Task Force
Last seen
0Sampled 39 minutes ago · not a live figure
—of peak
All-time peak
176Sept 2022
Last seen
0Sampled 39 minutes ago · not a live figure
All-time peak
176Sept 2022
| Published | Title | Build |
|---|---|---|
| Task Force 0.7.8.2223major Meet the Smart Bots Operators, this update brings a new bot system to Task Force: Smart Bots . They take cover, check corners, climb, open doors, play the objective and work as a team. They play like real people. And they're the foundation for the co-op modes we're building next. They get around like you do Smart Bots go wherever you can, and they don't take the same route every round. Ladders.… | 26510003 | |
| Task Force 0.7.7.2220 Quality of Life Update This update is all about the little things that make a match feel better: knowing who you're playing with, dealing with the players who ruin it, and fewer moments of "wait, why did it do that?" Here's what's new. A Brand New PLAYERS Screen Open the in-game menu and PLAYERS now shows everyone on the server: both teams side by side, the score, the round and the clock betwee… | 26384878 | |
| Task Force 0.7.6.2216 Put Down the Mouse Task Force's menus now work entirely with a controller. Boot the game in Steam Big Picture on your TV, grab your controller, and go: find a server, set up a lobby, change your settings, challenge another team on the ladder, and jump into a match without ever reaching for a mouse or keyboard. There's nothing to turn on. The moment you touch your controller, the whole interface… | 26363926 | |
| Task Force 0.7.5.2213major Competitive Ladders Are Here Task Force now has a full competitive mode built right into the game. Put a team together, challenge other teams to matches, and climb the standings. Everything happens in the main menu: no websites, no spreadsheets, and no need to leave the game. And when it's time to play, your match is waiting for you right on the main menu. This update also gives every rank up t… | 26347611 | |
| Task Force 0.7.2.2159 This update includes support for ultrawide resolutions. The opening sequences have all been adjusted to accommodate 32:9 aspect ratios: The main menu now supports ultrawide monitors as well. Here is a comparison between the 16:9 and 32:9 variations: The in-game HUD has also been adjusted to ensure all elements are within the 16:9 portion of the screen. We do not allow the camera beyond 16:9 in… | 21472673 | |
| Task Force 0.7.1.2156 | 21380368 | |
| Task Force 0.7.0.2124major This is probably one of the most important updates we've ever made. Not to be too overdramatic or emotional, but having an automated ladder system was the entire dream of this game from the get-go. You see, this game started off as a mod on Insurgency called Resurgence. It was a total conversion mod for Insurgency that created an entire 3rd person mode along with a robust server infrastructure… | 16269129 | |
| Task Force 0.6.7.2078 This update includes a temporary workaround for a critical issue with accelerated paint that would cause some players with both dedicated and integrated graphics (usually laptops) to experience a "black screen" when booting the game. You would still hear the main menu music in the background shortly after the opening logo animation, but the entire game screen would remain black. We now have a w… | 14548641 | |
| Task Force 0.6.6.2069 This update makes some very significant optimizations across various systems. The character rotation system, which sends quite a lot of data, has now been optimized so it no longer floods the network (as it was the first thing to start dropping in low bandwidth scenarios). The audio systems for bullet impacts and footstep sounds have also been optimized. This means footstep sounds or impact sou… | 14509689 | |
| Task Force 0.6.5.2041 This update includes a ton of new Unreal Engine 5 assets that we're testing. Here's an example of a new map we're planning for a military outpost: There's also dynamic weather that we've setup so the map is sometimes day time or night time, which will automatically enable/disable dynamic lighting such as industrial lights and spotlights. We plan to add a lot more assets over the coming weeks as… | 14459546 | |
| Task Force 0.6.4.2037 This update fixes a critical bug with water volumes interacting with bullets and the new lean mechanic. If a player was leaning in water it would cause them to "go sliding" due to the lean pushaway system hitting all the water. It was also not possible to shoot through water using the current bullet mechanics. We've now corrected these issues and leaning in water should no longer be a problem a… | 14447388 | |
| Task Force 0.6.3.2034 This update fixes a critical issue with water replication. There were some inconsistencies with the networking between servers and clients with these new movement mechanics, so now these issues have been addressed. We've also utilized the integrated water system that comes with the engine for determining water depth which means custom water volumes are no longer required since everything just a… | 14432868 | |
| Task Force 0.6.2.2028 This update overhauls all the animations for the new leaning system. The character will now keep their feet more planted and actually moves the weapon to the left when leaning to the left. So now your "other right" (left) can finally shoot around corners too! Please note this is a slowed down view of the animation. We also have an all new ADS system coming in a future update with new FPS arms a… | 14393845 | |
| Task Force 0.6.1.2015 This update includes a ton of new Unreal Engine 5 assets that we're testing. Here's an example of a new map we're planning for a petrochemical plant: There's also dynamic weather that we've setup so the map is sometimes party cloudy, raining, or even an all out thunderstorm. We plan to add a lot more assets over the coming weeks as well. This should make the game feel fresh and up-to-date prior… | 14354220 | |
| Task Force 0.5.16.1986 This update makes some significant performance enhancements to the user interface system. We are now using something called "accelerated paint" in order to provide a much more responsive and snappier UI. However this system is currently only in place for DirectX 11 and is not finalized on DirectX 12, which means you would have to manually switch into this graphics mode for the time being. Howev… | 14143747 | |
| Task Force 0.5.15.1980 This update adjusts a lot of settings for Lumen Global Illumination and Reflections. We've carefully tuned some default engine settings which should fix a lot of issues with existing maps and things being a bit too dark. There is now a significant amount of indoor lighting to prevent things from over-darkening along with some boosting to texture colors. There's also an important fix for auto-ex… | 14113799 | |
| Task Force 0.5.14.1979 This update enables Lumen Global Illumination and Reflections by default. It includes some optimized settings to ensure these new lighting modes run as efficiently as possible. These new features are what make everything "pop" in Unreal Engine 5, but (as we always do) we wanted to focus on performance fixes prior to experimenting with these new rendering features. As you can see, these new GI a… | 14101670 | |
| Task Force 0.5.13.1974 This update fixes an important issue with server disconnect messages. There are lots of custom systems running for our workshop integration which provide automatic downloading of maps on the loading screen, map version checking, automatic map updates, ect. But if a server is out of date and has an older version of a workshop map, this will prevent players from joining that server when they have… | 14088438 | |
| Task Force 0.5.12.1970 This update fixes an issue where weapons would not reset when selecting a new weapon if picking up an enemy weapon. The new carry-over feature between rounds would prevent weapon selection until death and selecting a new weapon would not overwrite this feature. So this has been addressed to prevent future conflicts between selecting weapons vs picking up enemy weapons. There's also some importa… | 14075816 | |
| Task Force 0.5.11.1968 This update fixes a critical performance issue with the new UE5 ragdolls. There should no longer be any stutter when players die whereby ragdolls fall to the ground. We've also significantly optimized when players spawn into the game, which should reduce any network spikes or stutters that take place between round resets. There's a new weapon carry-over system that's been implemented between ro… | 14061424 | |
| Task Force 0.5.10.1950 This update makes some very important changes to the new stats and rankings system. Previously if a player left the game before it was over there was no "game over" calculations on that account when the server sends final stats after the final round. This means you could leave in the middle of a game and neither receive a loss nor a win since you weren't there for the end of the game. However f… | 14040643 | |
| Task Force 0.5.9.1949 This update adds new "slay" and "spec" commands for server admins. They can now force players to commit suicide when they're AFK without kicking them or even move them to the spectators instead. Be sure to use the "players" command to obtain a list of players in the server along with their associated Steam IDs. The round stats screen should now display whether or not players died that round. We… | 14026975 | |
| Task Force 0.5.8.1945 This update implements an initial user-interface to check player rankings. The interface is very basic for now since it will only be used for testing in order to verify ranks are being calculated correctly. Please note that stats will be RESET multiple times over the coming weeks as we carefully test and tune everything before re-release. However we still need your help to collect stats now so… | 14012919 | |
| Task Force 0.5.7.1944 This update enables the new stats and rankings system on dedicated servers and implements an initial user-interface to check your stats. The interface is very basic for now since it will only be used for testing in order to verify stats are being logged correctly. In the next update we plan to build out this interface into a very robust and detailed set of data and graphs, including stats for e… | 14003197 | |
| Task Force 0.5.6.1942 This update adds console commands for controller players to adjust sensitivity, deadzone, acceleration, and invert the controller. These commands start with controller_* and are similar to the commands for the mouse. The FPS command has been tweaked so that it TEMPORARILY enforces a 90 FPS maximum, although it will still save your desired FPS for a future update. That means if you try to set yo… | 13989984 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Nov 2026 | Sat | 21:05 | Task Force 0.7.8.2223 | 26510003 | public | 3 | — |
| 3 Nov 2026 | Tue | 01:38 | Task Force 0.7.7.2220 | 26384878 | public | 1 | — |
| 1 Nov 2026 | Sun | 22:02 | Task Force 0.7.6.2216 | 26363926 | public | 1 | — |
| 31 Oct 2026 | Sat | 16:16 | Task Force 0.7.5.2213 | 26347611 | public | 1 | — |
| 30 Oct 2026 | Fri | 23:27 | No patch notes · unannounced build | 26336648 | public | 1 | — |
| 29 Oct 2026 | Thu | 23:23 | No patch notes · unannounced build | 26308283 | public | 1 | — |
| 27 Jan 2026 | Tue | 12:11 | No patch notes · unannounced build | 21664513 | public | 3 | — |
| 20 Mar 2024 | Wed | 23:15 | No patch notes · unannounced build | 10934264 | 0.4.2 | 3 | — |