Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AWAY: The Survival SeriesNewsBehind the Scenes: Fire and Fog
Community

Behind the Scenes: Fire and Fog

AWAY: The Survival Series · published 27 May 2020, 19:33 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, we're back!

Over the past few months we've received a lot of technical questions about AWAY's systems and environments, so today we decided to take you behind the scenes and show you how we designed a few key components of the game.

Traveler Above the Mists


Nature documentaries are a big source of inspiration for AWAY and we've done our best to capture in-game the same wonder that nature inspires in us. To achieve this, we put a high priority on realism and immersion in AWAY's environments. One technique that helps us accentuate and elevate the game's environments is deceptively simple but very effective: fog.

Fog helps us add a feeling of depth to the game; it separates ledges, highlights trees, and adds a sense of the unknown to a new landscape.

One way we achieved this effect is with volumetric fog, a technique that generates lots of particles where you want the fog to be and then calculates their density and how much light should shine through them at every point in that space. This creates the transparent, insubstantial look of fog, but also takes a lot of computing power. In order to maintain the atmosphere of AWAY on lower-performing hardware, we decided to turn to a more traditional method...

Instead of generating and performing calculations on a bunch of particles throughout the environment, we planned out where we wanted the fog to go and placed flat planes accordingly. These planes were then covered with a special fog material, which has both horizontal animation to capture the feeling of fog gliding across the ground and some noise to vary the transparency of the material. The result is the ethereal, flowing fog that exists in the game today (at much less computing cost than before!).

But the natural world isn't all sweeping vistas and scenic overlooks. There's real danger lurking in the wild...

Feeling Hot, Hot, Hot!

Designing natural disasters for AWAY is a unique challenge, and one of the most interesting ones to implement in-game is one you may have already seen: a sweeping forest fire. As you progress through the burning forest, the trees around you flicker and catch on fire until it seems like the entire world is burning around you. The secret behind this devastating blaze?

Big Orange Balls.

We give every tree that we want to catch on fire a transparent collision mesh, which shows up in the editor as an orange sphere. These collision meshes act as triggers for our fire; if one of the collision meshes overlaps with another, the corresponding tree will go up in flames.

We also programmed each tree's mesh to grow larger the longer the tree is on fire, so over time the trees closest to it also begin to burn as the mesh expands and collides with the neighbouring meshes.

This system allows us to simulate the spread of fire through a forest, as well as letting us time the spread of the flames. All we need to do is set one tree on fire at the perfect moment, and our fire system handles the rest!

---

This sums up our first behind-the-scenes look at two systems we've implemented to make AWAY feel as immersive as possible (without melting any graphics cards!). Let us know if you found this interesting—we have plenty more behind the scenes content that we'd be happy to share with you if you like it!

~ the AWAY dev team

More from AWAY: The Survival Series

Other announcements

All news
Major update21 Nov 2023🌿 AWAY: The Survival Series - Update v1.11 Now Live on Steam! 🌿🌿 AWAY: The Survival Series - Update v1.11 Now Live on Steam! 🌿 Hello, wilderness explorers! We're excited to bring you the latest patch for AWAY: The Survival Series - Version 1.11, now available on Steam. This update brings a mix of bug fixes and an exciting new feature that we hope you'll love! What's New: - 🐱 Cat Mode Unleashed: Now, you can roam the wilderness as a cat in exploration mo…Major update16 Mar 2023Exciting New Update! Version 1.10 Out Now! 🚀Hey there, fellow gamers! 🎮 We're thrilled to announce the release of Version 1.10 for our game on Steam! This update is packed with improvements, bug fixes, and a brand new feature that we're sure you'll love. Get ready to experience the game like never before! Introducing the Skin Feature! 💥 Customize your character with unique and stylish skins, making your gameplay experience even more pe…Major update2 Apr 2022Major Update Patch 1.09 is HERE!Here's the list of improvements: -Camera movement improvements on the sugar glider -Jump controls have been improved on the sugar glider -Climbing controls have been improved on the sugar glider -Faster swim and less punitive water damage on the sugar glider -Multiple Improvements of the 3Cs for numerous NPCs in exploration mode -Added tips during the loading screen -UI improvement, stats and m…