AWAY: The Survival Series
Playing now
1+1 vs. yesterday
3.2%of peak
All-time peak
31Oct 2021
Playing now
1+1 vs. yesterday
All-time peak
31Oct 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Quick Patch 1.07 Added DLSS support Improved user interface Improved progression feedback in UI Improved Exploration NPC spawning and respawn Improved easy mode Collectibles can now be seen on the map Polished Story Mode experience SFX optimization Improved achievements and skills | — | |
| Game update | Quick Patch 1.06 Improved to sound and music Improved UI behavior an aesthetic Improved the ecosystem, animals and insects spawning Polished end game sequence and gameplay Fixed save game and settings issues Improved statistics, skills and achievements Improved the open world mechanic Other general bug fixes and minor improvements | 7587447 | |
| In-game event | Message from the Devs - Quick Patch 1.05 Hello everyone, We’d like to apologize for the major bugs that some players have encountered at launch. We are serious about addressing these issues and have begun working on (and even fixed) many of them already. As a small indie shipping our first game, we decided to launch on multiple platforms and in multiple languages. This should not have been done at the expense of our game’s quality and… | — | |
| Game update | Quick Patch for October 1st We released another quick patch that takes care of the following: · Fixed control with AZERTY layout · Fixed windowed mode · Fixed inverted axis control · Fixed checkpoint for those who played Survival mode · Fixed animation glitches on Snake and Giant Spider · Fixed guidance in instinct · Added polish to the bunker side mission If you are experiencing bugs, please report them here . We are com… | 7456086 | |
| Game update | Quick Patch for September 28th Our first quick patch fixes the following: · Fixed VO narration overlaps · Fixed broken flow at spider mission · Add an option to increase and reduce camera distance · Fixed issues with some settings not being saved · Other minor stability and cosmetic improvements If you are experiencing bugs, please report them here . We are committed to improving this game and greatly appreciate you taking t… | 7441739 | |
| Steam news | AWAY : The Survival Series is out on Steam! Hey everyone, It's finally happened!! AWAY: The Survival Series is out on Steam! Voyage through a world where nature runs wild on one sugar glider's quest to save his family. Immerse yourself in living environments and climb, glide, sneak, and sprint throughout your journey. We'll be running a launch sale for the next week, so **don't miss your chance to save 10%!** Thank you to all our communi… | — | |
| Community | AWAY has a release date (and a new trailer as well)! Finally, the news you've all been waiting for... AWAY will be releasing September 28, 2021! After years and years of development, we're so excited to hear what you think of our sugar glider and his journey through a wild world. AWAY is a bit of a between-genres game; mostly an adventure game with platforming and nature sim aspects, it doesn't fit super clearly into one genre. So if you have any… | — | |
| Community | Announcing Photomode! Hi everyone, A big focus of AWAY has always been the atmosphere and environments - being inspired by nature documentaries, we've consistently tried to make our world feel as alive as possible. Our new photomode will allow you to enjoy the environments we've spent so much time on in a brand new way! When photomode is engaged, the sugar glider will freeze mid-motion, making action shots simple to… | — | |
| Community | Behind the Scenes: Day & Night Lighting Hi everyone, Hope you're enjoying the beginning of summer! As the sun rises earlier and sets later, we wanted to share a quick look at AWAY's lighting system . Artistic liberties in the natural world Initially, we weren't sure if we could do both day and night modes because of the challenges posed by lighting. Our first few attempts just didn't feel quite right, and it took us a bit to pin down… | — | |
| Community | Happy Valentine's Day! Happy Valentine's Day! We're super grateful for your support these past five years, so to show our love we made some AWAY-themed valentine cards with some of our favourite animals! Click here for the full-size versions of each card. Please feel free to send them around and spread the love! (And reply in the comments with your favourite animal puns!) Wishing you a wonderful Valentine's Day 💖 ~… | — | |
| Community | AWAY is in the Québec Steam Sale! What do Assassin's Creed, Hitman, Deus Ex, and AWAY all have in common? That's right: they are all developed here in Montréal, Québec! As a global hub for game development, our city is home to some of the biggest games in the world, but it also has a thriving indie scene. This is why five years ago, our founders decided to quit their jobs to follow their dream and start their own game studio. A… | — | |
| Community | Food, Stamina, and AWAY's Skill Tree Hey everyone, With the new year right around the corner, we wanted to give you a sneak peek at some of the game mechanics we've worked on over the past 12 months and show you how they work in AWAY. Stamina & Food In order to bring more realism and depth to the sugar glider experience, we've included stamina bars for each of the glider's four main skills: Sprinting , Gliding , Instinct , and Pos… | — | |
| Community | Introducing Nighttime Gameplay 🌙 Hey everyone, Ever since our Kickstarter campaign, one of our most requested features has been to add nighttime gameplay to AWAY. We weren't sure if we would be able to pull it off, but it was an idea that stuck with us. Over the past year our dev team decided to run a few tests on the side, just to see if it would be possible to include somehow... and today we're thrilled to announce that AWAY… | — | |
| Community | Explore the beach and play as a crab Hey everyone, As we approach the end of summer, we want to give you a behind the scenes preview of AWAY's beach environment, featuring a new playable animal and a relaxing beach-themed nature soundscape (download link at the bottom). Beware of the waves AWAY's beaches are a far cry from its forests, with crashing waves and a view across the horizon. And those waves aren't just for show — if you… | — | |
| Community | Free Nature Soundscapes Hey everyone! We recently announced that AWAY will be releasing in early 2021. In the meantime, we want to give you a chance to experience AWAY's lush environments, so we've prepared some relaxing nature soundscapes recorded straight out of the game. Each soundscape is 30+ minutes long, allowing you to immerse yourself in the sounds of a dense forest, the gentle call of birds, and the echo of a… | — | |
| Community | Gameplay Reveal & Release Announcement Hey everyone, Last weekend we partnered with IGN to unveil AWAY's new gameplay walkthrough at Gamescom. The video takes you through one of AWAY’s side quests and showcases some of the game’s new features and mechanics, such as: · Fighting a scorpion · Hunting for lizards · Using the Sugar Glider's instinct · Playing as a new creature... 👀 You can check out the full walkthrough below: Release A… | — | |
| Community | AWAY is coming to Gamescom! Hey everyone, we've got some exciting news... This Saturday (August 29th) we're partnering with IGN to reveal an exclusive gameplay walkthrough of AWAY at Gamescom! The walkthrough will feature two of our lead devs giving a beat by beat explanation of how the game works. We don’t want to spoil the show but here are some things they are going to demo: · How you will navigate AWAY’s environments… | — | |
| Community | What we've built in the last year Hi everyone, We recently passed the one-year anniversary of AWAY getting funded on Kickstarter! 🎉 To mark the occasion, we would like to take a moment to highlight some of the progress that we've made on AWAY over the last year. Thanks for following along with our development - we can't wait to show you more! Sneaking & Pursuit We wanted to add an extra layer of depth and strategy to the Sugar… | — | |
| Esports | Live Stream: AWAY at BitSummit Gaiden Hey everyone, We're excited to announce that AWAY is being featured at BitSummit Gaiden! Tonight at 10:00 PM EDT we are going to show some never-before-seen gameplay followed by a Q&A with the devs. You can watch it all here. This is some of what we will be showing off: · Two new side missions · Improved game mechanics · Updated environments & ecosystems · A new playable animal... Join us for t… | — | |
| Community | Behind the Scenes: Fire and Fog Hey everyone, we're back! Over the past few months we've received a lot of technical questions about AWAY's systems and environments, so today we decided to take you behind the scenes and show you how we designed a few key components of the game. Traveler Above the Mists Nature documentaries are a big source of inspiration for AWAY and we've done our best to capture in-game the same wonder that… | — | |
| Community | New Playable Animals! Hi everyone, Last time you heard from us, we were announcing our Kickstarter campaign for AWAY. Today we would like to update you some of the exciting stuff that has happened since! First things first: our Kickstarter campaign was a smash hit! We reached 226% of our initial funding goal, raising $135,789 from over 2,500 backers! One of the central themes of the campaign was adding new playable… | — | |
| Community | AWAY is on Kickstarter! Hey everyone, After 3 years of development, we're excited to announce that we're launching a Kickstarter campaign for AWAY! We decided to bring AWAY to Kickstarter so we could work together with you to finish the game and give it the level of quality and polish it deserves. The campaign will also help us add in an exciting new feature: the ability to play as other animals! While the game tells… | — | |
| Community | AWAY Hunting Prototype Released Since the very beginning, our studio has been committed to working with our community to develop AWAY. Indeed, our first foray into community-driven development came through the early Sugar Glider Locomotion Prototype we shared with our players last summer, and the thousands of downloads & comments we received were crucial to the evolution of our game. Fast-forward to today, and we've had the c… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.