ViveSpray 2
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
130 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
130 Sep 2026
| Published | Title | Build |
|---|---|---|
| Custom Object loading is now available on the public-testing branch If you would like to try out custom object loading you can now do so by switching to the branch: "public-testing". Custom Object Loading Instructions The update also includes some refinements to the online wall UI and various bug fixes. Please report bugs and issues to the bugs discussion under community hub. | — | |
| Update #4: New tools, workflow improvements, foot tracking, reference image improvements and Windows Mixed Reality support Windows Mixed Reality Support Windows Mixed Reality is now fully supported. Spline Spray Tool Lovely outlines for toys using splines. Improved reference image tool Load in as many reference images as you like. Scale and position them onto the wall. Once positioned tweak their transparency and spray through them onto the wall. A special cut-off setting allows you to completely hide non-black por… | 2612757 | |
| Update #3: Options for lower end hardware For people on lower end hardware there are now options to half the paint resolution and turn off the undo system. Using these options you can still play ViveSpray 2 on older hardware. | — | |
| Update #2: Small UX improvements Some small improvements based on player feedback. · Floating notifications now indicate when you've exceeded the undo limit · Global menu now faces you when opened · Changed global menu "Leave" button to "Exit to Menu" as it's clearer | — | |
| Update #1: Small update Fix grab alignment issues for left hand Rift users · Add new wooden crate to street environment to help reach higher spots | — | |
| Massive update and leaving early access. The new update is now live and ViveSpray 2 has left early access. Here's a recap of what's in the update: Stencils were one of the most requested features so I'm happy to announce a new stencil system as part of the update. The system supports custom stencil images. This is a very versatile and powerful feature that opens up a whole range of possibilities. The stencil system works in conjunctio… | — | |
| Update Two of the existing environments have now been online-enabled. They work exactly the same as the online wall found in the factory environment. If you want to see updates to the wall follow ViveSpray on Twitter . Anything anyone does to an online wall will be automatically posted there. The factory environment camera has been tweaked to show the entire wall for saves and twitter posts. | — | |
| Update: Online Wall Twitter Feed Whenever you save the online wall a screenshot will automatically be posted to the ViveSpray Twitter which you can find (and hopefully follow) here: VIveSpray Twitter | — | |
| Small Fix Fixed left handed grabbing of tires | — | |
| Update: New can skin | — | |
| Update Add wear/cracks to the factory wall environment · Disable reference plane projection whilst using online wall · Include masking can when fetching cans · Change stack order of fetched cans to: mask, cleaner, paints · Remove drips before performing an undo | — | |
| Update: Online wall The online wall feature for the factory environment is now available in the default version of ViveSpray, no need to switch to the testing branch any more. To try it out, go to the factory, you'll find the UI on the back wall between the large windows along with an explanation of how it works. | — | |
| Online Walls: Prototype feature available on public testing branch An online wall may be occupied by clicking the "Online" button. Only one person can occupy a wall at once. If you successfully occupy a wall, you can work on it, then hit save. The next person to occupy the wall will see any work you did and can in turn also work on the wall. Just like a real wall. The first "Online Wall" has been enabled on the public testing branch for the factory environment… | — | |
| Small fix The new rift support caused an incorrectly rotated can for left handed Vive users. It's now fixed. | — | |
| Update: Masking and improved Rift support A new masking can has been added. You can use it to mask parts of the wall from being painted on. The mask can be inverted and cleared. It's a simple but very powerful tool and it's worth investing some time to get to grips with it. Early Rift support has also been added and ViveSpray is now perfectly playable on Rift, however there will probably be further updates to make it more comfortable.… | — | |
| Small update Just a small update with a couple of changes: · Factory wall textures replaced by large, unique textures to avoid repetition · Added setting for "Always Freeze Cans to Air" in options menu | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 13 Sep 2019 | Fri | 16:35 | No patch notes · unannounced build | 4194504 | public-test | 1 | — |
| 17 Mar 2018 | Sat | 23:13 | Update #4: New tools, workflow improvements, foot tracking, reference image improvements and Windows Mixed Reality support | 2612757 | public | 1 | — |
| 22 Jan 2018 | Mon | 20:24 | No patch notes · unannounced build | 1964800 | mixed-reality | 1 | — |