Sphinx and the Cursed Mummy
Playing now
1−1 vs. yesterday
1.4%of peak
All-time peak
70Nov 2017
Playing now
1−1 vs. yesterday
All-time peak
70Nov 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 2023-10-09 changelog Hi there! Those wanting to test the first version of the much-requested projected shadows on Windows and Linux + SteamOS can do so now by opting into the «sixty-four-bits» Steam beta branch. At the moment, they look more or less like this, but we are aware that they are way too dark in some places, so some tweaks are to be expected. Toggle the following button to preview them, and we always app… | 12394901 | |
| Game update | 2023-08-27 changelog 2023-08-27 (Sunday) · Add even more HD textures for characters, many enemies, pickup-able 3D items, Abydos Museum jewels, special effects and various environments; like the Abydos minigames, Uruk Castle, Uruk Trials, Heliopolis exterior and many others. A grand total of 304 new files. · Toggle the following buttons to see a few before/after example screenshots below: · Knives Cat: · Almost-a-Bu… | 12041806 | |
| Major update | It's been a long time Hi there, and happy 20th anniversary since the game's release! We were told that we should probably make some kind of announcement whenever we release a patch, instead of just silently dropping it into the blackhole that is our Official updates thread. ːsteammockingː We might as well start now, because we are still working on your favorite missing Sphinx features. See you again until the next p… | 12000741 | |
| Game update | Soundtrack: Improved sound quality, advanced looping support and a new track Hi there! Time for a song refresh. · Updated all the song files; now the songs are based on the recovered high-quality 1411 kbps / 44100 Hz master files instead of derived lossy versions. · Instead of ~500 MiB for the combined FLAC+MP3 package, now it weights around ~300 MiB for the MP3 version and ~930 MiB for the lossless FLAC version. · One can freely choose between either version by togglin… | — | |
| Community | Discord community giveaway underway! To celebrate the Sphinx and the Cursed Mummy -75% off sale ending March 1st, the Discord Community Staff (@ lordquacksmith and @ SphinxLuvDuvWuv ) have organized to give away three copies of Sphinx on Steam! Today's winner is @ Shrev64#0089 . Here's how to enter: · Join the official community Discord . · React to the latest announcement containing information about the giveaway with an emoji of… | — | |
| Community | Sphinx Monster Contest results announced! A lot of things happened in the Sphinx community since our last announcement; the Sphinx Discord server got verified, meaning that it is now officially the place to hang out to talk about the game, and is now jointly managed by THQ Nordic and the previous community staff. Also, the Sphinx wiki got a big overhaul, jmarti856's huge beta restoration mod is chugging along after we released even mor… | — | |
| Community | Sphinx Art Contest results announced! For those that didn't know, the good folks at the Sphinx Discord server have been running a community-led art contest to gauge interest. The results are pretty good. Nefertiti , by veteran Sphinx artist Norvadier . Here is the speedpaint in video form . Bye Hater , by DaxDraggon . The Grand Battle , by SphinxLuvDuvWuv . -- Kudos to lordquacksmith for organizing the event, and also props to the… | — | |
| Game update | Pretty big cumulative update with a good mix of HD visual upgrades, bug fixes and modding improvements While we generally don't post Steam announcements for every single patch, and we usually update the forum thread instead, we have been improving the PC version while developing the Nintendo Switch port that was released three weeks ago. The community is growing lately, mainly around the Discord server . We have pretty interesting fan art and we have been beta-testing the upcoming Steam Workshop… | — | |
| Game update | Now with mouse-controlled blowpipe, restored Abydos Museum/character HD textures and more stuff Yesterday we added the much requested mouse-controlled blowpipe controls, this is the first step towards having full-featured mouse and keyboard mapping support in EngineX. Now that most of the groundwork is in place it should not take long. We still need to add extra sub-menus and configurable options; ensuring that everything runs as expected will probably take most of the remaining work. In… | — | |
| Game update | Now with improved, and mostly original, HD textures During the past few months we have been recovering and tweaking more than ~130 environmental textures from original sources, and now we are transplanting them back into the game 15 years later. Many scenes and props now look crisp and more detailed than their sixth-generation, compressed counterparts. The Eurocom and Anibyte artists originally painted their images at bigger sizes, but due to se… | — | |
| Community | First Sphinx mod released, restoring a good part of Akaria, early Uruk, old Mummy missions and the beta storyline After working on it for three long months and beta-testing it in the Sphinx Discord servers for a few weeks, @ jmarti856 has announced the first public mod for the PC version of Sphinx and the Cursed Mummy . He is now trying to bring back to life the lost levels of Sakkara as best as he can, given that many cutscenes and mechanics are missing or unfinished. There are still many cozy secrets tuc… | — | |
| Community | Sphinx Modkit Out Now! Hello, We just shipped the Authoring tools that were also used crafting the game. It also includes source assets. You can find it here: Please be aware that you need to tell Steam to download it. We prepared a guide here on how to set it up and first steps with it: Enjoy! | — | |
| Game update | Now with dynamic lights, better gamepad support, new achievements and more stuff Happy new year! Things haven't slowed down since our last Sphinx announcement, and we have been hard at work expanding the font support, with improved glyph sizes and tweaks for all the six languages. Also, for those wanting even more flexibility, we have made the dialog text scaling entirely configurable (take a look at the TextHudObjScaling option in the changelog below), in case you want to… | — | |
| Community | Now with bigger, and more legible, English fonts We have just pushed a tentative update that should make things easier on the eyes by improving the glyph sizes for things like the dialog-heavy cutscenes, inventory and HUD. Let us know what you think and provide screenshots in the likely case you find something wonky or misaligned. If feedback is positive we will do the same thing for the other languages, if not we can roll it back. Take a loo… | — | |
| Game update | Ten days of daily updates As many of you already know, we have been busy since launch day updating the game with several stability fixes and gameplay improvements as they were reported by the community. Now that the game is in much better shape we will start implementing some of the most commonly requested things: scalable text during cutscenes and remappable keyboard controls. We know that some of you don't read the di… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.