ViveSpray 2
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
15 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
15 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | ViveSpray 2 Official Guide: #1 Basics | — | |
| Community | Online walls are back online They underwent some maintenance are back online. | — | |
| Game update | Update #4: New tools, workflow improvements, foot tracking, reference image improvements and Windows Mixed Reality support Windows Mixed Reality Support Windows Mixed Reality is now fully supported. Spline Spray Tool Lovely outlines for toys using splines. Improved reference image tool Load in as many reference images as you like. Scale and position them onto the wall. Once positioned tweak their transparency and spray through them onto the wall. A special cut-off setting allows you to completely hide non-black por… | — | |
| Community | Coming Soon... Busy working on a brand new update. This update is going to add a spline spray tool which will let you draw smooth lines and curves. There’s a reworked image loading and referencing system which should improve workflow. Also adding compatibility with Windows Mixed Reality which is really exciting. | — | |
| Game update | Update #3: Options for lower end hardware For people on lower end hardware there are now options to half the paint resolution and turn off the undo system. Using these options you can still play ViveSpray 2 on older hardware. | — | |
| Community | Walls are back online Maintenance completed. There are some nice clean walls waiting to be filled! | — | |
| Community | Online walls going down for some maintenance Some work needs to be done on the online wall system so it'll be offline until further notice. | — | |
| Game update | Update #2: Small UX improvements Some small improvements based on player feedback. · Floating notifications now indicate when you've exceeded the undo limit · Global menu now faces you when opened · Changed global menu "Leave" button to "Exit to Menu" as it's clearer | — | |
| Game update | Update #1: Small update Fix grab alignment issues for left hand Rift users · Add new wooden crate to street environment to help reach higher spots | — | |
| Game update | Massive update and leaving early access. The new update is now live and ViveSpray 2 has left early access. Here's a recap of what's in the update: Stencils were one of the most requested features so I'm happy to announce a new stencil system as part of the update. The system supports custom stencil images. This is a very versatile and powerful feature that opens up a whole range of possibilities. The stencil system works in conjunctio… | — | |
| Community | Update coming on the 27th The new update will release on the 27th and ViveSpray 2 will leave early access. Stencils were one of the most requested features so I'm happy to announce a new stencil system as part of the update. The system supports custom stencil images. This is a very versatile and powerful feature that opens up a whole range of possibilities. The stencil system works in conjunction with ViveSprays masking… | — | |
| Community | Progress Update Just thought I'd let you all know I'm still here working away behind the scenes. There will be a huge update soon and the changes and new features will bring ViveSpray 2 near to full release. Don't forget to follow ViveSpray on Twitter for feature previews and to track the online walls. | — | |
| Game update | Update Two of the existing environments have now been online-enabled. They work exactly the same as the online wall found in the factory environment. If you want to see updates to the wall follow ViveSpray on Twitter . Anything anyone does to an online wall will be automatically posted there. The factory environment camera has been tweaked to show the entire wall for saves and twitter posts. | — | |
| Game update | Update: Online Wall Twitter Feed Whenever you save the online wall a screenshot will automatically be posted to the ViveSpray Twitter which you can find (and hopefully follow) here: VIveSpray Twitter | — | |
| Game update | Small Fix Fixed left handed grabbing of tires | — | |
| Game update | Update: New can skin | — | |
| Game update | Update Add wear/cracks to the factory wall environment · Disable reference plane projection whilst using online wall · Include masking can when fetching cans · Change stack order of fetched cans to: mask, cleaner, paints · Remove drips before performing an undo | — | |
| Game update | Update: Online wall The online wall feature for the factory environment is now available in the default version of ViveSpray, no need to switch to the testing branch any more. To try it out, go to the factory, you'll find the UI on the back wall between the large windows along with an explanation of how it works. | — | |
| Game update | Online Walls: Prototype feature available on public testing branch An online wall may be occupied by clicking the "Online" button. Only one person can occupy a wall at once. If you successfully occupy a wall, you can work on it, then hit save. The next person to occupy the wall will see any work you did and can in turn also work on the wall. Just like a real wall. The first "Online Wall" has been enabled on the public testing branch for the factory environment… | — | |
| Game update | Small fix The new rift support caused an incorrectly rotated can for left handed Vive users. It's now fixed. | — | |
| Game update | Update: Masking and improved Rift support A new masking can has been added. You can use it to mask parts of the wall from being painted on. The mask can be inverted and cleared. It's a simple but very powerful tool and it's worth investing some time to get to grips with it. Early Rift support has also been added and ViveSpray is now perfectly playable on Rift, however there will probably be further updates to make it more comfortable.… | — | |
| Community | Upcoming patch The next patch will add Oculus Rift support and introduce a new masking can. Should be out shortly after the weekend. Also please don't forget to share your artwork here: | — | |
| Game update | Small update Just a small update with a couple of changes: · Factory wall textures replaced by large, unique textures to avoid repetition · Added setting for "Always Freeze Cans to Air" in options menu | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.