In this new room you are in straight corridor, and shooting targets when they popup around the corner. This is just the first of many skeet shooting based rooms.
And yes I know this isn't really skeet shooting.
Patch notes
- Changed a bit how the map looks.
- Added a horizontal fov slider.
- Audio setting now actully works.
- Close/mid/far hit stats, now shows correctly when playing the room more than once.
- Fixed it's settings that broke the room completly.
- Lowered fire rate in both tracking rooms. The points/second is still the same.
- Keep ball in the air room, have been removed.