Aimtastic
Playing now
5+3 vs. yesterday
2.2%of peak
All-time peak
225Apr 2020
Playing now
5+3 vs. yesterday
All-time peak
225Apr 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Build 145: Two new gamemodes Full Patch Notes · (DLC) Two new gamemodes · Limited FPS in menu to 30FPS · Added crit sound · Fixed particles effect on targets · Fixed bug where it still spawned particle effects when you have turned it off in settings · Fixed bug where older workshop items didn't work · Fixed a points exploit · Fixed where you couldn't set hit sound | — | |
| In-game event | Build 144: Stats Charts Hi, One thing I been hearing a lot of people want, is a way of being able to track their progress, and now you can. This patch adds stats charts that tracks your score over time. So for example you can see how much you have improved since last year. Full Patch Notes · (DLC) Added stats charts · Fixed bug where your leaderboard failed to update sometimes · Fixed relative zoom sens not updating ·… | — | |
| In-game event | Build 143: Third Person Mode Hey All, We finally have a third person mode, it works on all gamemodes just go to settings and turn it on. It's still on alpha and gonna be continued to be work and improved on. Full Patch Notes · Added third person mode (Alpha) · Improved preset settings UI · Fixed bug where your score didn't save to the global leaderboard. · Fixed bug where sometimes the game sensitivitys didn't save or upda… | — | |
| In-game event | Build 142: Huge Performances Fixes, Grades, Friends Leaderboard Heyo In the last patch I introduced huge graphics improvements. But it turned out they lowered peoples FPS way to much. Also people with older GPUs couldn't play the game anymore. So I decided to revert and redo the graphics. So the graphics gets downgraded a bit, but you avg around double the fps now. Also if the game didn't work for you in the last patch, it will work now. Update: The game is… | — | |
| Major update | Aimtastic Build 141: Biggest Update To Date + DLC Launch Hello everyone! This is the largest update for the game so far, doubling the amount of playable game modes from 11 to 22, I won’t go into detail on every mode here, but you can get a brief overview in this trailer. And to celebrate the DLC is on sale now, so get it while it's cheap. This update also contains a full graphics rework, and visual customization is in the works, allowing you greater… | — | |
| Game update | Alpha Build 140b Fixed lightning on Sphere Targets · Fixed Sphere targets spawning under ground. · Made Sphere targets easier to see. (This is just a quick band aid fix, a better texture is coming in a later patch.) | — | |
| Game update | Alpha Build 140: Visual Upgrades Reworked lightning. · New Textures. · Improved the looks of all maps. · Made targets easier to see I wanted to improve the look of the game, and make the targets easier to see. Also wanted to get more consistent brightness across the maps, to avoid hurting peoples eyes. · Lowered the muzzle flare and flash when shooting. · Added so you can change X and Y sensitivity. · Fixed bug where you could… | — | |
| Game update | Alpha Build 139d: UI stuff is so boring... Added Fornite and Overwatch sensitivity. · Added horizontal FOV to options. · Allow zoom FOV to be lowered down to 10. · Fixed so use relative zoom sensitivity updates the UI, and only show the right setting. · Fixed so you can change Brightness, Saturation, and Constrast in intervals of 0.1. · Fixed bug where Inverted Vertical wasn't applied on startup. · Added "Reset" keybinding to options. ·… | — | |
| Game update | Alpha Build 139c: Bug Fixes Episode 2 Added back accuracy % to the leaderboards. · Your rank now updates directly after playing. · Made the menu background darker. · Fixed bug where your score didn't update if you got a lower score then your old one, in a gamemode where lower score is better. · Fixed bug where your rank was ordered in the wrong order. · Fixed bug where you couldn't start tracking room after playing it once. | — | |
| Game update | Alpha Build 139b: Bug fixes Quick update to fix some game breaking bugs. · Fixed bugs affecting Left To Right gamemode · Fixed bug where Popup Targets gamemode didn't work. · Gun model is no longer on by default. · Fixed grey screen bug. | — | |
| Game update | Alpha Build 139: New UI Most people would probably have wanted something bigger from this patch, but sadly I can't give it to you. I been focusing on getting the UI to a good state, so I can start focusing more on game play related things. · Completely new UI, more streamlined and easier to use. · Moddable UI. · If you know html/css then feel free to edit the UI to however you want it to look like. The files for the U… | — | |
| Game update | Build 138: Changeable Movement + a lot of other goodies Changeable Movement This was a requested feature from many. You can now edit all the movement values, and save them as presets. So you can quickly swap between movement from different games. Map changes I have made everything look a bit better, and added different heights you can shot from. UI Rework Whole new UI design, to make everything look better, and smoother. Big thanks to JOÃOZIN45 for… | — | |
| Game update | Build 137: PUBG Wizard Patch notes Added French translation. (Thanks Wosh.) Added Russian translation. (Thanks Waldemar.) Added a small amount of Traditional Chinese translation. (Thanks Vilyui.) Improved jumping. [360 Tracking] Fixed so the target have the same chance of going to the right side as left side. (Thanks Sasshiburi) Fixed so Invert X/Y actually inverted the right axes. Added a PUBG Wizard. No longer play… | — | |
| Game update | Build 136: Toggle zoom + more fixes. Patch notes Fixed a lot of resolution problems. Added toggle zoom keybinding. You can now press escape to unbind a keybinding. Minor UI changes. Fixed spelling issues. (Thanks MiR) If there are no room settings in the room you jump to, then it skips the room info menu, and goes straight into the game. | — | |
| Game update | Build 135: Exclusive Fullscreen and better keybindings. Patch notes Fixed default presets so it doesn't spawn hundreds of spheres. Added option for different fullscreen options in game. (Removing the exclusive fullscreen launch option, since you can now set it in game.) Fixed bug where you couldn't change keybindings. You can now bind two keys for each action. You can now bind mouse wheel up and down. | — | |
| Game update | Build 134: Small fixes Patch notes Fixed a rare crash. Fixed bug that made the game mode unplayable. (Thanks pleasewait) Added default presets. Fixed so zoom FOV and zoom sensitivity allows values up to two decimals. Added option to disable score popup text. (Thanks Caipse) Fixed layout bug where the text "Flicking" wasn't centered. (Thanks Cilyuri) | — | |
| Game update | Build 133: Workshop, Wizards, Presets + a lot more Workshop Added workshop support. Currently it only support hit/shot sounds. But in the future a lot more things will have workshop support. You can upload to the workshop by downloading "Aimtastic Workshop Tools" under the tools menu on Steam. I'm looking forward to seeing your content. Wizards Added wizards. Wizards are an easy way to convert your settings from different games to Aimtastic. Al… | — | |
| Game update | Build 132: Jitter fix and other fixes. Patch notes · Fixed jitter/stutter issue. · Fixed exploit where you could jump on top of the map. · Removed places where you could fall of the map. · Added a twitter news feed. · Added so you can launch the game is exclusive fullscreen. | — | |
| Game update | Build 131 Patch notes · Improved performance. · Changed how the game look for a more cleaner style. · Added PLAYERUNKNOWN'S BATTLEGROUNDS sensistity option. · Fixed bug where if you escape when binding a key, it got unbounded instead of reverting back to it's previous value. · Relative zoom sensistiy now goes all the way down to 0. · Ambient Occlusion is now off by default for new users. · Fixed bug wher… | — | |
| Game update | Build 130: Introducing Assault Course Introducing Assault Course Most of the gamemodes right now, focus on standing still and shooting a target that is in-front of you. But that dosn't really simulate a real game. That is what the new gamemode focus on, your goal is to get through the map as fast as possible while shooting all the targets. So a lot of running and shooting, and bigger flicks. The current version of it is more of a t… | — | |
| Community | Build 129 Just a smaller patch this week, but got bigger things planned for next patch. Patch notes · Added crosshair preview. · Fixed missing sphere targets room. · Added target size setting to skeet shooting room. | — | |
| Game update | Build 128: Introducing Skeet Shooting: Corridor In this new room you are in straight corridor, and shooting targets when they popup around the corner. This is just the first of many skeet shooting based rooms. And yes I know this isn't really skeet shooting. Patch notes · Changed a bit how the map looks. · Added a horizontal fov slider. · Audio setting now actully works. · Close/mid/far hit stats, now shows correctly when playing the room mo… | — | |
| Community | Aimtastic Build 127b Patch notes · [360 tracking] Target is now clearer and easier to see. · Fixed bug where settings was locked to it's min value. (Thanks Zef) | — | |
| Game update | Aimtastic Build 127 Patch notes · [360 tracking] Target is now clearer and easier to see. · Fixed bug where settings didn't save. · Fixed bug where it didn't show the current resolution. · Fixed bug where relative zoom sensitivity was 100 times to high. · Fixed bug where player could fall forever. · Html/css code for the UI is now included in the game, so for people with knowledge can now change how the UI looks. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.