Artifact Classic
Playing now
4,304−6,359 vs. yesterday
9.3%of peak
All-time peak
46,456Dec 2018
Playing now
4,304−6,359 vs. yesterday
All-time peak
46,456Dec 2018
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes 3/4/2021 This patch is a part of a larger update to both Artifact Classic and Artifact Foundry (formerly Artifact Beta 2.0). See the full announcement here and an explanation of Artifact Classic vs Artifact Foundry here . Economy · All players now have access to all cards without the need to collect them. · Cards that players have already collected have been converted into gold Collector's Edition cards… | — | |
| Community | The Beta Begins! We’ve sent out the first round of invites! All invited players should immediately see Artifact Beta 2.0 on their accounts. We will keep you updated on additional invites (no timeline yet!), and will continue to work to support more people. Our localization team is hard at work and non-English languages will become available over the course of the Beta. Our first two areas of focus are Usability… | — | |
| Community | Plan Update - Beta 2.0 We are happy to announce that we are moving to the next phase of the Beta! The Beta for the original game started too late and was too short. We’ve decided to approach things a bit differently this time around by gradually inviting people to join us while we are still “Under Construction”. Here’s the updated road-map: · Test boring stuff · Trickle out invites, starting with players of the origi… | — | |
| Community | Let's Shop! (continued) Welcome back to another round of shop talk! After our last blog post we received a lot of email which made it clear that people still had questions about the specific functioning of the new shop. A lack of clarity in our previous discussion also caused some confusion. Let's start by trying to clear up some misconceptions, then we'll give some more details on the new shop's current implementatio… | — | |
| Community | Let's Shop! Before we get into the blog, we wanted to share the results of last week’s poll. Arc Warden was the front-runner right out of the gate – his lead seemed insurmountable. Slow and steady, though, Nyx started to creep up. Then, right before were going to close the poll, he almost overtook the front spot. In the end it was close enough that we figured why not add both! Now on to the shop! Feedback… | — | |
| Community | The Heroes We Need This week we wanted to talk a bit more about the heroes in Artifact. These have been viewed as one of the strengths in the original game, but also as one of the missed opportunities. The most common concerns we hear are about underwhelming signature cards, lack of abilities, or heroes that fictionally don’t fit with their kit. Our philosophy this time around is different, so we’d like to go ove… | — | |
| Community | Mechanics! This one came in hot so please forgive any gram badder, who would have guessed that doing all this remotely would be so hard? Anyway, let’s get to it! Initiative The initiative rules haven't changed much, but the implications are different due to the round being shared across lanes. Players still take turns performing actions until both players pass in a row, and then you go to combat. This seq… | — | |
| Community | Deployment Deep Dive I have some good news, some more good news, and some bad news. The good news is that after our previous post , we received a deluge of emails. More good news - it’s high quality feedback that people have clearly spent a lot of time thinking about. The bad news? We’re slow readers, so it’s taking us a bit more time than we thought to thoroughly comb through all of your emails. But we are a deter… | — | |
| Community | Looking Forward, Looking Back When the members of the team decided to reboot Artifact we all did it for different reasons. Some of us loved the original game and wanted to see it thrive. Some of us liked the freeing sense of creativity you can have with a card game. Some of us love trying to figure out how something is broken and see it fixed. There was one unifying reason for all of us - we thought that there was something… | — | |
| Community | What's the plan - Beta 2.0 This week we wanted to talk about the Artifact Beta 2.0, what it will include, and when it will happen. We’ve been focusing on gameplay changes first. The biggest change is zooming out to allow players access to all three lanes at once. The majority of effects still work on individual lanes so they still maintain their identity, but it’s less likely that a player will get shut out in the same w… | — | |
| Community | Under Construction First off, we wanted to say thanks for all of your tweets, emails and posts. The continued interest in Artifact has been encouraging, and we sincerely appreciate all of the feedback! You might notice some changes soon – we are starting tests on our systems and infrastructure. This shouldn’t impact live Artifact but we wanted to give you a heads up. Expect more news after the launch of Half-Life… | — | |
| Game update | Towards A Better Artifact When we launched Artifact, we expected it would be the beginning of a long journey, that it would lay the foundation for years to come. Our plan was to immediately dive into our normal strategy of shipping a series of updates driven by the dialogue community members were having with each other and with us. Obviously, things didn't turn out how we hoped. Artifact represents the largest discrepan… | — | |
| Game update | 1/28 Update Item Card Changes: · Blade of the Vigil: Cleave increased from +2 to +4 · Keenfolk Plate: Added "Equipped hero's attackers have -1 Armor" · Stonehall Pike cost reduced from 6 gold to 5 gold · Stonehall Plate cost reduced from 6 gold to 5 gold · Barbed Mail cost reduced from 6 gold to 5 gold · Assassin's Veil cost reduced from 6 gold to 4 gold · Phase Boots cost reduced from 6 gold to 5 gold · B… | — | |
| Game update | 1/18 Update Fixed the game engine pausing when bringing up the Steam Overlay. · Added buttons to the HUD for viewing decklists. · Fixed not being able to inspect heroes in Minimap. · Fixed Marrowfell Brawler dialog not working. · Fixed being able to get the Fought Well bonus in tied games. · Visual improvements for Keenfolk Musket, Sow Venom, Fury Swipes, Corrosive Skin, and Hellbear Crippler. · Fixed visu… | — | |
| Game update | 1/11 Update - Fix Mac clients not being able to connect to Artifact network. - Removed 60 seconds to surrender notification. - Fixed AI taking a few extra seconds to play when you pass. | — | |
| Game update | 1/10 Update Added a bindable key for typing a custom message on your tower in the active lane. · Increased maximum custom message length. · Increased visibility of chat wheel mute button. · Replaced "Chat with Opponent" button on the end game screen with an "Add Friend" button if you are not friends with your opponent. · Last action is shown as a mini card on the HUD. · Fixed many cases of last action deta… | — | |
| Community | Skill Rating, Leveling, and Balance Today's Build Your Legend Update focuses on skill rating, account leveling, and card balance. Skill Rating and Account Leveling This update introduces independent skill ratings for constructed and draft games. It also includes an account leveling system that tracks your overall experience with the game and allows you to unlock level icons and a set number of tickets and packs. More information… | — | |
| Game update | Artifact 1.1 Update Today's Artifact 1.1 Update focuses on social features: a chat wheel, in / post-game chat, and brand new automated tournaments. Additionally, we've added leaderboard support to the Call to Arms gauntlet along two new decks: a damage-focused mono blue deck and an all-aggro all-the-time mono black deck. There are many other features in the update, as well as a ton of bug-fixes. Check out the patc… | — | |
| Community | Artifact Features: Open Play and Tournaments We've had an exciting few days watching everyone finally get their hands on Artifact. Alongside the strategic depth it's also been great seeing people explore the many modes of play. One of our goals in building Artifact was to capture some of the social energy and fun of playing games around the kitchen table with friends, and to bring those experiences online. Today we want to do a guided tou… | — | |
| Game update | 11/30 Update Fixes · Fixed a crash that would happen when exiting while in game. · Fixed a crash that would happen at very high (>4k) screen resolutions. · Fixed a crash that would happen when resolving some spells. · UI movies now play from memory instead of disk improving menu performance on low end systems. · Fixed Sucker Punch's effects timing. · Updated the localization files. | — | |
| Game update | 11/29 Update Fixes · Fixed a crash that would happen sometimes when the game lost focus. · Fixed a crash that would happen when hovering over cards or towers when a game ended. · Fixed a Mac OS crash that would happen when running in high resolutions. · Fixed some Market prices listed in the client being incorrect. · Fixed some issues in the deck editor when playing through multiple draft gauntlets in one s… | — | |
| Community | Introducing Artifact and Call to Arms We're proud to launch Artifact and its first set Call to Arms . We also have a new comic and a trailer to get you started. This is the first of many adventures and stories in the world of Dota and we are excited to start this journey with you. This is only the beginning... | — | |
| Game update | 11/27 Beta Update Small Update: · Fixed a bug where the opponent's Deck Tracker was completely filled at game start in Gauntlet and casual matchmaking games. It is intended that you can see the opponent's full deck list during tournament games to reduce the value of scouting. You will also be able to see the full opponent's deck list in private lobbies. In other modes, the opponent's Deck Tracker will update bas… | — | |
| Game update | Introducing Prelude, an Artifact Comic Artifact is coming to Steam in just two days! In the meantime, we're happy to launch the first in a new series of Artifact comics, called Prelude . Artifact is more than just a Dota card game — it is a shared universe with a storyline that will deepen the history, expand the world, and change the fates of the heroes of both games. We'll also be releasing a second comic called Call to Arms on la… | — | |
| Game update | 11/21 Beta Update Features · You can now recycle cards into event tickets at a rate of 20 cards to 1 ticket. There is a "Recycle Cards" tab accessible from the collection. Note that each card will currently show "N/A" where the market price would be until the market is open. Sort by market price will sort by mana cost until the market is open. · You can now play bot matches and Call to Arms without claiming your… | — | |
| Community | 11/18 Beta Update The Artifact public beta is starting later today. All attendees from this year's International and everyone who redeemed a beta key will find the game activated in their Steam account. Since lifting the NDA on the private beta yesterday, there's been an overwhelming amount of feedback on all parts of the game. Much of that feedback has been a clear signal that we underestimated how much interes… | — | |
| Community | Richard Garfield Goes Shopping I enjoyed helping design the shop in Artifact and I think it provides a lot to the game. We knew we wanted the heroes to get more powerful over the course of play – and in fact we experimented with some experience and leveling systems to accomplish that. We quickly came to the conclusion we could get a lot of the feeling of improvement from a shop which sold items that upgraded the heroes. Rath… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.