Open Sorcery
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Dec 2018
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Slight Adjustment: Release on Monday December 17th It turns out I'm not allowed to release games on Steam on the weekend. So I'll have to release it on Monday instead. Sorry for the change up! | — | |
| Community | Jingle BEL/S Release: December 15th I'm releasing Jingle BEL/S on the 15th, this Saturday. I just put out a minor update to Open Sorcery in anticipation of releasing Jingle BEL/S. More save slots. Also, updated the backend, so maybe that will help with the Windows 7 problems? Finger crossed. | — | |
| Community | Jingle BEL/S in Beta HOLY MOSES but my life has been a bit of nonsense lately. Okay. I'm married. I moved to another state. I have steady freelance work to support myself. And I finished Jingle BEL/S. I'm so close to having a stable life again, I can taste it. I'm not sure when Jingle BEL/S is releasing. Thematically it should be December, but that's too soon and all the big boys are doing their things and I'd get… | — | |
| Community | First Day Finished the first day of Jingle BEL/S. It's really lovely to come back to old friends and continue their stories. The game is shaping up to be simpler than OS on a macro level, which is the intent, but also kind of annoys me, since I really LIKED the branching narrative/puzzle structure of OS. BEL/S has been around for a while at this point and isn't developing as dramatically that she incorpo… | — | |
| Community | Starting Work On DLC Just finished putting the final polish on Sea++ before putting it to sleep for a little while. Now working on some original Open Sorcery DLC. It's gonna be called: Jingle BEL/S BEL/S has been aware for a year, and is about to experience her first holiday season. It's a game about magic, technology, and presents. | — | |
| Community | Open Sorcery: Sea++ Hey everyone! I was looking over this page and realized I hadn't made a formal announcement about it here. I'm currently working on developing the sequel to Open Sorcery. It's called Open Sorcery: Sea++. It takes place in another place in this universe, and while the story doesn't directly feature BEL/S, the events are related. It's going to be MUCH larger. It's already twice as large as OS and… | — | |
| Community | Windows 7 Error Hey everyone. So there's a bug affecting Open Sorcery, and a number of games that run on NW.js. There's an argument called "--in-process-gpu" that I have to set for the Steam overlay to work. Unfortunately, "--in-process-gpu" causes NW.js applications (like Open Sorcery) to crash in certain configurations of Windows 7. Much to my frustration, there's pretty much nothing I can do about this. Eve… | — | |
| Community | Steam Achievements New update is out. The big changes are: · Added Steam Achievements. · Made Linux version a lot better. I also addressed these minor bugs: · Fixed bloating save file issue more elegantly. · Fixed black-screen bug in final sequence. · Can no longer use Chaos on old ladies multiple times. | — | |
| Community | Assorted Updates * Fixed minor typos. * Can now seduce someone by offering them Fear and Terror. * Adjusted final boss' responses to be more realistic. * Unified Janet's pink. * Using Fear on the Malware now works. * Asper is no longer constrained, and therefore much happier. * Can't respond to Pyreworm multiple times on Day 7 anymore. * Fixed timer-stutter that can happen during final confrontation. | — | |
| Community | Linux Release Game released for Linux. · Game released for x86 Windows systems. · Made it so that I only have one code base to keep track of (previously I was keeping different versions for every platform, and that was becoming a nightmare) · Fixed links in Linux. · Toby is no longer abruptly killed if you are chaotic. · Very tiny new ending if you are treacherous with lots of firepower. · Made Decker's resp… | — | |
| Community | Plz Make Saving Work Removed lag introduced by last update. · Also removed the Dream Log. It is a sad loss, but it's a big part of the saving problem. · I think I found and solved the save bug. · If I haven't, I'm sure Spockus will tell me. If you had the save error, please delete one of your saves and see if that fixes things. You may need to reset, but hopefully not. | — | |
| Community | Minor Update Cleaned up more save logic in hopes of fixing the save bug some people are encountering. · Fixed some thematic things at end. · Fixed a minor audio bug and minor typos. | — | |
| Community | First Post-Release Bug Fixes Fixed month to only have 31 days. · Fixed On Click time to add three seconds instead of ten · Three locks instead of two. · Fear and Life are different. (but still deeply, metaphorically related) · Removed fancy scrollbar customization that causes more harm than good. · Made windowed mode better. · Removed the lock on Speed Mode and Timer because it annoys me. · Backend of saving system has bee… | — | |
| Community | Open Sorcery Release on Feb 22nd The expanded and updated version of Open Sorcery will be coming out for PC and Mac on February 22nd. In this new version you will be able to: - Spend an extra night learning and burning. - Fight nightmares in the Web. - Visit the Aethernet. - Riddle with Queen Titania. - Learn ALL the matters and motives.* *Still not at the same time. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.