ClickRaid - Token Pet
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 556.2 Patch Notes Fix trapper · Refactor token multi loop · Fix crash in DLC music · Fix Saint pickup display glitches | — | |
| Game update | 556.1 Patch Notes 556.1 - Class Leaderboard selectors properly show/hide when Leaderboard minimized - Class Leaderboard selectors persist selection through leaderboard change | — | |
| Game update | 556.0 Patch Notes 556.0 - First rearrange of Left Navigation Buttons for New Player Experience - Under-the-hood refactoring | — | |
| Game update | 555.9 Patch Notes 555.9 - Bracket is now exponential - Bracket board now shows lower brackets if space is available - Fixes Green Secondary Class XP bar disappearing - Hides Leaderboard UI Module until Maxstage 1k is reached - Adds Current Competition Max Stage to Window Status while in Competition | — | |
| Game update | 555.8 Patch Notes - Velitha fixed and improved the Start/Stop buttons - Then I removed them | — | |
| Game update | 555.7 Patch Notes - Fixes Conjurer not doubling BS | — | |
| Game update | 555.6 Patch Notes - fix token/saint spawning | — | |
| Game update | 555.5 Patch Notes - bug fixes and prep work for runtime upgrade | — | |
| Game update | 552.8 Patch Notes Returns SPS max stage cap scaling to normal | — | |
| Game update | 552.7 Patch Notes 552.7 - Pirate was labeled as occurring each minute but was producing each hour, now produces each minute - Bandit was labeled as stealing 2x but was only stealing 1x, now stealing 2x - Synergy texts clarified | — | |
| Game update | 552.6 Patch Notes Fix for infinite loop if player has only 1 piece of gear | — | |
| Game update | 552.5 Patch Notes - Fix Barbarian synergy | — | |
| Game update | 552.4 Patch Notes - Automate more event cleanup | — | |
| Game update | 552.3 Patty's Day! Edition - Patty's Day event gift lifecycle managed without client restart - Patty's Day event sprite lifecycle managed without client restart | — | |
| Game update | 552.2 Not Dead Yet! Edition - Gear drop optimizations - Number formatting polish | — | |
| Game update | Patch notes 552.1 - Tome calc converted from O(n^n) to constant time - Mob HP converted from O(n^n) to constant time (note this means mob hp growth rate growth rate now back propagates) - Various text formatting clean ups | — | |
| Game update | 552 Lunar New Year Edition - Introduce Chinese New Year Event - Automate certain aspects of certain events - Add commas to big numbers in leaderboards and window caption text - Optimize certain O(n^n) algorithms to constant time | — | |
| Game update | Extended Letter Notation 551.2 is live and brings support for up to 10 letters of representation. If your a scientific notation fan, you might still enjoy this if you're exponents were starting to step on each other's toes. Also an fix to Ascend Point help text (thanks for pointing it out mongip) And some boring behind the scenes optimizations | — | |
| Game update | 550.2 Supporter Edition Fixes bug which mistakenly set CAPTCHA time for players to 20 minutes. CAPTCHA time now reflects as posted on Steam store, 15 minutes or 30 minutes for Supporter DLC owners. | — | |
| Game update | ClickRaid650 This will break lobbies as a bunch of code has change due to Emb3rs Refactor had to increase the major version number -Patron cursor and pet added for November -Optimizations due to code refactoring. | — | |
| Game update | ClickRaid549 Scary Edition -Added October Patron pet Cloud and Scythe Cursor -Emb3r refactored some code so some stuff might run better... -Did some touching up on the sound fx that sounded worse than terrible. -Halloween event is live for the month Previous patches: ClickRaid548.13 -Unable to equip a lower level tome than current equipped -Fixed large numbers in playerlist -Fixed large numbers in graphs -Fixed Buff leve… | — | |
| Game update | ClickRaid548f -Ascend Changes Level Caps gone Goal Ascend Gone New Formula for Min Goal (10000+(2*Current AP) New Formula for AP Gain (Maxstage/100)*Rush Buff QP Mechanic Change - QP now starts as soon as your able to Ascend ( Preventing people from being stuck when using historics) Rush Buff Now kicks in til 200k AP instead of 100k AP ClickRaid548.10d and e -Crash Fix builds | — | |
| Game update | ClickRaid548.10 -Class Level Cap Removed. (took 2 days I hope the 6 ppl it effects are still around) -Fixed Crit Damage in Stats page -Added August Pet and Cursor -Added new free cursor: The InfiniMine Pickaxe :) EQPR Mechanic change: On next ascend your Highest Historic class level will be the level you start requiring Quest points. Being as levels are now locked on Ascend Goal X2 and Historics were reset a f… | — | |
| Game update | ClickRaid 548.5 -Perks Default to level / level goal requirement instead of % -Fixed all your complaints about the Gamble button(Lighting up, opening when hitting F6 with inventory) -Added Sci note to Token display in Gamble window -Win/Loss text shows up above the buttons -Fixed RT calculation that was off slightly since the 548.3 Fix due to changing the math around. ClickRaid 548.4 -Fixed Buy QTY Cost calc f… | — | |
| Game update | ClickRaid548.3 -Fixed Evo levels to be defaulting to 0 not 1 for damage calculation -Fixed a RoundTable bug subtracting damage instead of adding it at low levels. -Fixed Gambler Jackpot not actually awarding Jackpot -Moved mini game buttons down a bit | — | |
| Game update | ClickRaid548.2 -Made RoundTable calculation instant -EQPR Ascend artifact has been reset for those that had a ton of points into it during class reset -A new/old minigame has been added(might have some bugs) | — | |
| Game update | ClickRaid548.2 -Made RoundTable calculation instant -EQPR Ascend artifact has been reset for those that had a ton of points into it during class reset -A new/old minigame has been added(might have some bugs) | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.