Gunsmith
Playing now
3−1 vs. yesterday
27%of peak
All-time peak
1113 Sep 2026
Playing now
3−1 vs. yesterday
All-time peak
1113 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Factory Management Update! Hello everyone Rich here, today i'm happy to announce that we are finishing up on the games next update which will be centred around factory management. We will likely be finishing this update for next week and testing it. We're aiming to push this update in the next 10 days or so. Firstly I just wanted to say a big thank you to everyone for your patience whilst we've been making this update. I… | — | |
| Community | Gunsmith Developer Update 2025 Hello everyone. Rich here. It's been a tough year for the studio. I have made a video explaining whats gone on. Why updates slowed down and what we are doing in the future. I have tried to cover all the topics that have caused issues this year and moving on into 2025 we hope to rectify these. 2024 as you all know has been one of the toughest years in the games industry that I can personally rem… | — | |
| Community | Gunsmith Dev Update Hello everyone! For those who haven’t seen my post on Junkpunk, my name is Russell and I’m the newest member at SCT tasked to work on Gunsmith and Junkpunk. The YouTube video is a general discussion between Rich and I about the company as well as Gunsmith and where we're headed in 2024. What my job will be... Just like with Junkpunk, I am going to be deep diving into Gunsmith and finding out wh… | — | |
| Community | Gunsmith 1.0 news update Hello everyone, i've put up an update for Gunsmith in a video, its fairly lengthy but it also addresses a few things about the game, it's future and generally a chit chat about game development. I have been really busy for the last few months and my update consistency has dropped so I apologise for that but hopefully we can get back on track. Theirs some items i missed in the video so I'll put… | — | |
| Community | Leaving Early Access! Today we are announcing a provisional date for Gunsmith to leave Early Access, we will be announcing a precise date closer to the time however we are happy to announce we are aiming to release Gunsmith 1.0 at the end of September or early October this year! I have made a video with my thoughts and the overall plan for Gunsmith going forward. Thank you everyone, what an incredible journey. If yo… | — | |
| Game update | Smol patch 0.7.beta patch changelog - Fixed a bug where decorations didn't properly load their effects on resting objects. - Fixed a bug with boxes not moving properly after you move the racks. - Fixed a bug with the Assembly Workshop and its collision resulting with issues regarding large objects like the Humvee bonnet. - Made a few timing tweaks to craft speeds and output speeds that should slightly imp… | 11270431 | |
| Community | It is time. Massive news! We will be revealing the final road map to our 1.0 release and launch out of Early Access for Gunsmith. Yes that's right we will be 🙌 CONFIRMING A LAUNCH DATE NEXT WEEK! 🙌 This means that we are going to be getting our final ideas, improvements, features list together along with all your feedback and were going to finally do it! 💪 Cant thank you all enough for coming on the jou… | — | |
| In-game event | Why not both? - Physics and Snapping Belts now available in Gunsmith! Dual Belts are here! Hey everyone Rich here hope you're well. Today we are super happy to announce that Gunsmith now supports 2 different types of belt. Releasing tonight at 6PM UK - London Time. As you all know, we are constantly listening to the community and improving the game based on your feedback. We are super supportive of all our players and we've constantly tried to make the game bette… | — | |
| Community | Dual Belts Update Hey everyone Rich here hope you're well, i've made a pretty long 25 mins-ish video taking a look at the physics belts in their new form and whats going to be happening with them, you can see that goodness here; We've added alot more to the old physics system and we will be retrofitting it even more to add medium belts to the mix as well over the next few weeks. I will also be getting a group of… | — | |
| Community | Physics belts are returning! Hey everyone Rich here and today im dropping some news on the next update for Gunsmith, this will be a pretty awesome feature and i've done a 10 minute video explaining exactly what the plan is and why are we bringing the old belts back! We've listened to a tonne of feedback and community ideas and we think we have found a great solution! I'll drop it here below! Best Rich and SCT | — | |
| Major update | Gunsmith BETA!!!!! Hey everyone, Rich here, today is a pretty huge day for us. Beta for Gunsmith is finally upon us. We will go live with this version around 8pm LONDON UK time or ( GMT ) I’ll drop the trailer here; it is on the Steam page anyway but here as well if you want to see it. If anyone missed the more in depth video on what is coming that is also here; I don't usually get the time to spend a considerabl… | — | |
| Community | Beta Preview! New Research System! Hey everyone Rich here, so today im putting out some news about another huge change coming in the Beta, a new research system! So we have been working for ages on this new system. As per usual I have made a nice video showing all the new system integrations and improvements that you can view here! As you can see we've done a tonne, it's been awesome working on the research system and hopefully… | — | |
| Community | Gunsmith Beta! 9th December 2022!!! Hello everyone Rich here, massive news coming for Gunsmith, were happy to announce a major update coming 9th December 2022. Gunsmith Beta update is coming! This will mark a massive milestone in the games development! I've made a short video with some insight with current dev progress for you all to enjoy! Cant wait for this one! Best Rich | — | |
| Community | Massive UX improvements coming to Gunsmith! Hey everyone RIch here, i've made a 10 minute video showing off the new UX improvements we have in the works. I think you're all going to like this a tonne! Let me know your thoughts as we continue to work and improve the game. Huge changes and improvements coming as per usual. Enjoy! Rich | — | |
| Community | Major game improvements coming soon! Hello everyone Rich here, i'm dropping an update on the development of Gunsmith! We've got some super exciting stuff in the works that we are really happy with. The progress is going well and next week or very soon after i'm sure we will have something tangible to show to the community! I'll drop a video below that I made a few weeks back but i've been so busy i've not put it on the official St… | — | |
| Community | Merger Update and UI Overhauls! Hey everyone, Rich here, over the last week we have been taking a tonne of feedback from players and tonight were showing off some new stuff to come for the end of the week. Thanks for all the feedback and i've made another video showing our progress and what we are working on! Here it is! Take care! Rich | — | |
| Game update | fixed save not loading issue. Belt Links update now picks up save's sorry about that! Wasn't actually a bug I just put up wrong build type as i was tired! | 9147563 | |
| Game update | Reverting update due to save issue As above | 9100512 | |
| Community | Belt Links Update! We are introducing a game mechanic we think is going to help quite a bit, here is a video to show you what were doing! It's a new system for showing belt links we think it will improve belt game play greatly. Theres also a few small fixes in this version. | — | |
| Game update | Merging Update - Implemented 2 merging modes into all merging machines, one is the same style as mergers used to be merges both inputs depending on which came first, the second tries to alternate between inputs with a slight wait. | 9100512 | |
| Game update | Small fix to shaker Small fix to the shaker machines that were bugging due to new belt system. | 9095368 | |
| Game update | Belt fix fix Oof forgot to add fast belts to previous fix. Also fixed Weapons Workshop Icon. | 9088799 | |
| Game update | Belt fix. belt selection fix. Sorry all forgot to put a setting on the new belts. We are le tired. | 9088592 | |
| Major update | Armoured Vehicle Update! V0.5 Tank ALPHA Changelog Added the ability to produce a variety of light tanks, artillery, anti-air, and more. Worked on a lot of backend improvements for item movement through belts, should make splitters, mergers and item movement smoother. Added the ability to place raised belts up to 2 stages, this allows players to cross belts and create all sorts of factory designs. Gave mergers a tenden… | — | |
| Community | Armoured Vehicle Update! 8th July! Hey everyone Rich here today i'm dropping a update on whats happening with the armoured vehicle update! I'm dropping a video showing work in progress and the exciting stuff that's going to be coming on the 8th of July. Thanks for the continued support. Best Rich and SCT | — | |
| Community | Gunsmith Development News! Hello everyone, today were dropping some news on whats coming at the end of the month for Gunsmith! Below is a video update on our plans for whats to come. We're making a tonne of QOL changes and adding more vehicles. We will also be adding some alternative ways to use belts which are looking really great on our end. Enjoy! Best Rich and SCT | — | |
| Game update | Staff hiring panel glitch fixed a panel i accidently hid whilst updaing UI, sorry guys! | 8483226 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.