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Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 5.0.0 - Release Barring any major bugs discovered this will be the version used for the full release. Why do a Full Release? CAT Interstellar was always intended to be about an hour long and tell a very short story about an unfortunate event on Mars. I think it meets the requirements of the original design document. Regardless, doing a Full Release has a number of benefits, one of them being my psyche, with th… | — | |
| Game update | Update 4.0.1 (Story) TL;DR this is the full story of CAT Interstellar with the subtitle system re-vamped. This build is worth another play-through from beginning to end. Content · Cave scene ending with all triggers and key events. · Signals full sequence of events. · Credits completed. · Added additional dialog sequences to “The Base” and “Credits”. Adjustments · Added a second Android type. · Adjusted mechanics o… | — | |
| Game update | Update 3.0.3 (Surface) TL;DR This update includes additional dialog, a remapped version of “The Surface”, numerous bug fixes, and Ansel support. This update probably doesn't warrant a fresh play-through if you've already been through once. First off, I want to welcome the massive influx of players during the Steam Summer sale. Thank you for giving this little game a shot and hopefully you stick around for the ending.… | — | |
| Game update | Update 3.0.1 (DOG-VI) DOG-VI Introducing DOG-VI, the final update to the main character. DOG has been through a number of iterations from the original game jam submission, to the first public build, to a version that was actually textured :), and finally the current style... Epic Game Jam Submission First Public build DOG-V - Textured DOG-VI Final Version Animation Improvement There were a lot of limitations to the… | — | |
| Game update | Optimizations This update deals exclusively with optimizations to the game. The three principal areas of optimization are draw calls , Texture memory , and dynamic lighting improvements . The benchmark goal I have kept with this game is a minimum of 30fps at 1080p on a gtx 750. With this latest patch I’ve been getting 60fps for most of the game. CPU Optimizations: One of the CPU bottlenecks I found was the n… | — | |
| Game update | Update 2.1.1 (Signals) The main purpose of this build is to get feedback on the new cat mechanics. I’ve purposefully left out the fate of DOG and Android 42 as well as the ending of Signals because I need to keep some suspense for the final release. Update/Fixes · The Signals level has been significantly expanded. There’s some story centric pieces missing (Like dialog) but the general layout is in place. · The contro… | — | |
| Game update | Hot Fix 2.0.4 (3D Menu) VR Plugins Disabled Unfortunately in the last update I left the Oculus libraries and SteamVR API plugins enabled. I've been doing a lot of work with VR lately and forgot to disable them. Most users wouldn't have noticed but if you had Oculus Home or SteamVR installed it was most likely causing a headache so I wanted to patch it as quickly as possible. Community Screenshot Challenge This is also… | — | |
| Game update | Update 2.0.0 (Achievements) Update Notes: · Voice Acting - You now how the option to switch between voice acting and subtitles at the main menu. Thank you to all the community members who submitted voice acting for the game. If you don’t see your submission in the game yet I’m still processing the audio files and it will be in the next update. · Destructible meshes - The rock animations for opening up new cave sections wa… | — | |
| Game update | Update 1.9.1 (IK Foot Placement, Voice Acting, Story) Don’t be deceived by the title this is more of me trying to get your opinion than an update. I was hoping to get this out yesterday but Colorado has had some pretty crazy winds the last couple days (100+mph) and the internet has been in and out. I’ll go over the update notes, Community, and then a little bit about development. I’d love to get your input on any of it. Update Notes: · Android 42’… | — | |
| Game update | Linux Support (V1.9) First As Always, thank you for all your support through this project. I’ll give the details about the current update, an update on development, and another community key give away. Update 1.9 Full Linux support* *until proven otherwise. I’ve traced down every build error and shader issue. The game currently runs as well on Linux as it does on Windows. All Linux testing was done on: Ubuntu 16.10… | — | |
| Game update | Android’s Text Box Problem First off If you don’t know how to program you can still help. This can be thought of strictly as a logical problem. There are dozens of ways to solve this problem. I just thought it would be really interesting to see what you all thought. Just leave a comment here or start a thread if you want to get crazy. I'll hand out keys to everyone when we decide on a solution. The Problem Android 42’s d… | — | |
| Game update | There Ain't No Such Thing As A Free Lunch (Update 1.8.2) Update 1.8.2 This is a smaller update dealing with the transition from the Mine to the Cave along with some generic bugs like the text box audio not being attenuated. If you’ve already played through the current build, there isn’t much new so I wouldn’t recommend playing through again until the next update. I’m going to hold off on pushing the rest of the cave system until the next update. It’s… | — | |
| Game update | We copy your venting (Update 1.8.1) Update 1.8.1 This isn't a huge update but I want to get back in the routine of pushing what we have roughly every other week. There's a lot of little things like grammatical errors and objects in weird places that we fixed but most of the dev time was spent on events, VR, and Android 42's movement. Level Design The Surface level now requires you to complete the SkyLift mission before continuing… | — | |
| Game update | Okay, stand by, 13. We’re looking at it. V1.8 Update Thank you for sticking with us while we fixed a few things. Here are the update Notes: Environments Levels The Base and Mine environments have been expanded into their own levels. The environments are one of the stronger aspects of CAT Interstellar and the Base and Mine just weren’t up to snuff. We also hated the idea of confining the player to long corridors of dialog. Now the game… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.