
This update includes additional dialog, a remapped version of “The Surface”, numerous bug fixes, and Ansel support. This update probably doesn't warrant a fresh play-through if you've already been through once.
First off, I want to welcome the massive influx of players during the Steam Summer sale. Thank you for giving this little game a shot and hopefully you stick around for the ending. Your feedback is truly appreciated and encouraged. I’ll try to maintain a weekly update until our launch date.
The surface level has been remapped to be a little more efficient in its layout. The mine is now on the far side (since it is the final destination) and the entire map has been opened up. I was also able to cut out huge segments of the map that were rarely visited (like behind the base). This should drastically reduce the load time for the largest level in the game.
I’ve also added guide poles to help make it a little more intuitive as to where to go. Please try not to run into them since the androids spent a lot of time installing them.
https://www.youtube.com/watch?v=2mvmHwCxw5A
We’ve supported Ansel for a while now but just recently got whitelisted by Nvidia so it should work for everyone (with and Nvidia card). Pressing Alt+F2 in game will bring up the Ansel HUD and let you get some amazing screenshots. This system is very simple and straight forward but still gives you a lot of control.
You’ll notice that the cave collapse scene is cut a little bit shorter. This scene is about 90% complete but I don’t want to add it in until I have fixed all the nitpick timing issues.
The dialog for Signals is also almost completely recorded and edited. There are a few additional animations and events that need to be added to pull the whole thing together but we are making very good progress on it.
The next set of updates should be focused almost exclusively on content.
Thank you again for all the support, feedback, and troubleshooting. I could not have done this without you.