DMT
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
28Jul 2019
Playing now
0+0 vs. yesterday
All-time peak
28Jul 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | ok, back to the old version! Sorry folks, I'll get this new version up to snuff soon, but some users were getting a crash, so I'm rolling back to the previous! | — | |
| Game update | New version is up! This one has some performance improvements and some tweaks to the visuals to improve sense of depth and dynamic range. Some pretty big changes under the hood, so please speak up on the discussion boards if I've screwed something up!! | — | |
| Game update | Fulfilling your requests! Hey everybody! I just put up a new build that includes some changes and features that you folks have requested! You'll notice a pretty big visual change, and I'm really interested in your feedback. The request was for improved color palettes- I tweaked and tuned even more on that, rewrote a couple shaders, and ended up with much greater contrast and a much better sense of depth! I also added th… | — | |
| Game update | New release- improved depth! Hey everybody! I found a bug that was causing "glitchy" mode to render its stuff with subdued depth. I fixed it, things should now have more depth to them in glitchy mode! Thanks for reviewers for pushing me to investigate this, I want you all to be happy! | — | |
| Game update | New version, new palettes Based on Your feedback, I rewrote the system that creates and chooses color palettes. I think it's way better, so thanks for the suggestion! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.