Hell Let Loose
Playing now
1,413−735 vs. yesterday
6.7%of peak
All-time peak
21,086Jan 2025
Playing now
1,413−735 vs. yesterday
All-time peak
21,086Jan 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev Brief #219 | First U21 Experimental Branch Test | Weapon & Armor Changes What’s in the First Update 21 Experimental Branch Playtest? Hello everyone, Welcome to our first playtest for Update 21 coming later this year. Update 21 introduces a number of new additions, alongside significant changes to several core gameplay systems that we're excited for you to get hands-on with. The Experimental Branch playtest will kick off Friday 7 August, at 6am PDT | 9am EDT | 2pm BS… | — | |
| Game update | Update 20 | Hotfix 3 Live Now Our third hotfix for Update 20 is now live. This hotfix fully resolves the DirectX 12 issue introduced with Update 20. Players can now switch to DX12 in the settings and have the option save correctly. Additional fixes include: · Fixed a visual seam on Juno Beach · Fixed the No. 77 Smoke Grenade and Mills Bomb appearing in incorrect loadout slots for the Canadian Veteran loadout · Fixed an issu… | — | |
| Game update | Update 20 | Hotfix 2 Live Now Following the release of Hotfix 1 last week, we're deploying Hotfix 2 to address the DirectX 12 crashes affecting AMD GPU users, reintroduce the Update 20 frontend, and resolve a number of issues across Juno Beach, vehicles, customisation, and more. We've also addressed one of the most common areas of community feedback since Update 20's release with a targeted armor balance adjustment. Armor B… | — | |
| Game update | Update 20 | Hotfix 1 Live Now Thank you to everyone who has been playing Update 20 since its release last week, and to those of you who have continued sharing feedback on Juno Beach, the Canadian Forces, and the armor rework. Today we're releasing our first Hotfix for Update 20, addressing a number of issues reported by the community, including the DirectX 12 crash affecting certain AMD graphics card users. This hotfix incl… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Community | Update 20 | DX12 & WinStore Firstly a huge thank you to everyone who has jumped into Update 20 over the past 24 hours. It's been great seeing so many of you playing Juno Beach and trying out the new armor changes. Thanks to your feedback, we've been able to identify a few issues that we're working to resolve as quickly as possible, including a WinStore issue, and a DX12-related crash affecting certain graphics cards, DX12… | — |
| Community | Update 20 is Live Now! 🍁 Update 20 is live now on all platforms! Coinciding with the 82nd anniversary of D-Day, Update 20 introduces Juno Beach to Hell Let Loose, bringing players back to the Normandy coastline during the opening stages of the Allied invasion of occupied France. Designed to stand apart from both Omaha Beach and Utah Beach, Juno Beach has been built to support a wide range of gameplay styles and comb… | — |
| Major update | Update 20 Changelog | Juno Beach, Canadians & Armor Changes Hello everyone, and welcome to Update 20! This update coincides with the 82nd anniversary of D-Day, and with it, we are returning to Normandy as we deploy onto Juno Beach alongside the long-awaited Canadian Forces. From new weapons, vehicles, and uniforms, to major armor overhauls, balance changes, quality of life improvements and bug fixes, Update 20 introduces a wide range of additions and re… | — |
| Community | Dev Brief #218 | Update 20 Experimental Branch Test Welcome everyone to the Update 20 Experimental Branch. After our previous test earlier this month on Juno Beach, we are returning this weekend with our Update 20 Exp Branch complete with our latest map Juno Beach , the Canadian Forces, and a host of armor changes that we cannot wait for you to experience. For more information on Juno Beach and the Canadians, head over to Dev Brief #217 . In thi… | — |
| Community | Dev Brief #217 | Juno Beach & Armor Changes | Playtest Welcome back, folks, to our next Experimental Branch playtest. This time, we’re introducing our latest map: Juno Beach. Set during the D-Day +1 push inland, this update also brings the Canadian Forces into the fight, alongside a fresh set of changes to armor. The Experimental Branch will launch Friday 1 May and will run through the weekend, closing on Monday 4 May. Here’s what you can expect fr… | — |
| Community | Hell Let Loose: Vietnam | Beta Testing Sign Up If you're interested in playing Hell Let Loose: Vietnam, it’s time to enlist! Sign for beta testing today Announced during this year’s action-packed Galaxies Showcase , Team17 and Expression Games are thrilled to reveal that signups are now open for upcoming playtests. Players can register their interest to be one of the first to step into the fury of the brutal Vietnam War using our registrati… | — |
| Community | Dev Brief #216 | Conquest v2 Playtest Conquest Testing #2 Hello everyone, and welcome back to Conquest. Since our last test in February, we have been hard at work iterating on the mode based on your feedback, and we are excited to bring you the latest version in our Conquest v2 test. Your feedback has been essential in shaping this iteration, and we want to continue building the mode alongside you. This test is another opportunity… | — |
| Game update | Patch 19.1 Hotfix | Live Now Hello everyone, We have deployed a small hotfix addressing issues reported following the release of Patch 19.1. Thank you to everyone who shared feedback and reports with us. Your input continues to help us quickly identify and resolve issues. We are continuing to monitor feedback and are working on further improvements thanks to your feedback. Please continue to report any issues via the Custo… | — |
| In-game event | Patch 19.1 Changelog | Remagen Refresh Hello everyone, and welcome to Patch 19.1. This update introduces two major areas of change. · The first is a refreshed version of Remagen, aimed at improving gameplay flow across the map while preserving the unique identity of the Ludendorff Bridge and its role as the centrepiece of the battlefield. · The second continues our work on artillery following the changes introduced in Update 19. Bas… | — |
| Community | Dev Brief #215 | Artillery Changes & Experimental Branch Event Hello everyone, Firstly, a huge thank you to everyone who has jumped into the Experimental Branch to test the Remagen refresh over the past week. We have already received a significant amount of feedback from the community, and the team has been reviewing it closely as we continue to refine the map ahead of the next update. For those who may have missed the previous briefing, you can read more… | — |
| Community | Dev Brief #214 | Remagen Refresh Testing Hello everyone, Firstly, thank you to everyone who jumped into the recent ‘Conquest’ mode Experimental Branch test . We received a huge amount of feedback from the community, and the Conquest design team are already hard at work reviewing it and making improvements to the mode. Today’s Experimental Branch update shifts focus to another area of the game, with a refresh of the Remagen map. This m… | — |
| News | Steam Free Weekend Celebration 2026 | Hell Let Loose Welcome to the 2026 Steam Free Weekend Celebration Welcome in, soldiers, to our 2026 Steam Free Weekend Celebration. For some of you, especially those waiting for Hell Let Loose: Vietnam to launch later this year, this may be your first time stepping onto the battlefield in Hell Let Loose. For others, you may already be thousands of hours deep into the war. Whether you are a hardened veteran or… | — |
| Community | Dev Brief #213 | What is Conquest + Early Playtest Introducing Conquest Hello everyone, Today, we are excited to share more details on our upcoming 50v50 game mode, Conquest. We have been hard at work developing this mode over the past development cycle, and it has gone through multiple iterations to reach the version you will be learning about here, and now you have got the opportunity to test it early on Steam via our Experimental Branch. As… | — |
| Community | Community Question | Seelow Heights - What do you want to see? With Seelow Heights coming out as the winner in the Community Map Vote, we want to hear what you are most excited to see when this map arrives. What are your expectations for Seelow Heights, and what would you like to see included? To help get the conversation started, here are a few ideas to think about: · Key landmarks or terrain features you feel are essential to Seelow Heights · How you wou… | — |
| Community | Dev Brief #212 | Community Map Vote Reveal & Roadmap Breakdown | Dev Diary A Closer Look at the 2026 Roadmap & the Result of our Community Map Vote At the end of last year, we shared our Hell Let Loose 2026 Roadmap, outlining some of the major additions and improvements planned for the year ahead. Since then, we’ve seen an incredible amount of discussion, feedback, and excitement from the community, and we wanted to take some time to go a little deeper into what the t… | — |
| Community | Upcoming Roadmap | Hell Let Loose We are excited to deliver an early present for the Hell Let Loose community this festive season. As we approach the end of 2025, we wanted to share our upcoming plans for Hell Let Loose. Next year is shaping up to be a big one for the franchise, and that is certainly true for Hell Let Loose. Here is what you can expect from our upcoming development cycle: New Maps and Map Update Juno Beach Our… | — |
| Community | First Gameplay Reveal Trailer | Hell Let Loose: Vietnam The jungle awaits you, when Hell Let Loose: Vietnam launches next year in 2026 🌴 Wishlist Hell Let Loose: Vietnam Today For those of you that haven't seen, our latest trailer features the first in-game footage shown of the next game in the Hell Let Loose franchise. The Hell Let Loose: Vietnam developers have also been talking about the level design process to Polygon . Be sure to find out what… | — |
| Game update | Hotfix Live Now | Update 19 Our Hotfix for Update 19 is live now! Thank you to everyone who has jumped in to our latest update. It's been great seeing so many people enjoying our newest map, Smolensk, as well as changes to artillery, SPAs and more. This Hotfix aims to cover some of the key issues that have appeared in Update 19 including the graphical issues, notably on console platforms, as well as other bugs & problems… | — |
| Community | Update 19 is LIVE NOW! You can now play Update 19 on all platforms. 🆕 This update brings major new additions, including a brand new Eastern Front map, along with significant changes to artillery, new weapon bipods, armor updates, and more. 📰 Read the full changes on the Hell Let Loose website: | — |
| Major update | Update 19 | Changelog | Smolensk, SPAs & Artillery Updates Hello everyone, Welcome to Update 19, launching tomorrow on Wednesday 3 December. This update brings major new additions, including our brand new Eastern Front map, Smolensk, along with significant changes to artillery. You will find a new Artillery Squad and the introduction of Self Propelled Artillery vehicles that bring an entirely new layer of strategy to the battlefield. We cannot wait for… | — |
| Community | Update 19 | Smolensk | Launching Wednesday 3 December ⏳ Update 19 will be launching on all platforms later this week on Wednesday 3 December . Get ready for some major new features, such as the addition of our newest Eastern Front map Smolensk, as well as updates to artillery including the introduction of a brand-new vehicle; self-propelled artillery vehicles. ⏳ Get ready for the full trailer and the changelog to drop tomorrow Tuesday 2 December. 🔗… | — |
| Community | Experimental Branch | Build #4 Live Now | Update 19 Testing Build #4 for Update 19 has just gone live on the Experimental Branch. We want to thank you everyone who has been jumping onto the Branch and giving us feedback. We hope you enjoy the improvements being made with this build. SPAs: · Reload times increased to 10 seconds, previously 8 seconds. · Explosive radius increase to 31m , previously 16m. · Firing range on SPA increase to 600m , previously… | — |
| Community | Experimental Branch | Build #3 Live Now | Update 19 Heading into the weekend, we have released the latest development build of Update 19 onto the Experimental Branch. This one comes with many changes that have come directly from your feedback. We cannot wait to hear your thoughts on the changes. Here are some of the following changes you can expect. · AT Launchers ammo count increased from 2 to 3 · Ammo Depot ammo count increased from 10 to 20 ·… | — |