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AimtasticNewsBuild 128: Introducing Skeet Shooting: Corridor
Game update

Build 128: Introducing Skeet Shooting: Corridor

Aimtastic · published 13 Jan 2018, 23:42 UTC

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In this new room you are in straight corridor, and shooting targets when they popup around the corner. This is just the first of many skeet shooting based rooms.
And yes I know this isn't really skeet shooting.

Patch notes

  • Changed a bit how the map looks.
  • Added a horizontal fov slider.
  • Audio setting now actully works.
  • Close/mid/far hit stats, now shows correctly when playing the room more than once.
  • Fixed it's settings that broke the room completly.
  • Lowered fire rate in both tracking rooms. The points/second is still the same.
  • Keep ball in the air room, have been removed.
More from Aimtastic

Other announcements

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Community30 Dec 2024No More UpdatesHey everyone, I want to share an important update about Aimtastic. There will no longer be updates for the game, but it will remain playable in its current state for anyone who enjoys it. Aimtastic helped me through a time where I was deep in depression, where I could hardly even work an hour a day. Which was also the reason this game fell behind the other aim trainers. Aimtastic has served as…Community15 Oct 2020The Esports Combine - Virtual Convention This WeekendAimtastic has been selected as the Official Training Tool of The Esports Combine, a Virtual Convention happening this weekend which is helping players get esports scholarships and semi-pro team invites. While it is short notice, it is completely free to join, so if you have time this weekend - check it out. We hope to do more with them in future events!In-game event22 Jul 2020Modding Support Part 1: Calling all ModdersThis is the most advanced modding support of any aim trainer. You can basically do anything. The updates will be gradually pushed in four parts. In the current state, the implementation is primarily for modders, at least until it's polished up a bit more. Part 1: Gamemode and general modding Part 2: Player movement modding Part 3: Weapon modding Part 4: Map editor Go here to get started: I will…