SAELIG
Playing now
17+4 vs. yesterday
7.1%of peak
All-time peak
240Jan 2025
Playing now
17+4 vs. yesterday
All-time peak
240Jan 2025
| Published | Title | Build |
|---|---|---|
| Update 65 - Spears and Danegeld Hi all! I hope you're well! Got a neat little update for people who like spears and raiders! But also other nice tweaks and fixes. Fixes · Fixed it so you can now click on babies in your family tree. · Fixed some loading bugs. · Navigation fixes on the new map. · Fixed a bug that would cause the Tax Man to move into a house and haunt you. · Fixed a bug that would cause Monks to move into Worker… | 24829503 | |
| Update 64 - New achievements! Hi all! As promised last update, I'm back with new achievements, and some other goodies too. Bug Fixes · Fixed a bug that prevented you from right clicking on graves. · Fixed many navigation and raids issues on the new map. · Fixed some Worker Lodgings issues. · Fixed map labels overlapping the main game UI. · Fixed a bug where you'd load in with extra carts sometimes. · Fixed a bug that would… | — | |
| Update 63 - A new map! Hi all! I’m back with another update, featuring a new map and some nice fixes and changes. FIXES · Fixed market notifications not working in some cases. · Fixed skill display for people working at Trading Posts. · Fixed an issue where your heir would inherit your poison status if you poisoned yourself. · Fixed an issue with Quick Save and Quick Load in the control binding screen. · Fixed it so… | 24123165 | |
| Update 62.1 - A den of children? Hey folks! Just a small update to fix a crash, but I've also included a couple other things. · Automated managers can now hire staff. · You can now properly unassign an item from a trade route. · You can now hire kids at your den, but they can only do some of the tasks. · Tweaked some wording in the tutorial. · Fixed a crash. · Tweaked the new notes feature. That's all for the moment! Much love… | — | |
| Update 62 - A pet wolf? Hello! It's been a minute since the last update eh. We had a very large tree come down and crush our car, destroy one side of our house roof, and put a hole through the bedroom wall. So I've been dedicating a lot of energy to dealing with all that. It has been a month of battles with the insurance company. However I have managed to get an update sorted out, it just took a little longer. Fixes ·… | — | |
| Update 61 - New music and more! Hey all! I hope you are all doing well! I've got a few new things for you to enjoy :) Fixes · Fixed some typos. · Fixed crime prosecution not working in some cases, especially when on horse. · Fixed leaderboard score not updating. · Fixed plots vanishing when converting to land. · Fixed tracked people getting selected by keyboard. · Corrected some farm issues. · If you saved a game just before… | — | |
| Update 60.1 - No more Elder voting loop Hey all, Just a quick update to address some bugs and add some new things. · Fixed Elder vote getting stuck in a loop in some cases. · Fixed some typos. · You can now get a pickaxe in your tool belt on some game starts. · You can now convert a plot to empty land, for a slight wood refund. · Teaching skills now creates annoyance for the character so if you spam it they get pissed off. They also… | — | |
| Update 59 - New map and new buildingsmajor Happy days! So for those following my recent story arc - my son was born on the 8th of January. He has yet to start work on SAELIG, but I like him regardless. Some more recent developments - There is a new soundtrack being produced, and I have been trialing some artists to help with some of the 2D elements of the game. But now for the update! Fixes · Land will no longer show when selecting dest… | 21676627 | |
| Update 58.3 - Hello 2026 Happy 2026! Here's a little update to celebrate the new year! · Automated carts no longer go to the military camp and just sit there. · When you open Positions of Power, it now shows the current king (real life), and then clicking the king opens a wiki article about them. · Slight tweak to coat buying logic during winter. · Fixed some issues with the “stay home when sick” setting, when loading… | 21355548 | |
| Update 58.2 - Tweaks and such Greetings! You know what they say - an update a day keeps the Vikings away. · Changed the colour of the new wiki icons. · Fixed some wiki article issues. · You can no longer build camps on or near buildings. · When automation is on, you will now see a new button in production that will allow you to force a recalculation of production. · Dogs now run faster when guarding carts. · Added a toggle… | 21333534 | |
| Update 58.1 - Wiki overhaul Hey hey hey, I hope you're all having a great holiday! I've got a wee update for you to round off the year. Fixed · Fixed an issue where in some cases your saved game would not load. Tweaks · Tweaked the boarder boundary around the edge of the Essex map (thanks Splattercat). · The automation budget slider is now an input field. · When you buy a new building it will look at the “Stay home when s… | 21327120 | |
| Update 56.6 - A nice bag of fixes Hey all! Just a few important fixes and tweaks here. Thank you for all the feedback and reports! · Entertainment money is reduced at skill levels, but gets higher as skill increases. Added a chance of increasing relationship with people. · Fixed a bug that could prevent people from renting damaged buildings. · Fixed Trading Dock ships returning with no silver. · Typo fix. · Watchman crime notif… | 19801426 | |
| Update 56.5 - Improvements, and a demo! Hey all, It has been a minute since the last update, and I apologise for that. I had to move out of home (my office) for three weeks and then I got an awful flu. But I’m back and ready to go. Not a massively impressive update this time, but pretty much everything here is a direct result of feedback I have received over the period since the last update. You may see another update relatively soon… | 19620935 | |
| Update 55.1 - Just some small fixes and changes Greetings all! Just a few small fixes and changes. Nothing major sorry. · Fixed an issue where you could be stuck in workshop. · The player can now do ‘proposition’. · The trading skill for the employee selling goods at a trading post now matters as it can provide a bonus on sales. · Relationship history in character info has been made to look nicer. · Rain has been changed to be more transpare… | 18191756 | |
| Update 53.5 - A few goodies The last month or so has been a crazy time for me - been super busy. But my work on SAELIG ever stops, so here is a nice little patch. · Fixed an issue where pickpocketing someone could cause them to freeze in place forever. · Added text near player potrait to say the current player action. · Caravans and Trade Ship will no longer buy goods they are selling. · Family name at the top left of the… | 17471023 | |
| Update 53 - Loading times smashed! I hope you're all well! I'm here with another update - This one sat in testing for longer than I wanted because I kept wanting to fiddle around with a few things. BUG FIXES · Fixed a crash caused by soldiers trying to dance at the Mess Tent but then it all went to crap and caused a game crash. · Fixed some automation bugs. · Fixed controller cursor issue where it was behind production selection… | 17214208 | |
| Update 52.1 - Naming carts Me again, I quick update to push live some things I did after yesterday's update. · Add small chest with an inventory to your camp. · Camps are now saved. · You can now dismantle your camp. · If you setup a camp when you already have one your previous one will be moved to the new spot, along with the inventory of your camp chest. · You can now interact with the church when viewing inside it. ·… | 17044361 | |
| Update 51.2 - Hello 2025! Well, it's 2025 here so it's time for an update. Sorry that this one is just a tiny update today. · Dofras raid crash has been fixed. · You can now add more steps to trade routes. · When a building is damaged it will now show damage % on the info panel. · The Abbot can now change sermon times slightly. · You can now put food from a cart or your buildings directly into your consume slot. · Abbot… | 16884204 | |
| Update 51 - Time to trade some exotic goods! Greetings! Hello and welcome to the final SAELIG update for the year! I thought I’d go out with a bang. BUG FIXES · Fixed a bug where travelling merchants would vanish after loading on the Dofras map. · Fixed boat issues on Dofras. · Fixed the homeless spouse issue. · Eating animations will no longer replace fishing or woodcutting animations. · Fixed some loading issues associated with Fishing… | 16879142 | |
| Update 50 - A new map and more!major Greetings! I hope the end of the year is treating you well, and I hope you enjoy this update. BUG FIXES · Fixed an odd issue where sometimes a watchman would be called a watchman without actually being a watchman. · Fixed blank profile pictures. · Fixed some issues related to character retirement. · Fixed an issue with Windows & Linux when playing with controller without a mouse attached where… | 16827910 | |
| Update 49.5 - I love dogs Hey all! Another small update as I gear up for something more substantial. · A new starting scenario “Man’s Best Friend”. You start with the standard amount of silver and a pet dog that lives forever that you can name whatever you like. This start is a tribute to dogs. · Moved a particular grazing spot away from a particular plot of land so cows and horses no longer congregate there. · The requ… | 16591815 | |
| Update 49.4 - Some little fixes Greetings! I'm back again! Here's a little update with some fixes for things some people encountered. Endlessly thankful to all of you. · Buying dog when paused no longer causes issues. · You can now hold a feast at a longhouse without it being your active home. · Prevented having multiple towns with same name. This would cause issues with saving and loading your game, and possible crashes. · W… | 16507376 | |
| Update 49.3 - Some small requests Greetings! I'm back for more. This time it is just a few small requests and fixes that have come up in the last couple days. · Fixed an issue where dog commands would sometimes be greyed out if you also had a Den. · Changed it so when kids become adults they retain all the money they had earned up until that point. · Prevented some cows from trying to take over a particular plot of land. · When… | 16469294 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 07:52 | No patch notes · unannounced build | 25182254 | testbuilds | 1 | — |
| 31 Aug 2026 | Mon | 08:24 | No patch notes · unannounced build | 25032460 | testbuilds | 3 | — |
| 22 Aug 2026 | Sat | 09:13 | Update 65 - Spears and Danegeld | 24829503 | public | 3 | — |
| 22 Aug 2026 | Sat | 09:12 | Update 65 - Spears and Danegeld | 24829503 | debug | 3 | — |