die of old age · Foresters could get stuck in rare cases · Crash related to horses dying · FPS drops during ploughing · Farm managers did some black magic with oxen relocation | 21903795 | |
| Alpha 5 patch 9 hotfix 44 Added/changed: · Now notifying if some buildings used warehouse as supply source when linking to a building · Now removing warehouse from supply sources if linked to one building · Edited some help pages · Improved rowhouse LOD models · Slightly reduced livestock water need when on pasture (60% instead of 80%) · A small optimization (up to 5% on big towns) Fixed: · "On hold" didn't show on empt… | 21863919 | |
| Alpha 5 patch 9 hotfix 41 Fixed: · Citizens could stop buying clothes and shoes if market price is higher · Mayor forgot who he is (on new game start) | 20576836 | |
| Alpha 5 patch 9 hotfix 40 Fixed: · Crash on tavern demolition in some cases · Trade wagons could get stuck just before entering the town | 20562992 | |
| Alpha 5 patch 9 hotfix 39 Fixed: · Potatoes were harvested into Alpha 6 · Flax didn't spend on textile | 20540790 | |
| Alpha 5 patch 9 hotfix 37 Fixed: · Couldn't destroy resource if the amount is <1 · Smeltery could get stuck · Dried fish production didn't consume any resources | 19916231 | |
| Alpha 5 patch 9 hotfix 36 Fixed: · Slaughtering horses wasn't very productive · Cartwright had troubles with draft animals · Distilling couldn't start · Someone messed up glass recipies so everything became glassware | 19874846 | |
| Alpha 5 patch 9 hotfix 35 Fixed: · Slaughterhouses didn't salt stuff · Slaughtering sheep wasn't very productive · Production limits weren't always respected | 19867356 | |
| Alpha 5 patch 9 hotfix 33 Fixed: · Crash on town hall completion | 19367369 | |
| Alpha 5 patch 9 hotfix 31 Fixed: · Removed some leaks from Alpha 6 · Saltworks looked wrong when flipped | 19125146 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 13 Aug 2026 | Thu | 08:27 | No patch notes · unannounced build | 24709156 | public | 1 | — |
| 7 Feb 2025 | Fri | 18:07 | No patch notes · unannounced build | 16847567 | before_block_check | 1 | — |
| 25 Mar 2023 | Sat | 14:59 | No patch notes · unannounced build | 8151348 | previous_version | 1 | — |