Beastmancer
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| User Interface Scale Added a slider to change the scale of the user interface (only available during gameplay, it won't affect the main menu or the world map). In case you are interested in following my weird and improvised game development career, here's my (kinda empty) landing page (feedback is welcome): Sorry for the small patch but I had to start a day job to pay the bills and is pretty demanding. I still love… | 2988069 | |
| New features: outfits and sacrifices! Hi For this patch I added these new features and fixes: - You can now find new outfits (5 in total) for your character across the game (mostly in armor racks like the one in the screenshot). These outfits also give minor buffs to your monsters. - There's a new location in the town where you can "sacrifice" monsters to give XP to others. Be warned: sacrificed monsters cannot be revived. - Fixed… | — | |
| A few fixes and plans for the future. Hi For the latest patch I made these fixes and changes: - Fixed a bug where in certain situations the game stops being paused while using the loading and saving panels. - Reduced a bit the dificulty spike at the last scenario. - Added sound effects to the death animations of a few monsters that didn't had them. - Fixed a bug where the Merfolk Captain had no actions or resistances. - Fixed a bug… | — | |
| Linux Version Available! Better late than never! the Linux version of Beastmancer is now available. Now I'll get back to work on regular patches and Steam cards. Regards, Jorge | — | |
| Patch # 3 Hi For this week's patch I made these fixes and changes: - Changed filter of resolutions to show those with height >= 720 instead of 900 (this should stop the bug where the list of resolutions appears empty, if not please let me know). - Fixed a bug where the resolution list showed a resolution different from the one selected. - Added an extra evaluation of achievements Rise, Alchemist and Arch… | — | |
| Patch # 2 Hi For this week's patch I made the following fixes and changes: - Added an option to "Rest" during exploration (button in the bottom bar). This option allows you to restore your mana but if there's monsters roaming there's a chance that an encounter will be triggered. I added this option after hearing feedback that people wanted more options to recover mana. This option is not available in all… | — | |
| Hotfix! This is just a small patch that I had to upload quickly to solve two issues that could ruin player's experience: - Made another way to get in the church's basement. This is necessary in case you don't start Diomedes sidequest before he leaves the tavern ( once you start the Elemental Locks Quest you'll be able to ask the sacristan for a key if you still don't have it ). - The chances of spawnin… | — | |
| Patch # 1 live! Hi For this 1st patch I made these changes: - Fixed a bug where some monsters would load incorrect stats and level after being summoned from the reserve. - Fixed a bug where in some cases changing resolution and fullscreen wouldn't change after clicking Apply in the Options menu. - Added sound of death to a few monsters that didn't have it. - Changed hit effect in "Porcupine" special move (from… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Jul 2018 | Mon | 06:50 | User Interface Scale | 2988069 | public | 4 | — |