In Death
Playing now
1−2 vs. yesterday
33%of peak
All-time peak
37 Sep 2026
Playing now
1−2 vs. yesterday
All-time peak
37 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch 25334 Bugfix: Gabriel sometimes got stuck in invulnerable state · Bugfix: Two-handed crossbow mode disabled | 3645706 | |
| Patch 25289 Bug Fix: Headshot unlocks should now work properly | — | |
| Patch 25825 Bug Fix: Ensuring that Gabriel's invulnerability window ends at the appropiate time Note that we were unable to repro all reported Gabriel glitches, so this fix might only address one of them. | — | |
| Patch 25280 Fix: Progress should be saved even in the advent of a crash · Fix: Gabriel exploit fixed · Fix: Azure achievement type fixed · Fix: Shield now works with loaded crossbow · Feature: You can now mute the choral music in runs | — | |
| Patch 24977 Fix: Banshee projectiles now have time limit, prevent them to fly into the distance forever · Gameplay: Gabriel spawns cupids · Fix: Prevent Gabriel from being stuck · Fix: Quiver exploit fixed · Balance: Scoring has been adjusted to be more balanced · Fix: Challenge history UI made consistent · Leaderboards reset (24 hour board will take 24 hours to reset) · Better support for Steam and Oculus… | — | |
| Patch 24901 Fixed: some items were dropping before the corresponding achievement is unlocked. · Graphics: adjustments to lighting and fog, interiors should be brighter. · Balancing: Wrath of God arrow no longer drops as often in Paradise Lost. | — | |
| Patch 24839 fixed: crossbow swapping with longbow now works repeatedly, no issue with the video card connector following out of Sanctuary. fixed: Bug where player using free locomotion could get bumped back out of Pit when entering one. Now works as expected. | — | |
| Patch 22922 Bugfixes: · Removed collisions on Familiar. · By player demand, occasional wacky ragdoll death animations are now a feature. · Fix for time dilation affecting frozen enemies. · Executioner score (Kill Sprees) now take correct play session duration. In very rare occasions, it was calculated incorrectly · Achievements that open up certain pits and add orphans to the world do so correctly now. · H… | — | |
| Patch 22842 Bug fixes · Teleportation onto islands is back with a proper fix to being able to teleport onto the sides of rocks (you shouldn't be able to anymore). · Orphan scoring should work now. · Fixing the fact that mobs would spawn/remain alive after Anakim's death. · Everyone was tossed into the highest graphic tier by mistake some patches ago. Oops! Fixed the default pixel density settings, so you m… | — | |
| Bugfix patch 22772 Bug fixes · Fix tutorial progression bug where you had full health and could not pick up the Blood of the Lamb. · Make the knife not get flung into a random direction when you're moving using free loco and teleporting and throwing just after your teleport finishes. Instead it gets cancelled. · Made it possible to teleport on the rocks where the reliquary portals are so that you don't have to sh… | — | |
| Feature and Bugfix patch 22757 This patch has a fair amount of performance optimisation as well as the following: Features · New scoring system used for leaderboards and challenges · New UI for run results, challenge results and challenge history · Redesign of the sanctuary. Bug fixes · Some visual bug fixes. · You should no longer be able to accidentally teleport onto rocks below buildings. · Improvements to issues you may… | — | |
| 22532 Patch and Reset Major update to progression and achievements This patch introduces an update to the progression system and achievements, paving the way for new content in the future. As part of this patch, we are resetting all player achievements and the global leaderboards. Introducing the Golden One A new enemy type: the Orphan. hard to find, harder to kill... Balancing updates · Tweaked Abomination attacks… | — | |
| Engine Patch 22220 Upgrading Unreal Engine from 4.19.0 to 4.19.2. No changes to game features/bugs, but should improve underlying engine stability. | — | |
| Patch 22110 Feature: Top-Tier listing on the Challenge board. Feature: In Challenges, a simple timer shows time remaining when checking Gold with familiar. Bugfix: Divine Sight arrow has harder acceleration after a while and lower hit point so that it doesn't go in circles (as much). Bugfix: Offline status notice not showing on leaderboard and news panel. Bugfix: Arrows not releasing properly when grabbed… | — | |
| Big Ol' Bugfix and Balancing Patch 22081 Visuals: A variety of graphical tweaks, fixes and optimisations. Performance: A variety of CPU performance optimisations. Performance should also no longer gradually decay as you play through a level. Balance: Pit exit portals open sooner. Balance: Some arrows were shuffled between tiers - some powerful arrows were far too common. Balance: Un-Nerfing Wrath of God arrow. Balance: Quiver and Bloo… | — | |
| Bugfix Patch 21964 Bugfix: Fix to challenges not timing out Bugfix: Fix to enemies sometimes not moving after loading of world/pits Visuals: Lighting adjusted in pits | — | |
| Bugfix patch 21884 Bugfix: Fixing Intersecting geo when in Pits Bugfix: Fixing Challenge difficulty appearing sometimes as zero Bugfix: Fixing old challenge results not being shown | — | |
| Tweak patch 21861 Feature Tweak: Challenge runs limited to 60 minutes. Player automatically dies after this duration. Bugfix: Dungeon player starts fixed | — | |
| Bugfix Patch 21816 Bugfix: Enemies should no longer be unresponsive after exiting a pit. Tweaks: Some CPU optimisations. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Mar 2019 | Fri | 13:14 | Patch 25334 | 3645706 | public | 1 | — |